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Post by Deleted on May 31, 2014 14:09:36 GMT
So, this may just be my favorite game ever, excluding interactive story type games like The Walking Dead, which even then, it's pretty close. I've already played the game though twice, and just like I did with Bastion, I probably will keep playing through it because it is just absolutely amazing in every way.
First, it has basically the best music ever. For anything. In a video, or outside of video games, the music is just great.
It fits perfectly with the game, and is just awesome to listen to outside of the game as well.
It looks beautiful too, most of it is hand drawn, and the city of Cloudbank is the most beautiful thing I've seen in a game. I really don't have words to explain how much I love the art in this game. The only thing that even comes close is their other game, Bastion, along with Child of Light.
The voice acting by Logan Cunningham is also basically just the best. Can't say much there. If you've played Bastion or this game, then you know what I'm talking about, if you haven't, then play both of them.
The story is also great. Dark and mysterious, it's a very forlorn story. As a non-spoilery kind of introduction: It takes place in Cloudbank, a futuristic city that is a blending of all sorts of people, cultures, and ideas. For over a year, the most influential people in the city have been vanishing one by one. You play as Red, a popular singer in Cloudbank. After being confronted by a group called the Camerata, they kill her friend with a device called the Transistor, and somehow both of them end up halfway across the city. Red and "Mr. Nobody", now trapped inside the Transistor, have two options. Run, or find the Camerata before they find her.
Along with the very intriguing and emotional plot, Cloudbank has got to be the most interesting place in an story EVER. Period. As you go through the game, you learn more about the city, the people that lived there, and it has just got to be the most interesting location in any story, to my mind at least.
And another point to how good the writing is... This is only the second story to have ever made me cry, the first being Walking Dead.
So.... People who have the game, talk about it here, everyone who doesn't have it, go buy it. Now.
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Post by Carmen on Jun 1, 2014 0:11:15 GMT
I vaguely remember hearing about this game and thought it sounded interesting, but I never looked further into it. I'll definitely have to go back and check it out now.
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Post by Deleted on Jul 1, 2014 1:19:20 GMT
People. Discuss about this game.
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Post by Deleted on Jul 31, 2014 18:04:16 GMT
The effort that was put into this game's soundtrack...
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Post by Bioshock Infinite WD on Jul 31, 2014 20:06:36 GMT
Is it just me, or does the sword look like the Moonlight Greatsword in Dark Souls?
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Post by Deleted on Aug 1, 2014 1:18:55 GMT
I wouldn't know...
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Post by Bioshock Infinite WD on Aug 1, 2014 1:36:25 GMT
It does, its the same size and look.
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Post by Deleted on Aug 9, 2014 13:08:31 GMT
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Post by Deleted on Aug 13, 2014 5:41:49 GMT
I have to say, Bastion, the game that preceeded this one from the same company, was one of my favorite games of all time, particularly for it's beautiful storytelling, and excellent gameplay. I played this for a while, and the game just seems like a rehashed Bastion. I couldn't bring myself to like it all that much, particularly because of the subpar gameplay.
I haven't seen the ending of Transistor, but I highly doubt that it could top Bastion's ending. The only way Bastion's ending could be better done would be without the giant ram pole thing. I just wanted to continue with my normal weapons.
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Post by Deleted on Aug 13, 2014 13:06:48 GMT
I have to say, Bastion, the game that preceeded this one from the same company, was one of my favorite games of all time, particularly for it's beautiful storytelling, and excellent gameplay. I played this for a while, and the game just seems like a rehashed Bastion. I couldn't bring myself to like it all that much, particularly because of the subpar gameplay. I haven't seen the ending of Transistor, but I highly doubt that it could top Bastion's ending. The only way Bastion's ending could be better done would be without the giant ram pole thing. I just wanted to continue with my normal weapons. Well, the story is completely different, so even if you didn't like the gameplay(I don't see how you couldn't), it's worth playing. You're actually the first person I've found who doesn't like the game. Honestly, I enjoyed it more than Bastion. I really liked the world, and all the effort put into it. One thing I particularly liked is how the story telling through mementos was kept... In a way. Well, not really, but story telling outside of the narrator. Each function can be used in three different ways, active, upgrade, or passive. Once you do a battle with a function in one of those forms, more of it's back story is revealed, because if you played the game for any length of time, you know that the functions are people. It's a wonderful way of delivering the lore. And even though Red can't talk, her relationship with "Mr. Nobody" is one of the best parts of the game. Occasionally, she talks to him by typing into the terminals, but mostly, it's actions that speak louder than words. I think part of why I liked the story better than Bastion, despite how vague it can be at times, is because we had a clear villain in this. In Bastion, we just had, near the end, Zulf, but we ended up saving him(or leaving him like a heartless bastard). In this, we very clearly have the Camarata, at least for a little while anyway. That's really only a small part of it. I liked the kind of fantasy/western world Bastion had, but Cloudbank was completely different, and just grabbed my attention in a different way. Plus, the gameplay. What didn't you like about it? It was awesome. The idea that each function can be used in three different ways leads for hundreds of different strategies, each enemy was completely unique in how you had to handle them, the Turn( thing was especially cool, even more so if you had jaunt to another ability as an upgrade so that you can use that ability outside of waiting for Turn(. Or, if you didn't like using Turn(, you didn't have to, in which case, with all the different abilities and strategies, it's still much more complex than Bastion was. It was never too complex though, and was always very satisfying. For me anyway. The enemies that you fight at the end are insane. They fire little homing missle, and each have their own passive effect. Some heal, some move and fire faster, some are ghosts until a few seconds before and after they fire. The thing is, every other one of that enemy has the same abilities. Say you have a normal one, stealth, and a healer. All three of them will heal and be stealthed. Everyone figures out how to deal with them on their own. I personally took out stealth first, then healers, then shooters. I almost always had jaunt as a dodge, so I could deal with the shooters. Those enemies really push you to your limit. All in all, I had no problems with the game.... Except that it was short and will probably not be getting a sequel.
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Post by Bioshock Infinite WD on Aug 13, 2014 13:16:59 GMT
If the lack of a sequel is the only complaint, then you have no problems at all.
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Post by Deleted on Aug 13, 2014 13:26:56 GMT
Well... Yeah...
I really want to see more of Cloudbank, but seeing how it ended... Not going to happen.
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Post by Bioshock Infinite WD on Aug 13, 2014 14:32:00 GMT
True, I mean I feel somewhat the same about Spec Ops the Line, it's never going to get a sequel, but its hardly worth mentioning.
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Post by Deleted on Aug 13, 2014 16:32:04 GMT
Also, the game is kind of short, shorter than Bastion, but it does have a New Game+ mode which is very enjoyable. Keeps scaling with your level, which you keep each time you start a new game in "Recursor" mode. I've played it three times through by now.
Bastion is much more likely to get a sequel.
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Post by Deleted on Aug 13, 2014 17:13:20 GMT
I have to say, Bastion, the game that preceeded this one from the same company, was one of my favorite games of all time, particularly for it's beautiful storytelling, and excellent gameplay. I played this for a while, and the game just seems like a rehashed Bastion. I couldn't bring myself to like it all that much, particularly because of the subpar gameplay. I haven't seen the ending of Transistor, but I highly doubt that it could top Bastion's ending. The only way Bastion's ending could be better done would be without the giant ram pole thing. I just wanted to continue with my normal weapons. Well, the story is completely different, so even if you didn't like the gameplay(I don't see how you couldn't), it's worth playing. You're actually the first person I've found who doesn't like the game. Honestly, I enjoyed it more than Bastion. I really liked the world, and all the effort put into it. One thing I particularly liked is how the story telling through mementos was kept... In a way. Well, not really, but story telling outside of the narrator. Each function can be used in three different ways, active, upgrade, or passive. Once you do a battle with a function in one of those forms, more of it's back story is revealed, because if you played the game for any length of time, you know that the functions are people. It's a wonderful way of delivering the lore. And even though Red can't talk, her relationship with "Mr. Nobody" is one of the best parts of the game. Occasionally, she talks to him by typing into the terminals, but mostly, it's actions that speak louder than words. I think part of why I liked the story better than Bastion, despite how vague it can be at times, is because we had a clear villain in this. In Bastion, we just had, near the end, Zulf, but we ended up saving him(or leaving him like a heartless bastard). In this, we very clearly have the Camarata, at least for a little while anyway. That's really only a small part of it. I liked the kind of fantasy/western world Bastion had, but Cloudbank was completely different, and just grabbed my attention in a different way. Plus, the gameplay. What didn't you like about it? It was awesome. The idea that each function can be used in three different ways leads for hundreds of different strategies, each enemy was completely unique in how you had to handle them, the Turn( thing was especially cool, even more so if you had jaunt to another ability as an upgrade so that you can use that ability outside of waiting for Turn(. Or, if you didn't like using Turn(, you didn't have to, in which case, with all the different abilities and strategies, it's still much more complex than Bastion was. It was never too complex though, and was always very satisfying. For me anyway. The enemies that you fight at the end are insane. They fire little homing missle, and each have their own passive effect. Some heal, some move and fire faster, some are ghosts until a few seconds before and after they fire. The thing is, every other one of that enemy has the same abilities. Say you have a normal one, stealth, and a healer. All three of them will heal and be stealthed. Everyone figures out how to deal with them on their own. I personally took out stealth first, then healers, then shooters. I almost always had jaunt as a dodge, so I could deal with the shooters. Those enemies really push you to your limit. All in all, I had no problems with the game.... Except that it was short and will probably not be getting a sequel. I'd say the biggest reason that I disliked the gameplay was because the only way to reliably hit shots was to ditch the turn based mode. Otherwise, a dude could step one step to the left, and I'd be stuck wasting my super cool ninja move on thin air. I tried playing without the turns, and it was not as dumb then, but it still just didn't fill that void that Bastion left. Plus, I just didn't like the Narrator's voice as much, despite him being the same dude from Bastion. The only leg up the game had on Bastion in that respect was customization, which, I'll admit, is fucking crazy. Bastion still had a lot of meaningful customization, but Transistor tripled the customization. Each weapon can be equated to a "spirit" from Bastion, and a weapon. It's pretty cool. Still liked Bastion more, though. As for the clear villain thing, I don't think that's a good thing. It's not a bad thing, but it isn't a good thing. Bastion gave you a goal on the end of a stick, and it really helped reinforce this lonely atmosphere about the game. All you had to go on was a promise from the coolest voice in the universe. The world of Bastion also had a lot of depth, even if it doesn't seem so at first. It was all designed to make you feel alone. Then you find one or two people, and it launches you into another story about how the calamity came to be, and the true consequences of that answer. It's all well done, and it's all told through one vigilant voice, who knows your every move. I'd type more, but I got shit to do. Setting up for meeting my friends. See ya.
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