Deleted
Deleted Member
Posts: 0
|
Post by Deleted on Jan 9, 2017 19:34:30 GMT
Yeah, there's even a joke where Bigby quips about being detained for "racial discrimination" as one player response when Brannigan asks why Bigby thinks he is there, and some variants of the cut script have Crane coming in not to use the memory wipe spell but rather to act as some lawyer/consultant type character for Bigby, where he is also revealed to have been questioned separately by Detective Brannigan. Wow if Telltale put that in the episode actually might've been enjoyable somewhat. *rolls eyes* Seriously you have no idea how much I wish I could type something that would show I rolled my eyes at this post
|
|
|
Post by Maxine on Jan 10, 2017 7:24:59 GMT
I wanna know if Nerissa's pole dancing animation is compatible with ANF.
Discovered .t3fxpack from ANF; ANF no longer uses .t3fxb, but rather packs them into a single .t3fxpack file. What did .t3fxb files even do? What is the point of them?
|
|
|
Post by the meg on Jan 10, 2017 8:16:10 GMT
I wanna know if Nerissa's pole dancing animation is compatible with ANF.
Discovered .t3fxpack from ANF; ANF no longer uses .t3fxb, but rather packs them into a single .t3fxpack file. What did .t3fxb files even do? What is the point of them? They're the shader files.
|
|
|
Post by Maxine on Jan 10, 2017 14:42:06 GMT
Could someone please give me their Clementine(ANF) Upperbody texture(not jacket) with details(black lines) already applied on it, i really need it and i would be very grateful to someone who give me it
|
|
|
Post by the meg on Jan 10, 2017 15:40:22 GMT
|
|
|
Post by GdaTyler on Jan 10, 2017 16:03:56 GMT
Started using Ninja Ripper and 3ds max yesterday. Damn thing is so complicated for a noob like me, but at least I'm making some progress. Been trying to do a Lee model, but it looks pitiful so far. But at least I fixed up the facial textures a bit. For more experienced users here, please try not to cringe. Trying something out of my alley lol
|
|
|
Post by GdaTyler on Jan 11, 2017 3:30:24 GMT
Lots of progress made today. I think I'm finally getting the hang of it somewhat. Still some misplaced textures, but it's some hefty progress compared to the monstrosity I started with.
|
|
|
Post by jake frost on Jan 12, 2017 13:39:30 GMT
lol i wish
|
|
|
Post by Maxine on Jan 12, 2017 13:49:54 GMT
lol i wish Stop that please:
|
|
|
Post by jake frost on Jan 12, 2017 14:01:56 GMT
lol i wish Stop that please:
|
|
|
Post by jake frost on Jan 12, 2017 16:15:54 GMT
Y'know I think season 2 kenny was originally designed without his beard. The detail (black lines) texture for his face has stubble on it, and you can delete the whole beard mesh of his model without their being any missing polygons underneath.
|
|
Deleted
Deleted Member
Posts: 0
|
Post by Deleted on Jan 12, 2017 16:17:33 GMT
|
|
|
Post by jake frost on Jan 12, 2017 16:24:36 GMT
Y'know I think season 2 kenny was originally designed without his beard. The detail (black lines) texture for his face has stubble on it, and you can delete the whole beard mesh of his model without their being any missing polygons underneath. I'm pretty darn convinced now;
|
|
Deleted
Deleted Member
Posts: 0
|
Post by Deleted on Jan 12, 2017 16:29:23 GMT
Y'know I think season 2 kenny was originally designed without his beard. The detail (black lines) texture for his face has stubble on it, and you can delete the whole beard mesh of his model without their being any missing polygons underneath. I'm pretty darn convinced now; The bit below the bottom lip looks weird but that at least looks a hell of a lot more like S1 Kenny than the "Kenny" in ANF
|
|
|
Post by jake frost on Jan 12, 2017 16:31:49 GMT
I'm pretty darn convinced now; The bit below the bottom lip looks weird but that at least looks a hell of a lot more like S1 Kenny than the "Kenny" in ANF I assume they added that in so the beard was seamless - you can see some leftovers on his cheeks, too. What really makes me think this is the stubble on his chin that doesn't show up when he has the beard.
|
|