|
Post by [...] on Jun 2, 2015 13:39:40 GMT
ilc u fuck wot m8 don cri Awwwww, you are worried about me <3
|
|
|
Post by [...] on Jun 15, 2015 19:13:39 GMT
It's been a while since we played together. I think some of you still didn't play the new map
|
|
|
Post by [...] on Jun 25, 2015 20:24:16 GMT
I read it on many sites now and I hope it's true: WE WILL KEEP OUR STATS THERE WILL BE NO RESETS
I didn't find the E3 source though.
|
|
Deleted
Deleted Member
Posts: 0
|
Post by Deleted on Jun 25, 2015 20:42:49 GMT
I read it on many sites now and I hope it's true: WE WILL KEEP OUR STATS THERE WILL BE NO RESETS I didn't find the E3 source though. yeah, I remember a guy from TW saying that at the PC conference thing.
|
|
|
Post by [...] on Jun 25, 2015 22:01:20 GMT
I read it on many sites now and I hope it's true: WE WILL KEEP OUR STATS THERE WILL BE NO RESETS I didn't find the E3 source though. yeah, I remember a guy from TW saying that at the PC conference thing. Good to know! Now I can finally level again XD
|
|
|
Post by [...] on Jul 3, 2015 0:27:34 GMT
Tripwire is planning to release two new maps and two perks soon (Demolition and Firebug).
|
|
|
Post by [...] on Jul 9, 2015 0:09:13 GMT
I started to play on suicidal recently and I gotta say the high difficulty makes the game even more fun since every mistake can fuck your whole team. Also there're tons of custom maps which are mostly pretty good. Would be nice if we could maybe play together soon, I'm feeling so alone with all these random players XD
|
|
|
Post by [...] on Jul 19, 2015 0:06:58 GMT
My Commando is finally level 25! I'll do a little guide of how I play with the class. Maybe someone is motivated to play again.... Here we go! Level 5: "Night Vision" is pretty useless although the maps are pretty dark in general. Since the camp positions have to be chosen wisely it should never be a dark place which makes the skill unnecessary. "Call Out" is a must-have skill if you don't play alone (expect another Commando already uses it), the invisible bitches are not that hard to see but if you loose the overview in the fight it can be a pain in the ass to kill them effectively without using too much ammo. Level 10: Another easy choice. As a Commando you often have to reload so it's best to use "Large Mags". "Backup" is completely useless since you should never run out of ammo from your main weapons and even if you have no more ammo (which happens a lot if you have to do all the work and your team is stupid ), the pistol damage won't save your ass. Using a knife is something I never recommend, especially on the higher difficulties. One mistake and you get grabbed and killed immediately so it's better not to use it ^.^ Level 15: This choice depends on how you like to play. I only use the single bullets mode for the start weapon you get as a Commando, the burst mode is mostly a waste of ammo. But if you use the single bullets mode for all the weapons - "Single Fire" is the right choice. I use "Tactical Reload" because I reload a lot and the speed is pretty useful. In Killing Floor, a second of waiting could decide a game against you so I highly recommend the reload skill expect you like to rape your mouse Level 20: Easy choice for me, 20% extra damage with "Autofire" sounds good, doesn't it? I don't see a reason to pick "Impact" since from level 1 you can one-shot most of the ZED's (expect Siren, Bloat, Scrake, Fleshpound, Hans) so there is no need to make them stumble. Level 25: I'm still not too sure about this one. "ZED TIME - Rapid Fire" sounds overpowered. You do more damage and shoot faster but you also run out of ammo faster and maybe don't hit as many ZED's as you would in the normal ZED TIME. I already mentioned how often I need to reload and that's why I picked "ZED TIME - Professional". When I played with the first skill last game I had problems using the buff since almost every time I needed to reload so it was useless for me. But if the ZED TIME starts and there are tons of ZED's in front of you it can be used for your advantage. Combined with "Tactical Reload" it's really strong. Don't forget that this is just my opinion, doesn't has to be right what I'm saying But I hope some of you maybe read it and come back to the game I'll do another guide whenever I reach level 25 with it. Next one will be probably Support, then Medic and probably never - Berserker, I don't like the class so far. If Tripwire realeases new weapons I might change this guide. Feel free to leave your opinions here
|
|
|
Post by [...] on Jul 21, 2015 22:41:29 GMT
Dayum! Demolition updates! As we work towards the upcoming big content update, new systems and weapons continue to come online. Today I would like to talk about the weapons of the Demolitions Perk. I’ll be going down the list in order from tier 1 to 4 adding additional information about the known weapons as well as delving into the new ones. As always keep in mind that everything is subject to change as development continues, so let us begin! Leading this explosive charge is the tier 1 starting weapon, the HX 25 grenade pistol. Designed for close encounters of the enemy (and zed) kind, it was developed to shoot either a cluster of submunitions or a 20mm grenade for a bit of additional reach. The submunitions will shoot out in a spread and explode on contact with any surface at any range. While Horzine tried pitching this weapon as the ultimate in close-in home defense, it was later relegated to security force use only within the company. Something to do with the complaints about sub-intestinal splatter patterns on the curtains. Next on the field is the old fashioned C4, with a few modern upgrades thanks to the cheap and easy to use Horzino motherboard. This allows any budding demo to lay out up to 8 C4 and detonate them in the order in which they were laid. A blast from the past, is what many in Horzine security teams call the M79 grenade launcher. But this trusty old favorite of militaries and security forces can get the job done. Point it at the enemy, push a round down range and watch it all explode! And to round things off every demo should be prepared for the worst with access to something designed to take down a tank. Cue the RPG-7, used by insurgents and (cheap) militaries the world over, its no surprise that many of these found their ways into the hands of Horzine’s private security forces as a cheap but effective “security” measure. But one should always keep in mind that ammo for this weapon is limited, and it may have other dangers (all users are requested to fully read the manual, specifically the section on back blasts and safety).
|
|
|
Post by [...] on Aug 2, 2015 11:43:07 GMT
Don't let this thread die please There're lots of custom maps we could play, more maps and perks should be released soon. I'll try to set up the server again and hope that the problems are fixed now. Would be pretty cool if we could play again together.... @backtothewalkers wakemeupthatstoo2019manTeacakesRock114@harpadarpa @pikablue
|
|
|
Post by thatstoo2019man on Aug 2, 2015 12:34:14 GMT
bump
|
|
Deleted
Deleted Member
Posts: 0
|
Post by Deleted on Aug 2, 2015 12:40:12 GMT
Might play tonight
|
|
Deleted
Deleted Member
Posts: 0
|
Post by Deleted on Aug 2, 2015 14:16:38 GMT
Need to download this, but if I get it done in time I'll play.
|
|
|
Post by [...] on Aug 2, 2015 14:44:26 GMT
I'm glad to hear that there's still interest in the game I'll change the first post and will add interesting stuff like perk guides from my perspective whenever I reach the last level. Commando already exists, Medic will come in a few days and the Support should be finished in 1-2 weeks My Berzerker is pretty behind but I'll work on that too. I'll also add a Scrake/Fleshpound/Hans guide too.
|
|
|
Post by [...] on Aug 8, 2015 16:47:21 GMT
Updated the first post with the Scrake guide! If someone needs my help and wants to train killing Scrakes I'll gladly help you The number one death reason in almost every game is the Scrake. Why? - because he's a tough bastard, does tons of damage and the most important part, most people don't know what to do when he charges on you. First of all, the Scrake is stupid, pretty stupid. As long you don't start shooting him you can easily avoid him until every other ZED is dead. The first thing you want to do whenever he spawns, don't panic! Kill the small ZED's, run away and regroup with your team until he or they are the only ones left. Check your ammo, the health of the team, if everyone is ready - communication is important in KF2! The Scrake will only charge on your team if he gets too much damage, it scales with the difficulty you play with. Should start with 50% health on the lowest and with 90% health on the highest difficulty. Whenever he's mad he'll never stop charging on you until he or your team is dead (not like in KF1 where he only raged for a few seconds before calming down again!). If he kills a team member you have a few seconds before he continues charging the next one because he swings his chainsaw around and laughs at your failure To avoid your death you just need to do one thing. Like I said before, he's stupid so when he charges on you (make sure to have enough space to react) just sprint around him, having close contact with his body. I prefer to sprint around his left side because the chances of getting hit by his chainsaw are smaller since he has it on his right hand! Now you have two options: 1) after you dodged him you wait until he charges again or 2) you keep running around him after you dodge his first attack (not too fast!). He'll be confused and keeps turning around but won't attack you.... because he's STUPID ^.^ Important note: reloading is risky with the first option since you need a bit time until you can sprint again so I'd only reload if you use option two or if you use a faster reload perk (still risky). Also don't rage several Scrakes at once, you'll get rekt Do it like that and you can easily kill Scrakes by your own
|
|