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Post by wakemeup on Sept 9, 2014 20:39:57 GMT
It's not an opinion, because there is proof Telltale rushed the episode. Mike's ps3 death. And a bad writing, but I got used to that already in season 2. If it was rushed, then I have no idea why this season was so much better then season 1 on a technical side, I never got a bug past some minor flickering backgrounds, there was no save file lost bug, if they didn't take there time, then what changed? That's the keyword. You didn't get any bug, but some people did. Nick's model in Sarah's room in episode 1, for example, or holy shit, I remember how the game started glitching while I was listening to cabin's group conversation in episode 1. Or just some more minor things, like Clem's eyes acting weird. But the Mike thing was the most unaceptable one. And honestly, I'd prefer this season to have lots of bugs, but actually be good, instead of what we got. Also, not having as many bugs doesn't mean it wasn't rushed. Writing and everything else also counts. Half of episode 5 cast had a complete turn around in their characters in No going back.
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Post by Bioshock Infinite WD on Sept 9, 2014 20:43:27 GMT
If it was rushed, then I have no idea why this season was so much better then season 1 on a technical side, I never got a bug past some minor flickering backgrounds, there was no save file lost bug, if they didn't take there time, then what changed? That's the keyword. You didn't get any bug, but some people did. Nick's model in Sarah's room in episode 1, for example, or holy shit, I remember how the game started glitching while I was listening to cabin's group conversation in episode 1. Or just some more minor things, like Clem's eyes acting weird. But the Mike thing was the most unaceptable one. And honestly, I'd prefer this season to have lots of bugs, but actually be good, instead of what we got. Also, not having as many bugs doesn't mean it wasn't rushed. Writing and everything else also counts. Half of episode 5 cast had a complete turn around in their characters in No going back. You mentioned episode 1 having some glitches, those never happened to me, but I do know what your talking about, but everything past that point, there was nothing to really speak about in turns of technical problems, in the end, we can agree that season 2 was less buggy then season 1 right?
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Post by Teacakes on Sept 9, 2014 20:46:26 GMT
.....
This thread has Firewatch in the name. Not TWD Season 2.
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Post by wakemeup on Sept 9, 2014 20:46:35 GMT
Less buggy? Yeah, I thik it was. There wasn't a save glitch, which is a good thing. Everything else, though...
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Post by Bioshock Infinite WD on Sept 9, 2014 20:55:16 GMT
Less buggy? Yeah, I thik it was. There wasn't a save glitch, which is a good thing. Everything else, though... Trust me, that is a massive improvement in getting rid of the save glitch, I mean good god, it drove me insane, it kept resetting my choices every time I downloaded a new episode, and when episode 4 came out it was barely playable because of it, fucking hell was it awful, and it actually got fixed, huge plus for me.
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Post by wakemeup on Sept 9, 2014 21:08:22 GMT
The save glitch wouldn't be a problem in season 2 anyway. Because the choices(except episode 5 ones) don't matter at all. Even the dialogue barely ever changes.
But screw this, let's just get back to talking about firewatch.
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Post by Michael7123 on Sept 9, 2014 21:08:44 GMT
Guys.
FIREWATCH
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Post by Deleted on Sept 9, 2014 21:12:29 GMT
*stillprefersSeasontwotoSea- You guys get the point already.
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Post by sos on Sept 9, 2014 21:13:52 GMT
I think there might be some fires in this game. Could be some watching too, but that's just a guess.
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Post by Bioshock Infinite WD on Sept 9, 2014 21:20:44 GMT
They cited Bioshock as being an inspiration, in what way I have no idea, but the thought of the writers of TWD being inspired by Bioshock is kinda mind blowing seeing how those are my two favorite games of all time.
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Post by Teacakes on Sept 9, 2014 21:27:46 GMT
I think there might be some fires in this game. Could be some watching too, but that's just a guess. *slow clap*
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Post by Deleted on Sept 9, 2014 21:37:17 GMT
Wouldn't be surprised if choices matter more in this game then in TWD
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Post by Teacakes on Sept 9, 2014 21:39:25 GMT
I like what's going on between Dilliah and Henry. I look forward to more.
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Post by Bioshock Infinite WD on Sept 9, 2014 21:45:33 GMT
Wouldn't be surprised if choices matter more in this game then in TWD I highly doubt that seeing how it's four people! Come on, I know a lot of people here hate season 2, but can't we just accept that having all your choices matter is impossible! If Bioware can't get it to work in Mass Effect, then what fucking chance does someone like Telltale have?
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Post by Deleted on Sept 9, 2014 23:54:05 GMT
How the fuck is that just an opinion? With all the glitches, and all the weird shit on the PS3, and all the lazy writing, how is it ANYTHING but rushed? Actually it is just an opinion, if you said season 1 had a lot of technical issues, you wouldn't be wrong, but I did not have a single problem show up in season 2, and I call that an accomplishment after what happened to me in season 1. Uh... No, it's still rushed. Not saying you can't like something that was rushed, just saying that it was really rushed. Also, you did have some problems show up in season 2, because some were in every version of the game. Such as Kenny laying/falling down and having the sound of him hitting the floor play seconds after he was on the ground. Little things like that. Also, what about the Mike fiasco on the PS3? What other than the game being rushed could lead to that getting through?
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