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Post by sos on Jun 29, 2014 6:17:53 GMT
I don't necessarily dislike the stuff that IS included in All That Remains. The problem with it is that it's not treated as enough of a stage setter. The beats with Clementine are hit. She's lost her innocence. She's resourceful. She's cunning. She's capable of being ruthless. Sewing up her own arm, killing Sam, blackmailing people. That all works. But if you're setting up a season with characters that are going to have extended arcs, they need proper introduction. Those shocking and gritty moments aren't the issue. The issue is the foundation of the whole season is missing. We're supposed to find out things like Lily working at an air force base or whatever the fuck. We're supposed to spend some time with Doug. There's none of that in All That Remains. At best you get adjectives. Rebecca is the pregnant cunt. Nick is the hot-headed misjudger. And so on. The most sit down time we get is spent with Luke... and still focuses all on Clementine. It's fine that Telltale wants to create this complex character in Clementine, but it's not all about her. It wasn't all about Lee in season 1. She's not in this story alone.
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Post by Bioshock Infinite WD on Jun 29, 2014 6:45:14 GMT
While I do think the same about Clem's appearance not quite matching up, that's a bit too nitpicky for my tastes and it isn't what really bothers me. They just haven't made any effort to get us to connect with the new cast in the same way we connected with the Season 1 cast. Hell, if it weren't for Pete's resemblance to my father I wouldn't be the mindless fanboy you all know me to be when his name gets mentioned. They seem to be focusing less on characterization and more on drama. True, her appearance is really way to nitpicky for any good, and yeah the cast might not be as good, but there are still stand out people.
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Post by Bioshock Infinite WD on Jun 29, 2014 6:51:33 GMT
Well we didn't specifically say it was shit, but I think we agree it doesn't come close to season 1. There were some good ideas, and they didn't work with them. We all act like the season is over, the better half is, but then again, for me anyway the best episodes of season 2 were the latter half.
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Post by Bioshock Infinite WD on Jun 29, 2014 6:52:46 GMT
I don't necessarily dislike the stuff that IS included in All That Remains. The problem with it is that it's not treated as enough of a stage setter. The beats with Clementine are hit. She's lost her innocence. She's resourceful. She's cunning. She's capable of being ruthless. Sewing up her own arm, killing Sam, blackmailing people. That all works. But if you're setting up a season with characters that are going to have extended arcs, they need proper introduction. Those shocking and gritty moments aren't the issue. The issue is the foundation of the whole season is missing. We're supposed to find out things like Lily working at an air force base or whatever the fuck. We're supposed to spend some time with Doug. There's none of that in All That Remains. At best you get adjectives. Rebecca is the pregnant cunt. Nick is the hot-headed misjudger. And so on. The most sit down time we get is spent with Luke... and still focuses all on Clementine. It's fine that Telltale wants to create this complex character in Clementine, but it's not all about her. It wasn't all about Lee in season 1. She's not in this story alone. True, I want to know more about the people, they are interesting, I mean I want to know why Nick seems to be a Halo fan, what the fuck is Clem's last name? What was Luke's job? I WANT TO KNOW MORE!
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Post by Bioshock Infinite WD on Jun 29, 2014 6:54:15 GMT
I suppose in the end, it won't be better, and in some ways it will be slightly less then season 1, and it being GOTY is incredibly unlikely, even though the competition has been fairly light save Ubisofts indie line, I mean good god man, anyway, that is my opinion right now, could change, keep that in mind.
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Post by InfernoKun on Jun 29, 2014 8:20:51 GMT
Season 2 is really good, but they're just fucking up with some of the things that made season 1 amazing. Hubs need to be better, characters need to get progression, choices need to be better and actually mean something, gameplay doesn't need to be dumbed down, and 90 min isn't really working out. They're just passing on the small details of the story when they could embrace some of the thing that they brought up in previous episodes. I'm really sick of seeing "Blah will remember that." and then it having no kinda impact in the future. That's gotta be my biggest complain really. Right now the story really isn't tailored by the choice I make -.-
I'm done now XD
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Post by Teacakes on Jun 29, 2014 8:54:13 GMT
If Kenny wasn't in season 2 then I would've quit by now. Because lets admit, I only care about Kenny and Clem and they're the only ones keeping me from throwing season 2 in the trash. It's absolute shit.
Sure, the other characters are good too, I'm sure there's someone in there that I like but just can't single out right now, but the character development is weak, the story is weak, the short episodes are bullshit, there's hardly any interactive.
Season 1 was way better.
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Post by wakemeup on Jun 29, 2014 8:59:17 GMT
If Kenny wasn't in season 2 then I would've quit by now. Because lets admit, I only care about Kenny and Clem and they're the only ones keeping me from throwing season 2 in the trash. It's absolute shit. Sure, the other characters are good too, I'm sure there's someone in there that I like but just can't single out right now, but the character development is weak, the story is weak, the short episodes are bullshit, there's hardly any interactive. Season 1 was way better. You finally admitted it! But I can't even blame you, season 2 characters are just weaker. We don't know their backstory, many of them don't develop at all, they are being killed off just to shock people. I miss the days of season 1.
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Post by Teacakes on Jun 29, 2014 9:01:11 GMT
Yeah, I admit it.
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Post by Master Psychic on Jun 29, 2014 9:23:07 GMT
Well... I don't like season 2 much either.
-They killed off Omid too early just for shock treatment, -we had like three episodes with these new characters and I just don't care about them enough. -Clementine does EVERYTHING for the group, I mean really? How the fuck did the cabin group survive two years in the apocalypse considering that they need a little girl to do everything for them?! -Telltale kept telling us to replay/play 400 Days before 202 and 203 by saying that the choices will have an impact on those two episodes but they din't have any impact whatsoever, other than short cameos. -There is no interaction at all. -I feel disappointed about Carver's role. His role was pretty much just to attempt Clem into becoming a psychopath like him, that's all. There was no reedeming quality about him. From episodes 1 and 2, we all suspected that maybe the cabin group aren't so innocent and maybe they had something to do with Carver turning into a monster but no, Carver was always a monster and there was no dark secret about the cabin group at all. -The story is focusing too much on Clem and Kenny. I get it that Clem is the main character and all, but season 1 wasn't all about Lee. I also get it that Kenny was an old character from season 1 but maybe he shouldn't get all the action. -To be honest, the only new character I like in this season is Sarah because she reminds of how Clem was back in season 1 with her being innocent and all. I wish she was the deuteragonist, not Luke because I feel like Telltale is trying to hard with this guy, just making him too likable so then Telltale will give him us reason why we should save him if the ice scream and pizza choice is Kenny and Luke.
Well, that was my rant. Sorry if I was a bit to angry with my confession.
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Post by IDEK on Jun 29, 2014 10:09:17 GMT
I like the characters, personally. simply because they have potential.
Still agree about choices not being very important.
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Post by mikonreborn on Jun 29, 2014 10:25:05 GMT
SEASON 2 SPOILERS!!!
On the notion that season 2 wasn't as good but it's still a thing you wait for, i agree. It definitely feels like the dialogue impact is way less developed. I mean, i played season 1 recently and i realized just how complex episode 4 and 5 gets with the alternate dialogue, hell i even found some things i didn't knew about in the season on my latest playthrough. Season 2 feels like a straight road and you barely get a say-in into things that characters ACTUALLY remember, and it progressively starts getting into a more bland survival type of thing, like the type you'd get at DayZ or Rust or whatever.
I didn't care that Alvin died. Put as many sad violins as you can, i barely know the guy besides the fact he went skiing, he's black and somehow manages to keep his weight during a 5-day walk. Walter had probably the most impactful death because the guy was so nice, and he gained plenty of character development, enough to make me know him better. Most definitely the guy i cared about the most.
And it's kind of a shame, season 2 episode 1 was going places for me and it started with some real big moments and got you a new group that could be well developed in the next episode, the first episode got me hooked and ready for some great stuff. But Telltale was like "Noo, let's kill all of these people because it's sad and shocking and stuff!" But you're not gonna make me sad and shocked if you're gonna arse around with shorter episodes and a complete lack of interaction with any of these characters! I mean come on, man! Stop killing everyone off, and give them some time to say more than 10 sentences!
It's..still a good game. I get this kind of emotion everytime a new episodes comes around. Whenever a TWAU episode comes out and i'm downloading it, i'm all excited and happy, ready to play the newest installment and see how the game will amaze me this time. But if it's a TWD S2 episode, i'm not really all that excited anymore, i just kind of react like "Well, let's see how this goes..."
The season is overall very lackluster in quality and character development. I've been in a denial before, i thought the episodes were fantastic. But then i look at them twice, and i realize what's going wrong here, i get what you guys mean. It's just..dumb sometimes..where did our Telltale go?
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Post by Master Psychic on Jun 29, 2014 10:40:56 GMT
SEASON 2 SPOILERS!!! On the notion that season 2 wasn't as good but it's still a thing you wait for, i agree. It definitely feels like the dialogue impact is way less developed. I mean, i played season 1 recently and i realized just how complex episode 4 and 5 gets with the alternate dialogue, hell i even found some things i didn't knew about in the season on my latest playthrough. Season 2 feels like a straight road and you barely get a say-in into things that characters ACTUALLY remember, and it progressively starts getting into a more bland survival type of thing, like the type you'd get at DayZ or Rust or whatever. I didn't care that Alvin died. Put as many sad violins as you can, i barely know the guy besides the fact he went skiing, he's black and somehow manages to keep his weight during a 5-day walk. Walter had probably the most impactful death because the guy was so nice, and he gained plenty of character development, enough to make me know him better. Most definitely the guy i cared about the most. And it's kind of a shame, season 2 episode 1 was going places for me and it started with some real big moments and got you a new group that could be well developed in the next episode, the first episode got me hooked and ready for some great stuff. But Telltale was like "Noo, let's kill all of these people because it's sad and shocking and stuff!" But you're not gonna make me sad and shocked if you're gonna arse around with shorter episodes and a complete lack of interaction with any of these characters! I mean come on, man! Stop killing everyone off, and give them some time to say more than 10 sentences! It's..still a good game. I get this kind of emotion everytime a new episodes comes around. Whenever a TWAU episode comes out and i'm downloading it, i'm all excited and happy, ready to play the newest installment and see how the game will amaze me this time. But if it's a TWD S2 episode, i'm not really all that excited anymore, i just kind of react like "Well, let's see how this goes..." The season is overall very lackluster in quality and character development. I've been in a denial before, i thought the episodes were fantastic. But then i look at them twice, and i realize what's going wrong here, i get what you guys mean. It's just..dumb sometimes..where did our Telltale go? Yeah. If I had to choose TWAU and TWDG season 1, I would choose TWDG season 1. But TWAU and TWDG season 2, definitely TWAU. Atleast in TWAU they don't kill off so many characters for sadness or shock value. Sometimes I wish that Telltale would go back to their old ways with the puzzle and adventure games but now there is no going back for them.
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Post by thatstoomuchfestivity on Jun 29, 2014 10:52:52 GMT
SEASON 2 SPOILERS!!! On the notion that season 2 wasn't as good but it's still a thing you wait for, i agree. It definitely feels like the dialogue impact is way less developed. I mean, i played season 1 recently and i realized just how complex episode 4 and 5 gets with the alternate dialogue, hell i even found some things i didn't knew about in the season on my latest playthrough. Season 2 feels like a straight road and you barely get a say-in into things that characters ACTUALLY remember, and it progressively starts getting into a more bland survival type of thing, like the type you'd get at DayZ or Rust or whatever. I didn't care that Alvin died. Put as many sad violins as you can, i barely know the guy besides the fact he went skiing, he's black and somehow manages to keep his weight during a 5-day walk. Walter had probably the most impactful death because the guy was so nice, and he gained plenty of character development, enough to make me know him better. Most definitely the guy i cared about the most. And it's kind of a shame, season 2 episode 1 was going places for me and it started with some real big moments and got you a new group that could be well developed in the next episode, the first episode got me hooked and ready for some great stuff. But Telltale was like "Noo, let's kill all of these people because it's sad and shocking and stuff!" But you're not gonna make me sad and shocked if you're gonna arse around with shorter episodes and a complete lack of interaction with any of these characters! I mean come on, man! Stop killing everyone off, and give them some time to say more than 10 sentences! It's..still a good game. I get this kind of emotion everytime a new episodes comes around. Whenever a TWAU episode comes out and i'm downloading it, i'm all excited and happy, ready to play the newest installment and see how the game will amaze me this time. But if it's a TWD S2 episode, i'm not really all that excited anymore, i just kind of react like "Well, let's see how this goes..." The season is overall very lackluster in quality and character development. I've been in a denial before, i thought the episodes were fantastic. But then i look at them twice, and i realize what's going wrong here, i get what you guys mean. It's just..dumb sometimes..where did our Telltale go? Yeah. If I had to choose TWAU and TWDG season 1, I would choose TWDG season 1. But TWAU and TWDG season 2, definitely TWAU. Atleast in TWAU they don't kill off so many characters for sadness or shock value. Sometimes I wish that Telltale would go back to their old ways with the puzzle and adventure games but now there is no going back for them. Well they don't kill off everyone in TWAU cause...they literally can't.
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Post by Deleted on Jun 29, 2014 14:34:04 GMT
It'll probably only be for a death scene, because Season 2 doesn't know anything that it has going for it. Calling it, Nick's gonna do a heroic sacrifice to save Luke or some bollocks like that.
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