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Post by Deleted on Feb 24, 2017 19:22:40 GMT
Guys, call me an idiot, label me a moron... but here's the deal: I've finally fucking managed to bring myself to finish the Avery's Tomb level. I thought that now, with Sully in tow, the game will at least get more funnnier with the banter between him and Nate from U1-U3 (sorry, Sam still can't "click" with me). I groaned all the way through the melodramatic cutscene with Nate lying to Elena over the phone and, after seeing the first cutscene with Madagascar, I felt like the game was back on track. And then, something I didn't expect happened - the game let me loose on a huge map without clear directions other than 'find towers'. WHAT THE FUCK, NAUGHTY DOG?!I don't fucking care if people/reviewers pointed out that Tomb Raider 2013/ROTTR were said to be carbon copies of Unchaterd, with the only difference being that they were taking place in a quasi-open world. What I want from Uncharted is a fun, cinematic, LINEAR game - I don't want huge, vast levels to roam around and looking for shit. For me it's just showing off, like: 'we can do open levels too, only better looking!'. Some may ask what my problem is. To be honest, I hate open-world games as of late, because this genre went in a completely wrong direction. See, I like maxing out games, but only if all of these side- or main activities don't feel shoehorned into the game. That's why the last open-world game I truly loved was GTA Vice City. Ever since that moment, every developer wanted to have a bigger-and-better open world game. Even Rockstar failed at improving their craft, with San Andreas being a fair warning (yeah, I start a mission in SF that ends in LS, and then I have to go all the way back to SF to resume...) What's worse, some games that don't actually go along with open world started using parts of that type of games - say, the aforementioned Tomb Raider. So, when I saw that this is the element that made its way to Uncharted, it literally made my blood boil. That, and all of my previous complains I've mentioned in that thread earlier, made me realize that I have no desire to finish this game, because - for the first time in the Uncharted game series - I actually don't care what happens next. I don't care if Nate and Elena will remain together, I don't care whether Nate will save Sam from Alcazar, I don't care if Nate will beat Rafe and Nadine to the treasure. The game is not fun as U1, U2 or U3 were - U4 is pompous, overdramatic, unfunny (which is a crime!) and now, apparently, features a quite shitty level and narrative design. I forced myself to finish Avery's Tomb with a bit of hope it'll get better. I won't force myself anymore. The game is, as of now, deleted from my PS4. I'm not going back to it unless I'll run out of games to play. I don't think that'll happen, because I still have TLOU, Mafia 3 and AC Syndicate (maybe I'll finally start it...) to play. Right now I'm worried about playing The Last of Us since it's a ND game, but it came out before U4, so maybe it won't be bad. Loved Uncharted 4 because it was so dramatically different from the other ones. It felt like The Dark Knight Rises compared to a Dark Knight, but in a good way. And you should care if Nate will save Sam from Alcazar, because the story kicks into high gears and finishes on the highest quality the series has ever reached, in my opinion. Of course, yeah, you don't need to play it. Uncharted 4 still has pretty straight and forward level design in my opinion. The "huge" map that you talk about - just follow the road and you reach the destination. You don't need to explore anything. It sounds like you're ranting a bit and the text seems a bit like a hyperbole. But I guess if you don't care about the characters, this isn't for you - it is a character piece.
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Post by Deleted on Feb 24, 2017 19:41:02 GMT
Guys, call me an idiot, label me a moron... but here's the deal: I've finally fucking managed to bring myself to finish the Avery's Tomb level. I thought that now, with Sully in tow, the game will at least get more funnnier with the banter between him and Nate from U1-U3 (sorry, Sam still can't "click" with me). I groaned all the way through the melodramatic cutscene with Nate lying to Elena over the phone and, after seeing the first cutscene with Madagascar, I felt like the game was back on track. And then, something I didn't expect happened - the game let me loose on a huge map without clear directions other than 'find towers'. WHAT THE FUCK, NAUGHTY DOG?!I don't fucking care if people/reviewers pointed out that Tomb Raider 2013/ROTTR were said to be carbon copies of Unchaterd, with the only difference being that they were taking place in a quasi-open world. What I want from Uncharted is a fun, cinematic, LINEAR game - I don't want huge, vast levels to roam around and looking for shit. For me it's just showing off, like: 'we can do open levels too, only better looking!'. Some may ask what my problem is. To be honest, I hate open-world games as of late, because this genre went in a completely wrong direction. See, I like maxing out games, but only if all of these side- or main activities don't feel shoehorned into the game. That's why the last open-world game I truly loved was GTA Vice City. Ever since that moment, every developer wanted to have a bigger-and-better open world game. Even Rockstar failed at improving their craft, with San Andreas being a fair warning (yeah, I start a mission in SF that ends in LS, and then I have to go all the way back to SF to resume...) What's worse, some games that don't actually go along with open world started using parts of that type of games - say, the aforementioned Tomb Raider. So, when I saw that this is the element that made its way to Uncharted, it literally made my blood boil. That, and all of my previous complains I've mentioned in that thread earlier, made me realize that I have no desire to finish this game, because - for the first time in the Uncharted game series - I actually don't care what happens next. I don't care if Nate and Elena will remain together, I don't care whether Nate will save Sam from Alcazar, I don't care if Nate will beat Rafe and Nadine to the treasure. The game is not fun as U1, U2 or U3 were - U4 is pompous, overdramatic, unfunny (which is a crime!) and now, apparently, features a quite shitty level and narrative design. I forced myself to finish Avery's Tomb with a bit of hope it'll get better. I won't force myself anymore. The game is, as of now, deleted from my PS4. I'm not going back to it unless I'll run out of games to play. I don't think that'll happen, because I still have TLOU, Mafia 3 and AC Syndicate (maybe I'll finally start it...) to play. Right now I'm worried about playing The Last of Us since it's a ND game, but it came out before U4, so maybe it won't be bad. Loved Uncharted 4 because it was so dramatically different from the other ones. It felt like The Dark Knight Rises compared to a Dark Knight, but in a good way. And you should care if Nate will save Sam from Alcazar, because the story kicks into high gears and finishes on the highest quality the series has ever reached, in my opinion. Of course, yeah, you don't need to play it. Uncharted 4 still has pretty straight and forward level design in my opinion. The "huge" map that you talk about - just follow the road and you reach the destination. You don't need to explore anything. It sounds like you're ranting a bit and the text seems a bit like a hyperbole. But I guess if you don't care about the characters, this isn't for you - it is a character piece. I meant to comment about the "huge map" thing but forgot, as you say it really isn't as big as it looks, clearly the devs just did a great job making it look and "feel" huge.
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Post by sos on Feb 25, 2017 3:08:31 GMT
You guys hear abou the R-rated Uncharted movie script?
Boy, talk about not knowing anything about the series and Nathan Drake right out of the jump.
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Post by Niccc on Feb 25, 2017 4:46:12 GMT
You guys hear abou the R-rated Uncharted movie script? Boy, talk about not knowing anything about the series and Nathan Drake right out of the jump. I can see it being rated R for the violence and that's it. There's been movies that has alot of violence, yet PG13 content in terms of dialogue and story. That'd be great if there wasn't a fucking movie though, just leave the masterful games alone
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Post by Tommy Angelo on Feb 25, 2017 11:32:45 GMT
Loved Uncharted 4 because it was so dramatically different from the other ones. It felt like The Dark Knight Rises compared to a Dark Knight, but in a good way. And you should care if Nate will save Sam from Alcazar, because the story kicks into high gears and finishes on the highest quality the series has ever reached, in my opinion. Of course, yeah, you don't need to play it. Uncharted 4 still has pretty straight and forward level design in my opinion. The "huge" map that you talk about - just follow the road and you reach the destination. You don't need to explore anything. It sounds like you're ranting a bit and the text seems a bit like a hyperbole. But I guess if you don't care about the characters, this isn't for you - it is a character piece. The quasi-open level was a minor obstacle, but nonetheless made me give up on the game, because things I didn't like were piling up for some time. The biggest problem I have with the game is the reason why you love it - because it is "so dramatically different from the other ones". I liked Nate as a characters, I liked the banter he had with Sully/Chloe/Cutter/etc., I liked how he and Elena were playing off each other (even if the on/off relationship between games was a bit of a stretch). Moreover - despite having stuff like Lazarevic being a mass-murderer, viruses which could cause the mankind to be destroyed, sources of immortality, these games were essentially lighthearted, almost as if the developers were aware of how illogical/stupid some of this stuff is. Then comes U4. For a first time in the series, its prologue didn't really had me interested in the game. U1 had a coffin of Drake, with them attacked by pirates - situation was dire, but the game went for laughs instead of making it dead serious. U2 had Nate commenting on the stupidity of the situation he's in, climbing a train while suspended high above the ground. U3 had a deal going south, but the fight in the bar was interjected with light stuff (the part in the bathroom). U4 had a high speed chase which felt thrilling at least, but then it got boring towards the end. Then there's a flashback to Nate's childhood, sad face. Then it gets a bit better with the rooftop chase, but in the end it boils down to a sad story about the brother's departure. Then there's the prison section which was probably meant to be fun, but with all the jumping through time I started to wonder, what's the point? I got my answer with one character's supposed "death". I know that each game in the series established most of its stuff in the beginning, but here it felt awfuly forced (Nate has a brother, boohoo! It felt even more idiotic after U4 when there's no mention of Sam even when Nate is shown as a kid and Marlowe apparently knows everything about Drake - fake name, orphanage etc. but fails to mention the brother...) Then, with the "Normal life" chapter, I thought "Oooh, now I get it" - that the developers were simply trying to show how boring Nate's life is now (and the shootout in the attic was easily the best part of the game I've played). But then Sam is back and suddenly game takes a shift towards a serious, "rescue" storyline. I don't see why ND thought about making a change in tone for the game would be a good idea. Because it's a finale? U3 could have been a finale. It perfectly tied up every single loose end of the whole saga and wasn't burdened with the 'THIS IS SERIOUS!' shit throughout its run (save for Sully's fake death + djins, but I've already mentioned that this sequence was quite shitty). Besides, I did some research and now I'm aware that the lead writer and creative director for Uncharted left Naughty Dog and the development of U4 was restarted under the direction of the guys who helmed The Last of Us. (I also know that Druckman worked on U2 as an additional writer, but Henning was the lead all the way) I've just started TLOU, can't say how it's going to turn out because I'm still very early in the beginning, but I have to say that having these guys write U4 was a mistake, because it doesn't fell like a part of the series and the magic that got me into playing U1-3 was gone. Judging from the trailer for The Lost Legacy, it seems like Naughty Dog will follow with the direction taken in U4, so I'm 100% sure I won't be getting that DLC. EDIT: I won't grade Uncharted 4 (because I didn't finish it), but if I had to take an option in the poll, I'd go with 5/10 (with chapters 1-9 taken into account, because these are the ones I've finished).
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Post by Deleted on Feb 25, 2017 11:43:21 GMT
Loved Uncharted 4 because it was so dramatically different from the other ones. It felt like The Dark Knight Rises compared to a Dark Knight, but in a good way. And you should care if Nate will save Sam from Alcazar, because the story kicks into high gears and finishes on the highest quality the series has ever reached, in my opinion. Of course, yeah, you don't need to play it. Uncharted 4 still has pretty straight and forward level design in my opinion. The "huge" map that you talk about - just follow the road and you reach the destination. You don't need to explore anything. It sounds like you're ranting a bit and the text seems a bit like a hyperbole. But I guess if you don't care about the characters, this isn't for you - it is a character piece. The quasi-open level was a minor obstacle, but nonetheless made me give up on the game, because things I didn't like were piling up for some time. The biggest problem I have with the game is the reason why you love it - because it is "so dramatically different from the other ones". I liked Nate as a characters, I liked the banter he had with Sully/Chloe/Cutter/etc., I liked how he and Elena were playing off each other (even if the on/off relationship between games was a bit of a stretch). Moreover - despite having stuff like Lazarevic being a mass-murderer, viruses which could cause the mankind to be destroyed, sources of immortality, these games were essentially lighthearted, almost as if the developers were aware of how illogical/stupid some of this stuff is. Then comes U4. For a first time in the series, its prologue didn't really had me interested in the game. U1 had a coffin of Drake, with them attacked by pirates - situation was dire, but the game went for laughs instead of making it dead serious. U2 had Nate commenting on the stupidity of the situation he's in, climbing a train while suspended high above the ground. U3 had a deal going south, but the fight in the bar was interjected with light stuff (the part in the bathroom). U4 had a high speed chase which felt thrilling at least, but then it got boring towards the end. Then there's a flashback to Nate's childhood, sad face. Then it gets a bit better with the rooftop chase, but in the end it boils down to a sad story about the brother's departure. Then there's the prison section which was probably meant to be fun, but with all the jumping through time I started to wonder, what's the point? I got my answer with one character's supposed "death". I know that each game in the series established most of its stuff in the beginning, but here it felt awfuly forced (Nate has a brother, boohoo! It felt even more idiotic after U4 when there's no mention of Sam even when Nate is shown as a kid and Marlowe apparently knows everything about Drake - fake name, orphanage etc. but fails to mention the brother...) Then, with the "Normal life" chapter, I thought "Oooh, now I get it" - that the developers were simply trying to show how boring Nate's life is now (and the shootout in the attic was easily the best part of the game I've played). But then Sam is back and suddenly game takes a shift towards a serious, "rescue" storyline. I don't see why ND thought about making a change in tone for the game would be a good idea. Because it's a finale? U3 could have been a finale. It perfectly tied up every single loose end of the whole saga and wasn't burdened with the 'THIS IS SERIOUS!' shit throughout its run (save for Sully's fake death + djins, but I've already mentioned that this sequence was quite shitty). Besides, I did some research and now I'm aware that the lead writer and creative director for Uncharted left Naughty Dog and the development of U4 was restarted under the direction of the guys who helmed The Last of Us. (I also know that Druckman worked on U2 as an additional writer, but Henning was the lead all the way) I've just started TLOU, can't say how it's going to turn out because I'm still very early in the beginning, but I have to say that having these guys write U4 was a mistake, because it doesn't fell like a part of the series and the magic that got me into playing U1-3 was gone. Judging from the trailer for The Lost Legacy, it seems like Naughty Dog will follow with the direction taken in U4, so I'm 100% sure I won't be getting that DLC. EDIT: I won't grade Uncharted 4 (because I didn't finish it), but if I had to take an option in the poll, I'd go with 5/10 (with chapters 1-9 taken into account, because these are the ones I've finished). Fair enough. I respect your opinion, but I 100% disagree with you in every aspect.
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Post by Tommy Angelo on Feb 25, 2017 12:35:55 GMT
The quasi-open level was a minor obstacle, but nonetheless made me give up on the game, because things I didn't like were piling up for some time. The biggest problem I have with the game is the reason why you love it - because it is "so dramatically different from the other ones". I liked Nate as a characters, I liked the banter he had with Sully/Chloe/Cutter/etc., I liked how he and Elena were playing off each other (even if the on/off relationship between games was a bit of a stretch). Moreover - despite having stuff like Lazarevic being a mass-murderer, viruses which could cause the mankind to be destroyed, sources of immortality, these games were essentially lighthearted, almost as if the developers were aware of how illogical/stupid some of this stuff is. Then comes U4. For a first time in the series, its prologue didn't really had me interested in the game. U1 had a coffin of Drake, with them attacked by pirates - situation was dire, but the game went for laughs instead of making it dead serious. U2 had Nate commenting on the stupidity of the situation he's in, climbing a train while suspended high above the ground. U3 had a deal going south, but the fight in the bar was interjected with light stuff (the part in the bathroom). U4 had a high speed chase which felt thrilling at least, but then it got boring towards the end. Then there's a flashback to Nate's childhood, sad face. Then it gets a bit better with the rooftop chase, but in the end it boils down to a sad story about the brother's departure. Then there's the prison section which was probably meant to be fun, but with all the jumping through time I started to wonder, what's the point? I got my answer with one character's supposed "death". I know that each game in the series established most of its stuff in the beginning, but here it felt awfuly forced (Nate has a brother, boohoo! It felt even more idiotic after U4 when there's no mention of Sam even when Nate is shown as a kid and Marlowe apparently knows everything about Drake - fake name, orphanage etc. but fails to mention the brother...) Then, with the "Normal life" chapter, I thought "Oooh, now I get it" - that the developers were simply trying to show how boring Nate's life is now (and the shootout in the attic was easily the best part of the game I've played). But then Sam is back and suddenly game takes a shift towards a serious, "rescue" storyline. I don't see why ND thought about making a change in tone for the game would be a good idea. Because it's a finale? U3 could have been a finale. It perfectly tied up every single loose end of the whole saga and wasn't burdened with the 'THIS IS SERIOUS!' shit throughout its run (save for Sully's fake death + djins, but I've already mentioned that this sequence was quite shitty). Besides, I did some research and now I'm aware that the lead writer and creative director for Uncharted left Naughty Dog and the development of U4 was restarted under the direction of the guys who helmed The Last of Us. (I also know that Druckman worked on U2 as an additional writer, but Henning was the lead all the way) I've just started TLOU, can't say how it's going to turn out because I'm still very early in the beginning, but I have to say that having these guys write U4 was a mistake, because it doesn't fell like a part of the series and the magic that got me into playing U1-3 was gone. Judging from the trailer for The Lost Legacy, it seems like Naughty Dog will follow with the direction taken in U4, so I'm 100% sure I won't be getting that DLC. EDIT: I won't grade Uncharted 4 (because I didn't finish it), but if I had to take an option in the poll, I'd go with 5/10 (with chapters 1-9 taken into account, because these are the ones I've finished). Fair enough. I respect your opinion, but I 100% disagree with you in every aspect. A person disagreeing with an opinion but respecting it is a rare occurence in the Internet. See guys? This man here is a treasure!
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Post by Deleted on Feb 25, 2017 13:23:08 GMT
Fair enough. I respect your opinion, but I 100% disagree with you in every aspect. A person disagreeing with an opinion but respecting it is a rare occurence in the Internet. See guys? This man here is a treasure! I mean, I can see where you're coming from. I feel the same way about certain other things - for example, several people really love The Dark Knight Rises because it is so different from Batman Begins and The Dark Knight, but I find it really boring. Uncharted 4 just hit all the right beats for me, and the Last Of Us influence is really obvious in my opinion. If Last Of Us hadn't been such a success, Uncharted 4 would've probably turned out very different.
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Post by Niccc on Feb 25, 2017 17:06:47 GMT
TOM'S OPINION SUCKS AND I HATE HIM! <3 u bby
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Post by sos on Feb 26, 2017 5:10:06 GMT
To be fair I'm pretty sure Druckmann at least partially wrote U2
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Post by jake frost on Feb 26, 2017 15:33:53 GMT
fun fact he also worked on like fuckin' jak 3 as a programmer and now he has 3 writer's guild awards. I doubt he would have believed that 13 years ago in his code monkey days
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Post by Deleted on Apr 11, 2017 15:37:05 GMT
Laura Bailey cannot keep a consistent accent.
Aside from that looks cool
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Post by o0HeaDShoT0o on Apr 11, 2017 17:31:01 GMT
Laura Bailey cannot keep a consistent accent. Aside from that looks cool Eh, I don't really care that much about the accent. I'm just really looking forward to seeing how this DLC turns out.
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Post by Bioshock Infinite WD on Apr 11, 2017 18:04:16 GMT
Laura Bailey cannot keep a consistent accent. Aside from that looks cool Yeah, I feel she works best as sarcastic or someone dickish characters, but she isn't always the best when she ventures out into different roles, ESPECIALLY accents. No disrespect to her.
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Post by sos on Apr 11, 2017 20:13:23 GMT
Sensing some strong sexual tension between the two even though Chloe is basically confirmed straight.
I'd almost respect it if Naughty Dog just kept making gay DLCs.
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