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Post by Deleted on May 16, 2014 19:45:41 GMT
This episode took me 01:54:59 to complete. It wasn't too short by Telltale's current standards, it just felt that way because we were doing a lot quickly in the episode.
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Post by OzzyUK on May 16, 2014 20:07:00 GMT
I have another flaw. This episode was too damn short. They are all fucking short. The story feels SO rushed, there's barely anytime to do anything as the game feels so determine to get to the end before you want to. "Blah blah blah one sitting blah blah blah" STFU TELLTALE! Most of us can finish it in two hours so your excuse is fucking lame! LAME! Enough with the fucking 90 minutes episodes. Oh who am I kidding, telltale are not gonna change shit. This is one of the biggest complaints this season, they seem to be trying to squeeze a long story into a tiny 90 minuet timeslot which is hurting the story. Look at this thread on the Telltale forum www.telltalegames.com/community/discussion/70127/the-90-minute-revolution- it raises some valid points.
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Post by sos on May 16, 2014 20:16:16 GMT
I don't mind the current length. All That Remains seemed short. Other than that, season 2 seems on par with season 1, besides Around Every Corner, which was long as fuck. People need to keep in mind that Telltale are releasing these episodes very slowly as is. Making them longer would probably make the wait between episodes like 3 months. I'd be happy if they just brought back optional dialogue moments like this:
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Post by Teacakes on May 16, 2014 20:38:54 GMT
Me too.
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Post by Teacakes on May 16, 2014 20:39:28 GMT
I have another flaw. This episode was too damn short. They are all fucking short. The story feels SO rushed, there's barely anytime to do anything as the game feels so determine to get to the end before you want to. "Blah blah blah one sitting blah blah blah" STFU TELLTALE! Most of us can finish it in two hours so your excuse is fucking lame! LAME! Enough with the fucking 90 minutes episodes. Oh who am I kidding, telltale are not gonna change shit. This is one of the biggest complaints this season, they seem to be trying to squeeze a long story into a tiny 90 minuet timeslot which is hurting the story. Look at this thread on the Telltale forum www.telltalegames.com/community/discussion/70127/the-90-minute-revolution- it raises some valid points. I just posted in that thread, look what I put I agree, 90 minutes is just too short! The story feels so rushed, puzzles, hubs, interactions have been thrown out the window. So what have we got left? Dialogue choices and game choices. I honestly feel like cut scenes fill the gap between everything, I feel like I can just put my hands down and watch as the characters talk for a while. We NEED 2 hour episodes, for TWD and TWAU. Character arcs and opportunities are being thrown away at every turn. Am I correct when I say that one of the reasons Telltale has made 90 minute episodes was to allow the gamer to finish the episode in one sitting? If I am correct then that's bullshit, because I know that I and many others can complete an episode in 2 hours. But who I am kidding, Telltale probably won't change shit. They don't listen to us fans. Don't communicate with us either. But if you are listening or reading or whatever, get some better play testers, because the ones you got obviously don't know what they're doing when it comes to gameplay such as hubs WHICH YOU REMOVED BECAUSE OF THEM.
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Post by Deleted on May 16, 2014 21:04:49 GMT
Don't forget that they are shortening episodes for people who are 'playing with family or on dates' or whatever. Now, I play the game with my dad on occasion, and we played through Starved for Help in one sitting. And would people on dates really want to watch Carver's face getting bashed in with a crowbar? Seriously, TTG, remember who your core players are.
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Post by Teacakes on May 16, 2014 21:08:56 GMT
Telltale have fucked up.
My faith is gone. Once TWD Season 2 and TWAU is over I'm done. I can't take it anymore.
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Post by Master Psychic on May 16, 2014 21:09:42 GMT
I just posted in that thread, look what I put I agree, 90 minutes is just too short! The story feels so rushed, puzzles, hubs, interactions have been thrown out the window. So what have we got left? Dialogue choices and game choices. I honestly feel like cut scenes fill the gap between everything, I feel like I can just put my hands down and watch as the characters talk for a while. We NEED 2 hour episodes, for TWD and TWAU. Character arcs and opportunities are being thrown away at every turn. Am I correct when I say that one of the reasons Telltale has made 90 minute episodes was to allow the gamer to finish the episode in one sitting? If I am correct then that's bullshit, because I know that I and many others can complete an episode in 2 hours. But who I am kidding, Telltale probably won't change shit. They don't listen to us fans. Don't communicate with us either. But if you are listening or reading or whatever, get some better play testers, because the ones you got obviously don't know what they're doing when it comes to gameplay such as hubs WHICH YOU REMOVED BECAUSE OF THEM. I agree.
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Post by Deleted on May 16, 2014 21:11:53 GMT
Telltale have fucked up. My faith is gone. Once TWD Season 2 and TWAU is over I'm done. I can't take it anymore. Same. Unless there's a Season 3. I will betray my beliefs if it means more Clem.
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Post by Teacakes on May 16, 2014 21:14:37 GMT
I agree with that.
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Post by Master Psychic on May 16, 2014 21:19:21 GMT
I feel like Telltale has changed into Movietale Games. I buyed every game they have and in some of those games, you can go anywhere you want, talk with anyone you want but now the new point and click adventures games feel like cutscene and click adventures games.
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Post by Deleted on May 16, 2014 21:29:23 GMT
I feel like Telltale has changed into Movietale Games. I buyed every game they have and in some of those games, you can go anywhere you want, talk with anyone you want but now the new point and click adventures games feel like cutscene and click adventures games. And the sad thing is since the new TWD style games have done so well i doubt they'll ever go back to the old point and click adventure game ways, i mean don't get me wrong i like TWD's gameplay but some variation would be nice.
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Post by DomeWing333 on May 16, 2014 22:37:53 GMT
Length isn't the problem here. It's pacing.
Season 1 had extended moments of quiet, personal reflection punctuated by jolts of intense action. In every episode before 5, Lee had plenty of time to gather his thoughts and check in on his group after a big event.
There aren't many moments like that in Season 2. Every moment feels pressured. This worked for episode 5 because it was a culmination of the slow build-up of the preceding episodes. It also fit with the theme of "No Time Left" with Lee inching closer to death with every second. But in Season 2, it just gets exhausting being propelled from one nail-biting sequence to another with no rest in between.
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Post by thatstoomuchfestivity on May 16, 2014 22:43:39 GMT
Length isn't the problem here. It's pacing. Season 1 had extended moments of quiet, personal reflection punctuated by jolts of intense action. In every episode before 5, Lee had plenty of time to gather his thoughts and check in on his group after a big event. There aren't many moments like that in Season 2. Every moment feels pressured. This worked for episode 5 because it was a culmination of the slow build-up of the preceding episodes. It also fit with the theme of "No Time Left" with Lee inching closer to death with every second. But in Season 2, it just gets exhausting being propelled from one nail-biting sequence to another with no rest in between. I think this is it. What I noticed many complaining about is how the episode "started out slow". Well, that's exactly how Telltale is supposed to build the plot line and regulate the pacing of the game. But unfortunately, the minuscule attention spans of the masses (and possibly the playtesters) stipulate that Telltale make the episodes all action, all the time. For extra perspective: Shortening attention spans are also why current audiences don't understand the older, "classic" movies, and instead reach for the next Michael Bay blockbuster or whatnot. Which has resulted in the streamlining of Hollywood content etc. Same thing.
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Post by Deleted on May 16, 2014 22:45:45 GMT
I feel that up until Clem went to sleep for the first time, the episode had been perfect. Dome's probably right, the pacing is what's wrong, not the length.
That's probably why All That Remains was somewhat mediocre.
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