Post by renegade on Mar 13, 2014 23:38:31 GMT
Found this link while browsing on Reddit. Guess this explains the "unusual and specific" circumstances, and also confirms Fredde's email about games not conflicting with each other.
What do you guys think?
xtowin.com/wolf-among-us-kreative-differenzen/ (Article is in German, but translated at bottom of website. The entire English translation is quoted)
What do you guys think?
xtowin.com/wolf-among-us-kreative-differenzen/ (Article is in German, but translated at bottom of website. The entire English translation is quoted)
Two independent sources claim that "creative differences" led to multiple delays of Telltale's new game series The Wolf Among Us and its relatively short playtime so far. According to those sources, an entire storyline involving the police investigating lead character Bigby and the fables in general was cut shortly before the release of episode one, which led to a rewrite of the entire season and episode two in particular.
Telltale originally intended Bigby to have multiple run-ins with the police in episode one and to become a suspect in the murder of Snow White in episode two, possibly being framed by "The Boy Who Cried Wolf", whom players on Telltale’s own forums already had spotted correctly in the first episode of the game. Bigby's true identity would have been questioned from the second episode onwards, too.
One of episode two's cut sequences would have had Bigby disguised as female police officer Kelsey Brannigan enter the police station's morgue to retrieve "Snow White’s" body. This sequence, along with the entire story arc, was removed prior to release without a real substitution though - attentive players had already noticed that the preview image for episode 3 has been changed with the release of episode 2. (See above.)
Cutting said storyline and subsequent rewrites would explain the delay of episode 2 as well as its short playtime. Neither Telltale Games nor Fables creator Bill Willingham could be reached for comment.
Telltale originally intended Bigby to have multiple run-ins with the police in episode one and to become a suspect in the murder of Snow White in episode two, possibly being framed by "The Boy Who Cried Wolf", whom players on Telltale’s own forums already had spotted correctly in the first episode of the game. Bigby's true identity would have been questioned from the second episode onwards, too.
One of episode two's cut sequences would have had Bigby disguised as female police officer Kelsey Brannigan enter the police station's morgue to retrieve "Snow White’s" body. This sequence, along with the entire story arc, was removed prior to release without a real substitution though - attentive players had already noticed that the preview image for episode 3 has been changed with the release of episode 2. (See above.)
Cutting said storyline and subsequent rewrites would explain the delay of episode 2 as well as its short playtime. Neither Telltale Games nor Fables creator Bill Willingham could be reached for comment.