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Post by Deleted on Mar 10, 2014 23:55:56 GMT
Nick can die determinately in Episode 2. I did not know this at first, but I knew telling Walter if he was a good guy or not would be big, and it obviously was, as it decides whether he lives or dies. If you go with Pete at then end of Episode 1, Pete tells you "Would you promise to keep Nick safe? I love that stupid kid." It was Pete's dying wish for Clem to look after Nick and protect him, which is a hell of a task, as Nick gets into a lot of trouble sometimes and has latest been prone to Ben-esque mistakes. But I will so sol I can to protect Nick, Pete was my favorite character and I want to fulfill my wish and be faithful to everyone's favorite uncle. So here's my idea. Through each episode, or every other episode, there is a chance for Nick to die, and you have to pick certain choices or have things go a certain way for him to live on to the next episode. And each episode it would get harder and maybe less obvious if it was a "Nick's Fate" moment than it was with Walter in Episode 2. It will also see how faithful you are to Pete and the lengths you'll go to protect Nick and the group. And Nick will trust you more and more through each save, becoming a more positive and leader-type person less prone to silly mistakes and emotions. Maybe he'll even become more like his Uncle Pete This would be a very interesting game mechanic and would define choice making in Telltale games, bringing it on a new level. It would also give Nick more character development each episode, and he already had a lot in episode 2. So far he's a very interesting character that's human and realistic. Some people love or hate him, but that just shows how human he is. If this choice mechanic is implemented, one persons tailored story could be drastically different than another's, adding much more replay ability. What do you think of this "Nick Fate" mechanic and would you like to see it implemented? Have any thoughts? Post below! www.telltalegames.com/community/discussion/62180/idea-for-nick039s-fate-in-season-2
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Post by Bioshock Infinite WD on Mar 11, 2014 0:00:06 GMT
Nick can die determinately in Episode 2. I did not know this at first, but I knew telling Walter if he was a good guy or not would be big, and it obviously was, as it decides whether he lives or dies. If you go with Pete at then end of Episode 1, Pete tells you "Would you promise to keep Nick safe? I love that stupid kid." It was Pete's dying wish for Clem to look after Nick and protect him, which is a hell of a task, as Nick gets into a lot of trouble sometimes and has latest been prone to Ben-esque mistakes. But I will so sol I can to protect Nick, Pete was my favorite character and I want to fulfill my wish and be faithful to everyone's favorite uncle. So here's my idea. Through each episode, or every other episode, there is a chance for Nick to die, and you have to pick certain choices or have things go a certain way for him to live on to the next episode. And each episode it would get harder and maybe less obvious if it was a "Nick's Fate" moment than it was with Walter in Episode 2. It will also see how faithful you are to Pete and the lengths you'll go to protect Nick and the group. And Nick will trust you more and more through each save, becoming a more positive and leader-type person less prone to silly mistakes and emotions. This would be a very interesting game mechanic and would define choice making in Telltale games, bringing it on a new level. It would also give Nick more character development each episode, and he already had a lot in episode 2. So far he's a very interesting character that's human and realistic. Some people love or hate him, but that just shows how human he is. If this choice mechanic is implemented, one persons tailored story could be drastically different than another's, adding much more replay ability. What do you think of this "Nick Fate" mechanic and would you like to see it implemented? Have any thoughts? Post below! I would love that so much, I didn't save Pete, but either way I promised myself I would keep him alive, and I agree with this idea a lot, I hope Telltale can do it, because it would nice.
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Post by Bioshock Infinite WD on Mar 11, 2014 0:00:34 GMT
Also I find it funny, most people here saved Pete, yet almost all the Youtubers when with Nick, funny.
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Post by Deleted on Mar 11, 2014 0:04:02 GMT
Nick can die determinately in Episode 2. I did not know this at first, but I knew telling Walter if he was a good guy or not would be big, and it obviously was, as it decides whether he lives or dies. If you go with Pete at then end of Episode 1, Pete tells you "Would you promise to keep Nick safe? I love that stupid kid." It was Pete's dying wish for Clem to look after Nick and protect him, which is a hell of a task, as Nick gets into a lot of trouble sometimes and has latest been prone to Ben-esque mistakes. But I will so sol I can to protect Nick, Pete was my favorite character and I want to fulfill my wish and be faithful to everyone's favorite uncle. So here's my idea. Through each episode, or every other episode, there is a chance for Nick to die, and you have to pick certain choices or have things go a certain way for him to live on to the next episode. And each episode it would get harder and maybe less obvious if it was a "Nick's Fate" moment than it was with Walter in Episode 2. It will also see how faithful you are to Pete and the lengths you'll go to protect Nick and the group. And Nick will trust you more and more through each save, becoming a more positive and leader-type person less prone to silly mistakes and emotions. This would be a very interesting game mechanic and would define choice making in Telltale games, bringing it on a new level. It would also give Nick more character development each episode, and he already had a lot in episode 2. So far he's a very interesting character that's human and realistic. Some people love or hate him, but that just shows how human he is. If this choice mechanic is implemented, one persons tailored story could be drastically different than another's, adding much more replay ability. What do you think of this "Nick Fate" mechanic and would you like to see it implemented? Have any thoughts? Post below! I would love that so much, I didn't save Pete, but either way I promised myself I would keep him alive, and I agree with this idea a lot, I hope Telltale can do it, because it would nice. Do you like the game mechanic? I think it would really help the "tailored story" tag line TT is going for. And I faith they could do it. This would he their biggest story branching and they said they want to try new big things with it.
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Post by Deleted on Mar 11, 2014 0:14:29 GMT
I really fucking love Nick, so I'm all for it.
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Post by Deleted on Mar 11, 2014 0:16:19 GMT
I really fucking love Nick, so I'm all for it. I really like him too. Great character. But this game mechanic is great for everyone, because if you don't like Nick he doesn't have to be there, and if you do he is. It also adds good story branching and plot
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Post by Deleted on Mar 11, 2014 0:17:00 GMT
I'm always open to more story branching, and a Save Nick subplot would be good.
I'm imagining that Carver is forcing Clementine to do work, and then she turns around and Nick is walking ignorantly into a bear trap. She saves him and he walks into a door. He then trips over and his head gets stuck in a bucket.
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Post by Bioshock Infinite WD on Mar 11, 2014 0:23:15 GMT
I'm always open to more story branching, and a Save Nick subplot would be good. I'm imagining that Carver is forcing Clementine to do work, and then she turns around and Nick is walking ignorantly into a bear trap. She saves him and he walks into a door. He then trips over and his head gets stuck in a bucket. He ain't Ben, I feel more along the lines of convincing him to not rebel against Carver, because it will only lead to death for him, and depending on how much he trusts you, he either goes along with you or not, and if not, he lives another episode.
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Post by Deleted on Mar 11, 2014 0:23:35 GMT
I have ideas for some of "Nick choices" in future episodes. Examples: Episode 3: Nick picks a fight with Carver. They fight and Carver managed to pin him to the ground, pummeling him to near-death, and Clementine had the option to intervene and stop Carver from killing him, as Carver would listen to her because it seems he wants her as his apprentice or "protege" of camp leader. Episode 4: A war between Carver's camp and an opposing group (400 days characters who stayed?) occurs and Nick is shot in the stomach. Escort him to Carlos or help someone else. If you don't help him, he reds out and dies Episode 5: The cold is harsh. Nick is separated from the group. You find him near-death and if you do to find a way to warm him or find him help within a certain time, he freezes to death. Damn, I must think Mick has really bad luck, considering my examples
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Post by sos on Mar 11, 2014 0:28:39 GMT
Absolutely would be all for it. The more Nick the better.
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Post by Bioshock Infinite WD on Mar 11, 2014 1:21:40 GMT
I have ideas for some of "Nick choices" in future episodes. Examples: Episode 3: Nick picks a fight with Carver. They fight and Carver managed to pin him to the ground, pummeling him to near-death, and Clementine had the option to intervene and stop Carver from killing him, as Carver would listen to her because it seems he wants her as his apprentice or "protege" of camp leader. Episode 4: A war between Carver's camp and an opposing group (400 days characters who stayed?) occurs and Nick is shot in the stomach. Escort him to Carlos or help someone else. If you don't help him, he reds out and dies Episode 5: The cold is harsh. Nick is separated from the group. You find him near-death and if you do to find a way to warm him or find him help within a certain time, he freezes to death. Damn, I must think Mick has really bad luck, considering my examples I doubt they would make it that easy, like I said, something like revolting will result in him dying, and convincing him not to lets him live, even though I want to bring Carver down, stuff like that.
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Post by wakemeup on Mar 11, 2014 8:51:44 GMT
I would love that, Nick is awesome and that would make our choices really matter. And Uncle Pete would be proud if we helped Nick survive the season. I can't fail him.
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Post by Michael7123 on Mar 11, 2014 12:09:03 GMT
It would be awesome if there was an achievement called "Saving Uncle Nick", which would involve keeping nick alive every episode.
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Post by Autobot Sonic on Mar 11, 2014 13:48:57 GMT
That sounds like a cool idea. Kinda reminds me of the last level of Mass Effect 2 when everyone needed the right job or they'd die.
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Post by Bioshock Infinite WD on Mar 11, 2014 17:40:23 GMT
That sounds like a cool idea. Kinda reminds me of the last level of Mass Effect 2 when everyone needed the right job or they'd die. My thoughts kind of went there also, that would be so sweet and would make people stop bitching about choices not mattering, I myself am not bothered by it, its tailored, not super changed, but this would help quite a lot and I fully 100% approve.
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