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Post by Michael7123 on Feb 11, 2014 19:30:32 GMT
Am I the only one who likes Nick Breckon writing?
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Post by Bioshock Infinite WD on Feb 11, 2014 19:32:17 GMT
He was good for TWAU episode 1, but that is where it stops, he acts like season 2 is TWAU, and it shares way to many ideas beyond just the combat, and I stand by that it would have been better if Jake Rodkin and Sean Vannaman had stayed.
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Post by Deleted on Feb 11, 2014 19:36:22 GMT
The Cabin group are basically caricatures, not characters. You can't really describe any of the S1 group in a few words, while the S2 group can be described as 'Pregnant bitch', 'Shit doctor', 'sheltered daughter', 'nice guy', 'can't shoot', 'other nice guy' and 'submissive husband'. Yep, by episode 1 everyone had layers that only got deeper as things went on, for season 2 they are all archtypes with no layers, there could have been if we had talked to them and heard story's, but no, my biggest problems with episode 6 were, Omid dying and it not being sad rather just it happened, really easy choices outside of just one, the ending being way to abrupt, it should have been like episode 1, and the lack of walking around and talking to people. I'd say Nick and Pete are probably the most developed between Nick's mothers' (Pete's sister's) death, and how Pete has had to parent Nick because his dad wasn't around. And guess what, one of them dies either way. What a clever decision
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Post by Bioshock Infinite WD on Feb 11, 2014 19:39:48 GMT
Yep, by episode 1 everyone had layers that only got deeper as things went on, for season 2 they are all archtypes with no layers, there could have been if we had talked to them and heard story's, but no, my biggest problems with episode 6 were, Omid dying and it not being sad rather just it happened, really easy choices outside of just one, the ending being way to abrupt, it should have been like episode 1, and the lack of walking around and talking to people. I'd say Nick and Pete are probably the most developed between Nick's mothers' (Pete's sister's) death, and how Pete has had to parent Nick because his dad wasn't around. And guess what, one of them dies either way. What a clever decision They are the most developed, to bad one of them has to die right after they started to get interesting, everyone else is a blank slate still, I do have high hopes for episode 2, by the way does anyone know who is writing episode 2 and maybe the rest?
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Post by Michael7123 on Feb 11, 2014 19:42:57 GMT
Yep, by episode 1 everyone had layers that only got deeper as things went on, for season 2 they are all archtypes with no layers, there could have been if we had talked to them and heard story's, but no, my biggest problems with episode 6 were, Omid dying and it not being sad rather just it happened, really easy choices outside of just one, the ending being way to abrupt, it should have been like episode 1, and the lack of walking around and talking to people. I'd say Nick and Pete are probably the most developed between Nick's mothers' (Pete's sister's) death, and how Pete has had to parent Nick because his dad wasn't around. And guess what, one of them dies either way. What a clever decision I honestly think we will get a lot more backstory and development next episode. The reason TTG cut the episode short was because the Nick/ Pete choice has far to many consequences to continue in the same episode.
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Post by Bioshock Infinite WD on Feb 11, 2014 19:44:34 GMT
That is yet to be seen, and I still say it was still a bit abrupt, maybe it could have gone on for a minute longer? It's like the episode 1 ends after I saved Carley.
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Post by Deleted on Feb 11, 2014 19:56:55 GMT
That is yet to be seen, and I still say it was still a bit abrupt, maybe it could have gone on for a minute longer? It's like the episode 1 ends after I saved Carley. I have a feeling that Nick/Pete was supposed to be decision 4, and Nick's apology wouldn't count as a decision. I reckon that they cut All That Remains short and that the final decision would've been cut/spare Pete's leg and tackle Nick's alcohol problem. Or something that had more closure.
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Post by Autobot Sonic on Feb 11, 2014 19:57:47 GMT
It's up to speculation. That'll probably be the first choice in Ep. 2.
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Post by Bioshock Infinite WD on Feb 11, 2014 20:17:47 GMT
That is yet to be seen, and I still say it was still a bit abrupt, maybe it could have gone on for a minute longer? It's like the episode 1 ends after I saved Carley. I have a feeling that Nick/Pete was supposed to be decision 4, and Nick's apology wouldn't count as a decision. I reckon that they cut All That Remains short and that the final decision would've been cut/spare Pete's leg and tackle Nick's alcohol problem. Or something that had more closure. Seems likely, but that would mean it was rushed, which does not abode well with all the time it took to make, you know it would show our choices matter IF the choices themselves change because of a a choice.
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Post by Deleted on Feb 11, 2014 20:50:03 GMT
He's not not as good as Rodkin/Vanaman, but he's good enough. Besides, Season 1 Episode 1 was the worst of the Season 1 Episodes, I'd say Season 2 Episode 1 was better than S1Ep1, meaning that Season 2 could end up being even better than Season 1 was.
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Post by Bioshock Infinite WD on Feb 11, 2014 21:04:14 GMT
I agree episode 1 was the least best, but I think it was better then episode 6, episode 1 was a 9, episode 6 was a 8.5, we both know these writers can do a lot better.
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