Post by Bioshock Infinite WD on Feb 2, 2014 21:45:28 GMT

Feb 2, 2014 3:28:25 GMT @harpadarpa said:
You know what this is. No explanation required.Pointless decisions played a huge role in the Walking Dead Season 1. They didn't actually affect anything, but they showed the purpose of the game. The purpose was to show what kind of a person you are. It was to show you what you would do in a horrible situation. Go back to the "Playing Dead" series. That's practically all they talk about for the first three episodes. That, Lee Everett, and Clementine were pretty much all they talked about prior to the game's release. So it makes sense when it shows up in the feed after each episode. "Did you kill the girl in the street?" Perfectly valid thing to show. "Did you kill the dog?" Not a perfectly valid thing to show. Why? Because the purpose of Season 2 is not the purpose of Season 1. In season 2, all I've heard them talk about is the dark world, Clementine, and the fact that you're weak. So why is the dog choice there? Tradition, I suppose. But when has tradition ever helped anything? Remember Bioshock 2? Bioshock 2's appeal was all in tradition. You get to play around a bit in Rapture, and there are more Big Daddies and all that jazz. Who liked Bioshock 2? What's that? No one? Oh yeah, it was a heartless piece of shit! Nothing but tradition there! I'm not saying that's what Season 2 is, but fuck, I'm just showing you tradition at its core. If it doesn't serve any fucking purpose whatsoever, then it shouldn't be there.
Next on the list, characterization. At first in Season 1, Lee Everett is pissy and on edge. That makes sense because he's on his fucking way to prison. Then he gets out of the car, and we see him squirm under pressure. Then he meets a little girl, and we see him happy. Then a zombie attack, and we see him squirm some more. Then the farm, and he feels worried for his leg. This is what? The first 15 minutes? Let's go through the whole of Season 2 episode 1. Happy, with Omid and Christa. Fearful, with a gun to her head. Crying, with the now single Christa. Then grim, grim, grim-grim, grim, in pain, scared, grim, understanding of Nick's problems, or angry with him, then grim, grim, grim grim, villainous with Rebecca, pseudo optimistic with Pete, grim, grim then scared with Pete vs. Nick. See what I'm getting at here? Lee Everett worked because he was characterized well. Clementine hasn't shown any emotions more complex than understanding. She hasn't grown into anything but a cold hard shell. I would be fine with that, if the game was going somewhere with it. It doesn't seem to be, though.
Then, there's monotone Clem, which falls in line with the characterization point, but even when Clementine's face is showing emotion, her voice isn't. It's like they're turning Clem into a really shitty rendition of Michonne. One that takes away Michonne's only good quality for the majority of the comics so far, her ability to kill things. At least they took away the slut part, though. I'm pretty sure that would've been a bad choice on their part.