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Post by Deleted on Feb 2, 2014 3:28:25 GMT
You know what this is. No explanation required.
Pointless decisions played a huge role in the Walking Dead Season 1. They didn't actually affect anything, but they showed the purpose of the game. The purpose was to show what kind of a person you are. It was to show you what you would do in a horrible situation. Go back to the "Playing Dead" series. That's practically all they talk about for the first three episodes. That, Lee Everett, and Clementine were pretty much all they talked about prior to the game's release. So it makes sense when it shows up in the feed after each episode. "Did you kill the girl in the street?" Perfectly valid thing to show. "Did you kill the dog?" Not a perfectly valid thing to show. Why? Because the purpose of Season 2 is not the purpose of Season 1. In season 2, all I've heard them talk about is the dark world, Clementine, and the fact that you're weak. So why is the dog choice there? Tradition, I suppose. But when has tradition ever helped anything? Remember Bioshock 2? Bioshock 2's appeal was all in tradition. You get to play around a bit in Rapture, and there are more Big Daddies and all that jazz. Who liked Bioshock 2? What's that? No one? Oh yeah, it was a heartless piece of shit! Nothing but tradition there! I'm not saying that's what Season 2 is, but fuck, I'm just showing you tradition at its core. If it doesn't serve any fucking purpose whatsoever, then it shouldn't be there.
Next on the list, characterization. At first in Season 1, Lee Everett is pissy and on edge. That makes sense because he's on his fucking way to prison. Then he gets out of the car, and we see him squirm under pressure. Then he meets a little girl, and we see him happy. Then a zombie attack, and we see him squirm some more. Then the farm, and he feels worried for his leg. This is what? The first 15 minutes? Let's go through the whole of Season 2 episode 1. Happy, with Omid and Christa. Fearful, with a gun to her head. Crying, with the now single Christa. Then grim, grim, grim-grim, grim, in pain, scared, grim, understanding of Nick's problems, or angry with him, then grim, grim, grim grim, villainous with Rebecca, pseudo optimistic with Pete, grim, grim then scared with Pete vs. Nick. See what I'm getting at here? Lee Everett worked because he was characterized well. Clementine hasn't shown any emotions more complex than understanding. She hasn't grown into anything but a cold hard shell. I would be fine with that, if the game was going somewhere with it. It doesn't seem to be, though.
Then, there's monotone Clem, which falls in line with the characterization point, but even when Clementine's face is showing emotion, her voice isn't. It's like they're turning Clem into a really shitty rendition of Michonne. One that takes away Michonne's only good quality for the majority of the comics so far, her ability to kill things. At least they took away the slut part, though. I'm pretty sure that would've been a bad choice on their part.
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Post by Deleted on Feb 2, 2014 3:45:19 GMT
You know what this is. No explanation required. Pointless decisions played a huge role in the Walking Dead Season 1. They didn't actually affect anything, but they showed the purpose of the game. The purpose was to show what kind of a person you are. It was to show you what you would do in a horrible situation. Go back to the "Playing Dead" series. That's practically all they talk about for the first three episodes. That, Lee Everett, and Clementine were pretty much all they talked about prior to the game's release. So it makes sense when it shows up in the feed after each episode. "Did you kill the girl in the street?" Perfectly valid thing to show. "Did you kill the dog?" Not a perfectly valid thing to show. Why? Because the purpose of Season 2 is not the purpose of Season 1. In season 2, all I've heard them talk about is the dark world, Clementine, and the fact that you're weak. So why is the dog choice there? Tradition, I suppose. But when has tradition ever helped anything? Remember Bioshock 2? Bioshock 2's appeal was all in tradition. You get to play around a bit in Rapture, and there are more Big Daddies and all that jazz. Who liked Bioshock 2? What's that? No one? Oh yeah, it was a heartless piece of shit! Nothing but tradition there! I'm not saying that's what Season 2 is, but fuck, I'm just showing you tradition at its core. If it doesn't serve any fucking purpose whatsoever, then it shouldn't be there. Next on the list, characterization. At first in Season 1, Lee Everett is pissy and on edge. That makes sense because he's on his fucking way to prison. Then he gets out of the car, and we see him squirm under pressure. Then he meets a little girl, and we see him happy. Then a zombie attack, and we see him squirm some more. Then the farm, and he feels worried for his leg. This is what? The first 15 minutes? Let's go through the whole of Season 2 episode 1. Happy, with Omid and Christa. Fearful, with a gun to her head. Crying, with the now single Christa. Then grim, grim, grim-grim, grim, in pain, scared, grim, understanding of Nick's problems, or angry with him, then grim, grim, grim grim, villainous with Rebecca, pseudo optimistic with Pete, grim, grim then scared with Pete vs. Nick. See what I'm getting at here? Lee Everett worked because he was characterized well. Clementine hasn't shown any emotions more complex than understanding. She hasn't grown into anything but a cold hard shell. I would be fine with that, if the game was going somewhere with it. It doesn't seem to be, though. Then, there's monotone Clem, which falls in line with the characterization point, but even when Clementine's face is showing emotion, her voice isn't. It's like they're turning Clem into a really shitty rendition of Michonne. One that takes away Michonne's only good quality for the majority of the comics so far, her ability to kill things. At least they took away the slut part, though. I'm pretty sure that would've been a bad choice on their part. harp,go home.you're drunk.
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Post by Deleted on Feb 2, 2014 3:59:24 GMT
No. I'm not. Never have been. Won't be in the forseeable future.
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Post by DomeWing333 on Feb 2, 2014 4:00:55 GMT
The purpose of Season 2 is still to show what kind of person you are. That's the purpose of The Walking Dead Game as a whole. They didn't emphasize that in the interviews because they had already established that as the purpose of series with Season 1. They talked a lot about it still being a dark world to remind people that just because they will be playing as a small child in the second season, doesn't mean that it will be any less brutal or intense than the first season. They talked a lot about Clementine being weak because they wanted to explain how the player's interactions with his or her environments will differ in Season 2. They weren't establishing those things as the purpose of the second season, they were just identifying those as ways that Season 2 is similar to and different from Season 1.
I don't see how "pissy and on edge,""squirm under pressure," "happy," "squirm some more," and "worried about his leg" are any more complex than the emotions you attributed to Clementine. Nor do I see how you don't think she displayed each of those emotions in the episode. She was pissy and on-edge in her interactions with Rebecca (and maybe Nick) in the same way that Lee was pissy with the officer in the car, she was worried about her arm the same way Lee was worried about his leg, she was squirming under pressure during pretty much every zombie encounter, and she was happy during the beginning, when she was playing with the dog, when she found the can of food, and when she was talking to Pete at the end. Clem went through pretty much every emotion Lee went through in Episode 1 of Season 1 in Episode 2 of Season 2 and then some.
You can argue that the emotions weren't as well-expressed as you would have liked (and I would agree with on the monotone in some of the scenes), but to say that Clem's character didn't go through as complex range of emotions as Lee did seems patently false to me.
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Post by Deleted on Feb 2, 2014 4:13:06 GMT
The purpose of Season 2 is still to show what kind of person you are. That's the purpose of The Walking Dead Game as a whole. They didn't emphasize that in the interviews because they had already established that as the purpose of series with Season 1. They talked a lot about it still being a dark world to remind people that just because they will be playing as a small child in the second season, doesn't mean that it will be any less brutal or intense than the first season. They talked a lot about Clementine being weak because they wanted to explain how the player's interactions with his or her environments will differ in Season 2. They weren't establishing those things as the purpose of the second season, they were just identifying those as ways that Season 2 is similar to and different from Season 1. I don't see how "pissy and on edge,""squirm under pressure," "happy," "squirm some more," and "worried about his leg" are any more complex than the emotions you attributed to Clementine. Nor do I see how you don't think she displayed each of those emotions in the episode. She was pissy and on-edge in her interactions with Rebecca (and maybe Nick) in the same way that Lee was pissy with the officer in the car, she was worried about her arm the same way Lee was worried about his leg, she was squirming under pressure during pretty much every zombie encounter, and she was happy during the beginning, when she was playing with the dog, when she found the can of food, and when she was talking to Pete at the end. Clem went through pretty much every emotion Lee went through in Episode 1 of Season 1 in Episode 2 of Season 2 and then some. You can argue that the emotions weren't as well-expressed as you would have liked (and I would agree with on the monotone in some of the scenes), but to say that Clem's character didn't go through as complex range of emotions as Lee did seems patently false to me. Still, they could have mentioned it. A lot can change between a new IP and a sequel for said IP. For example, back to Bioshock, Bioshock 1 was a story about people as a whole, while 2 was about making money. Though, otherwise, that makes decent sense... But the second and third ones are the ones I truly care about. They are, because they're the first 15 minutes. No, she was fucking villainous with Rebecca. Villainous or grim. Lee can't fucking threaten the officer, for one. The literal worst he can do in the car is consider saying fuck you, before not saying anything. She wasn't worried, she was angry that it wasn't already getting treated. So yeah, I guess that helps. Still all negative emotions though. To show a rainbow like Lee, you need good and bad. I forgot about the dog. But that was for at most, if you don't spend 5 minutes throwing the frisbee like I did, that's like 2 minutes. And even so, most of it was her looking around, and looking and talking grim. Grim, grim, grim. Not really, on her going through Lee's emotions. Most of the scenes, Dome. Like, 90% of the scenes. And the emotion was sparse, even if it was half what Lee did. It was few and far between.
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Post by DomeWing333 on Feb 2, 2014 5:04:45 GMT
If you want, we could go through the first 15 minutes of each episode and do a side-by-side comparison of every emotional change that the character experienced, but that seems a bit silly. Suffice it to say that I think your summary glossed over a fair amount of emotional change in the first 15 minutes of Season 2.
Compare the attitude that the officer had towards Lee and the attitude that Rebecca had towards Lee. The officer was being nice, jovial, sympathetic, and understanding. And Lee was still pissed off at him for it. Meanwhile, Rebecca spent the last several hours advocating that her group either shoot Clem or abandon her to die and continued to do so even after it was shown that she was telling the truth about it being a dog bite. I wouldn't call Clem's response to that "villainous." Villainy is attacking someone who has done nothing to you. All Clem did was tell someone who was attacking her to back off. (and even then, you didn't have to; I didn't)
No, Clem was clearly worried. Her reassuring herself "You're going to be okay, you're going to be okay" in an anxious tone was plenty indicative of that.
I can agree that the emotions that Clem went through in S2E1 are generally more negative than those that Lee went through in S1E1, but to say that they were all negative is incorrect.
I think the difference between Season 1 and Season 2 isn't the lack of emotion or emotional scenes so much as the lack of optimism. Good, happy things do happen for Clem, but they're always tinged with bitterness because at the end of it all, she's alone. In Season 1, after every terrible thing Lee did or saw, he could just turn to Clem, see the smile on her face, and carry on strong as ever. Clem doesn't have that. After every terrible thing she sees or does, there's no one who she can turn to inspire her to go on. She's alone. That's why it all seems so grim.
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Post by Deleted on Feb 2, 2014 5:21:27 GMT
If you want, we could go through the first 15 minutes of each episode and do a side-by-side comparison of every emotional change that the character experienced, but that seems a bit silly. Suffice it to say that I think your summary glossed over a fair amount of emotional change in the first 15 minutes of Season 2. Compare what the attitude that the officer had towards Lee and the attitude that Rebecca had towards Lee. The officer was being nice, jovial, sympathetic, and understanding. And Lee was still pissed off at him for it. Meanwhile, Rebecca spent the last several hours advocating that her group either shoot Clem or abandon her to die and continued to do so even after it was shown that she was telling the truth about it being a dog bite. I wouldn't call Clem's response to that "villainous." Villainy is attacking someone who has done nothing to you. All Clem did was tell someone who was attacking her to back off. (and even then, you didn't have to; I didn't) No, Clem was clearly worried. Her reassuring herself "You're going to be okay, you're going to be okay" in an anxious tone was plenty indicative of that. I can agree that the emotions that Clem went through in S2E1 are generally more negative than those that Lee went through in S1E1, but to say that they were all negative is incorrect. I think the difference between Season 1 and Season 2 isn't the lack of emotion or emotional scenes so much as the lack of optimism. Good, happy things do happen for Clem, but they're always tinged with bitterness because at the end of it all, she's alone. In Season 1, after every terrible thing Lee did or saw, he could just turn to Clem, see the smile on her face, and carry on strong as ever. Clem doesn't have that. After every terrible thing she see or does, there's no one who she can turn to inspire her to go on. That's why it all seems so grim. It would not. She was happy for 3 minutes, and then the fucking grim blanket that this game seems so snug under overtook all. Even if she was intended to feel something different, her dead face, and dead voice did not let me fucking know. Wait, Rebecca knew Lee? YOU'RE WRONG! YOUR OPINION IS STUPID AND SO ARE YOU!  Just kidding. Lee was pissed off because this jovial happy soul was talking about his personal life, and judging him for it, while he was on his way to spend the next ___ years in prison! Do you know how fucking horrible prison is? No one could be happy on their way there, no matter the joviality of the police officer driving them there. Villainy is when you do something horrible to someone who doesn't deserve it. Blackmailing someone is horrible, so long as the person blackmailed hasn't, fuck, I don't know, kicked any puppies and shoved somebody off a cliff recently. And yeah, you don't have to, but if you don't, it's replaced with more fucking grim. The only reason I picked that was because I wanted to break the fucking monotony of "Grim grim, grim grim, grim grim grim grim grim. Ooh, grim? Ga-riiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiim," that is the rest of Clem's fucking dialogue. Still, that's more anticipation of the pain. I'm not really sure that counts. I was exaggerating a bit to get my point across. I didn't mean literally. Though I can only think of literally 2 points after Omid's death that she smiled. And only in one of them did she sound happy. But still, she doesn't have to have a stick up her ass about it all the time. Lee was largely on his own in the same way that Clem was largely on her own in episode 5, but he still had happy moments. Or at least happy for someone who's on the verge of death.
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Post by Michael7123 on Feb 2, 2014 5:34:39 GMT
You know what this is. No explanation required. Pointless decisions played a huge role in the Walking Dead Season 1. They didn't actually affect anything, but they showed the purpose of the game. The purpose was to show what kind of a person you are. It was to show you what you would do in a horrible situation. Go back to the "Playing Dead" series. That's practically all they talk about for the first three episodes. That, Lee Everett, and Clementine were pretty much all they talked about prior to the game's release. So it makes sense when it shows up in the feed after each episode. "Did you kill the girl in the street?" Perfectly valid thing to show. "Did you kill the dog?" Not a perfectly valid thing to show. Why? Because the purpose of Season 2 is not the purpose of Season 1. In season 2, all I've heard them talk about is the dark world, Clementine, and the fact that you're weak. So why is the dog choice there? Tradition, I suppose. But when has tradition ever helped anything? Remember Bioshock 2? Bioshock 2's appeal was all in tradition (1.). You get to play around a bit in Rapture, and there are more Big Daddies and all that jazz. Who liked Bioshock 2? What's that? No one? Oh yeah, it was a heartless piece of shit! Nothing but tradition there! I'm not saying that's what Season 2 is, but fuck, I'm just showing you tradition at its core. If it doesn't serve any fucking purpose whatsoever, then it shouldn't be there. (2.)Next on the list, characterization. At first in Season 1, Lee Everett is pissy and on edge. That makes sense because he's on his fucking way to prison. Then he gets out of the car, and we see him squirm under pressure. Then he meets a little girl, and we see him happy. Then a zombie attack, and we see him squirm some more. Then the farm, and he feels worried for his leg. This is what? The first 15 minutes? Let's go through the whole of Season 2 episode 1. Happy, with Omid and Christa. Fearful, with a gun to her head. Crying, with the now single Christa. Then grim, grim, grim-grim, grim, in pain, scared, grim, understanding of Nick's problems, or angry with him, then grim, grim, grim grim, villainous with Rebecca, pseudo optimistic with Pete, grim, grim then scared with Pete vs. Nick. See what I'm getting at here? Lee Everett worked because he was characterized well. Clementine hasn't shown any emotions more complex than understanding. She hasn't grown into anything but a cold hard shell. I would be fine with that, if the game was going somewhere with it. It doesn't seem to be, though. (3.)Then, there's monotone Clem, which falls in line with the characterization point, but even when Clementine's face is showing emotion, her voice isn't. It's like they're turning Clem into a really shitty rendition of Michonne. One that takes away Michonne's only good quality for the majority of the comics so far, her ability to kill things. At least they took away the slut part, though. I'm pretty sure that would've been a bad choice on their part. (4.)1. Does Bio like bioshock 2? I don't know. 2. There actually is another choice that was reasonably split, give or deny water. I know, it came right at the very end, and you are probably thinking "that choice is only around 70/30". You're right, but the meat locker choice is only 68/32 (I just checked right now). Granted, this has nowhere near the personal impact or trauma of the meat locker (for obvious reasons), but it can be used to show what type of person you are. As for the first 2, the choice basically is "are you a piece of shit, or do you have a soul?" I'll fully admit that. As for forgiving Nick, that does somewhat break out of tradition. When was the last time anyone ever apologized for something so significant in this series? I honestly think telltale expected this choice to be much more split than it was, I certainly didn't expect a 10/90 split. Secondly, TTG seems to be fond of "pick one person to save (or capture in TWAU) at the very end of episode 1". Last season, the choice was done badly. An attractive woman with a gun, who's only downside is she knows your past, versus a fat, good natured techie wearing socks and sandals. Even you admitted that the Nick/Pete choice was one of the best in the series. My guess (and at least hope) is that they will be building of tradition and hopefully improving on it's week points (such as the Nick/Pete being much better than Carley/Doug). 3. You're completely overlooking remorse here, which she clearly shows if you tell Luke that she ran away and Lee died getting her back. Also, see Domewing's first post here for the rest of my thoughts on this matter. 4. Completely agree with the last sentence.
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Post by That Doom Guy on Feb 2, 2014 5:44:02 GMT
For once, I can actually say I agree with Deadwaste. This is gonna go end up being another thread where Harp and Dome argue for pages on end, Harp nitpicking every little detail in S2 and Dome just obliterating his arguments everytime. BAM! 
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Post by Michael7123 on Feb 2, 2014 5:47:59 GMT
For once, I can actually say I agree with Deadwaste. This is gonna go end up being another thread where Harp and Dome argue for pages on end, Harp nitpicking every little detail in S2 and Dome just obliterating his arguments everytime. BAM!  We have no lives. The three of us, Harp, Dome, and myself. We debate walking dead and make intellectual circles over and over again. That's why we have this place. Get used to it.
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Post by Deleted on Feb 2, 2014 5:50:38 GMT
You know what this is. No explanation required. Pointless decisions played a huge role in the Walking Dead Season 1. They didn't actually affect anything, but they showed the purpose of the game. The purpose was to show what kind of a person you are. It was to show you what you would do in a horrible situation. Go back to the "Playing Dead" series. That's practically all they talk about for the first three episodes. That, Lee Everett, and Clementine were pretty much all they talked about prior to the game's release. So it makes sense when it shows up in the feed after each episode. "Did you kill the girl in the street?" Perfectly valid thing to show. "Did you kill the dog?" Not a perfectly valid thing to show. Why? Because the purpose of Season 2 is not the purpose of Season 1. In season 2, all I've heard them talk about is the dark world, Clementine, and the fact that you're weak. So why is the dog choice there? Tradition, I suppose. But when has tradition ever helped anything? Remember Bioshock 2? Bioshock 2's appeal was all in tradition (1.). You get to play around a bit in Rapture, and there are more Big Daddies and all that jazz. Who liked Bioshock 2? What's that? No one? Oh yeah, it was a heartless piece of shit! Nothing but tradition there! I'm not saying that's what Season 2 is, but fuck, I'm just showing you tradition at its core. If it doesn't serve any fucking purpose whatsoever, then it shouldn't be there. (2.)Next on the list, characterization. At first in Season 1, Lee Everett is pissy and on edge. That makes sense because he's on his fucking way to prison. Then he gets out of the car, and we see him squirm under pressure. Then he meets a little girl, and we see him happy. Then a zombie attack, and we see him squirm some more. Then the farm, and he feels worried for his leg. This is what? The first 15 minutes? Let's go through the whole of Season 2 episode 1. Happy, with Omid and Christa. Fearful, with a gun to her head. Crying, with the now single Christa. Then grim, grim, grim-grim, grim, in pain, scared, grim, understanding of Nick's problems, or angry with him, then grim, grim, grim grim, villainous with Rebecca, pseudo optimistic with Pete, grim, grim then scared with Pete vs. Nick. See what I'm getting at here? Lee Everett worked because he was characterized well. Clementine hasn't shown any emotions more complex than understanding. She hasn't grown into anything but a cold hard shell. I would be fine with that, if the game was going somewhere with it. It doesn't seem to be, though. (3.)Then, there's monotone Clem, which falls in line with the characterization point, but even when Clementine's face is showing emotion, her voice isn't. It's like they're turning Clem into a really shitty rendition of Michonne. One that takes away Michonne's only good quality for the majority of the comics so far, her ability to kill things. At least they took away the slut part, though. I'm pretty sure that would've been a bad choice on their part. (4.)1. Does Bio like bioshock 2? I don't know. 2. There actually is another choice that was reasonably split, give or deny water. I know, it came right at the very end, and you are probably thinking "that choice is only around 70/30". You're right, but the meat locker choice is only 68/32 (I just checked right now). Granted, this has nowhere near the personal impact or trauma of the meat locker (for obvious reasons), but it can be used to show what type of person you are. As for the first 2, the choice basically is "are you a piece of shit, or do you have a soul?" I'll fully admit that. As for forgiving Nick, that does somewhat break out of tradition. When was the last time anyone ever apologized for something so significant in this series? I honestly think telltale expected this choice to be much more split than it was, I certainly didn't expect a 10/90 split. Secondly, TTG seems to be fond of "pick one person to save (or capture in TWAU) at the very end of episode 1". Last season, the choice was done badly. An attractive woman with a gun, who's only downside is she knows your past, versus a fat, good natured techie wearing socks and sandals. Even you admitted that the Nick/Pete choice was one of the best in the series. My guess (and at least hope) is that they will be building of tradition and hopefully improving on it's week points (such as the Nick/Pete being much better than Carley/Doug). 3. You're completely overlooking remorse here, which she clearly shows if you tell Luke that she ran away and Lee died getting her back. Also, see Domewing's first post here for the rest of my thoughts on this matter. 4. Completely agree with the last sentence. 1) He said he never played it. 2) And... Uh... How does this relate to that paragraph? I don't know what you're arguing... Please, elaborate... 3) I know, I was blanketing a little bit. I just wanted to show you pretty much what happened. 4) Only a little bit.
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Post by That Doom Guy on Feb 2, 2014 5:50:53 GMT
For once, I can actually say I agree with Deadwaste. This is gonna go end up being another thread where Harp and Dome argue for pages on end, Harp nitpicking every little detail in S2 and Dome just obliterating his arguments everytime. BAM!  We have no lives. The three of us, Harp, Dome, and myself. We debate walking dead and make intellectual circles over and over again. That's why we have this place. Get used to it. Hey! When somebody nitpicks on TWD game I GET ANGRY! *Hulk Mode Engaged*
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Post by That Doom Guy on Feb 2, 2014 5:52:59 GMT
You know what this is. No explanation required. Pointless decisions played a huge role in the Walking Dead Season 1. They didn't actually affect anything, but they showed the purpose of the game. The purpose was to show what kind of a person you are. It was to show you what you would do in a horrible situation. Go back to the "Playing Dead" series. That's practically all they talk about for the first three episodes. That, Lee Everett, and Clementine were pretty much all they talked about prior to the game's release. So it makes sense when it shows up in the feed after each episode. "Did you kill the girl in the street?" Perfectly valid thing to show. "Did you kill the dog?" Not a perfectly valid thing to show. Why? Because the purpose of Season 2 is not the purpose of Season 1. In season 2, all I've heard them talk about is the dark world, Clementine, and the fact that you're weak. So why is the dog choice there? Tradition, I suppose. But when has tradition ever helped anything? Remember Bioshock 2? Bioshock 2's appeal was all in tradition. You get to play around a bit in Rapture, and there are more Big Daddies and all that jazz. Who liked Bioshock 2? What's that? No one? Oh yeah, it was a heartless piece of shit! Nothing but tradition there! I'm not saying that's what Season 2 is, but fuck, I'm just showing you tradition at its core. If it doesn't serve any fucking purpose whatsoever, then it shouldn't be there. Next on the list, characterization. At first in Season 1, Lee Everett is pissy and on edge. That makes sense because he's on his fucking way to prison. Then he gets out of the car, and we see him squirm under pressure. Then he meets a little girl, and we see him happy. Then a zombie attack, and we see him squirm some more. Then the farm, and he feels worried for his leg. This is what? The first 15 minutes? Let's go through the whole of Season 2 episode 1. Happy, with Omid and Christa. Fearful, with a gun to her head. Crying, with the now single Christa. Then grim, grim, grim-grim, grim, in pain, scared, grim, understanding of Nick's problems, or angry with him, then grim, grim, grim grim, villainous with Rebecca, pseudo optimistic with Pete, grim, grim then scared with Pete vs. Nick. See what I'm getting at here? Lee Everett worked because he was characterized well. Clementine hasn't shown any emotions more complex than understanding. She hasn't grown into anything but a cold hard shell. I would be fine with that, if the game was going somewhere with it. It doesn't seem to be, though. Then, there's monotone Clem, which falls in line with the characterization point, but even when Clementine's face is showing emotion, her voice isn't. It's like they're turning Clem into a really shitty rendition of Michonne. One that takes away Michonne's only good quality for the majority of the comics so far, her ability to kill things. At least they took away the slut part, though. I'm pretty sure that would've been a bad choice on their part. Would you have liked it more if it was Lee instead of Clem in S2? Cause your hatred for Clem seems to know no bounds.
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Post by Deleted on Feb 2, 2014 5:53:13 GMT
For once, I can actually say I agree with Deadwaste. This is gonna go end up being another thread where Harp and Dome argue for pages on end, Harp nitpicking every little detail in S2 and Dome just obliterating his arguments everytime. BAM!  He doesn't obliterate my arguments every time. There have been times where I shot him down. Anyways, me and Dome enjoy this (er... I think Dome enjoys it. I certainly do. Arguing is my favorite passtime, and I'm aiming at getting better at it...)
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Post by Deleted on Feb 2, 2014 5:54:53 GMT
You know what this is. No explanation required. Pointless decisions played a huge role in the Walking Dead Season 1. They didn't actually affect anything, but they showed the purpose of the game. The purpose was to show what kind of a person you are. It was to show you what you would do in a horrible situation. Go back to the "Playing Dead" series. That's practically all they talk about for the first three episodes. That, Lee Everett, and Clementine were pretty much all they talked about prior to the game's release. So it makes sense when it shows up in the feed after each episode. "Did you kill the girl in the street?" Perfectly valid thing to show. "Did you kill the dog?" Not a perfectly valid thing to show. Why? Because the purpose of Season 2 is not the purpose of Season 1. In season 2, all I've heard them talk about is the dark world, Clementine, and the fact that you're weak. So why is the dog choice there? Tradition, I suppose. But when has tradition ever helped anything? Remember Bioshock 2? Bioshock 2's appeal was all in tradition. You get to play around a bit in Rapture, and there are more Big Daddies and all that jazz. Who liked Bioshock 2? What's that? No one? Oh yeah, it was a heartless piece of shit! Nothing but tradition there! I'm not saying that's what Season 2 is, but fuck, I'm just showing you tradition at its core. If it doesn't serve any fucking purpose whatsoever, then it shouldn't be there. Next on the list, characterization. At first in Season 1, Lee Everett is pissy and on edge. That makes sense because he's on his fucking way to prison. Then he gets out of the car, and we see him squirm under pressure. Then he meets a little girl, and we see him happy. Then a zombie attack, and we see him squirm some more. Then the farm, and he feels worried for his leg. This is what? The first 15 minutes? Let's go through the whole of Season 2 episode 1. Happy, with Omid and Christa. Fearful, with a gun to her head. Crying, with the now single Christa. Then grim, grim, grim-grim, grim, in pain, scared, grim, understanding of Nick's problems, or angry with him, then grim, grim, grim grim, villainous with Rebecca, pseudo optimistic with Pete, grim, grim then scared with Pete vs. Nick. See what I'm getting at here? Lee Everett worked because he was characterized well. Clementine hasn't shown any emotions more complex than understanding. She hasn't grown into anything but a cold hard shell. I would be fine with that, if the game was going somewhere with it. It doesn't seem to be, though. Then, there's monotone Clem, which falls in line with the characterization point, but even when Clementine's face is showing emotion, her voice isn't. It's like they're turning Clem into a really shitty rendition of Michonne. One that takes away Michonne's only good quality for the majority of the comics so far, her ability to kill things. At least they took away the slut part, though. I'm pretty sure that would've been a bad choice on their part. Would you have liked it more if it was Lee instead of Clem in S2? Cause your hatred for Clem seems to know no bounds. It depends. Is Lee super grim and monotone like Clem? If yes, fuck no. If no, then yes. Then again, if Clem wasn't super monotone, I would have no problem with her. Well, a small problem, that, with TTG's writing, I could likely get over, in the long run.
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