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Post by Deleted on Jan 23, 2014 3:57:19 GMT
New Vegas had a much weaker story, and the world had way too many invisible walls on top of mountains. Looking at this map looks like a giant sandbox, but in reality, it's a bunch of rooms connected by corridors. There were MINOR tweaks to the gameplay that were good, but overall, Liam Neeson wins.
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Post by That Doom Guy on Jan 23, 2014 3:57:34 GMT
Yep, I get why you mean Rock, I like Fallout NV more, I mean it had NCR and Rangers, enough said. Never really liked the NCR, The BoS kick their asses, Hell, The Enclave would too.
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Post by That Doom Guy on Jan 23, 2014 3:58:10 GMT
New Vegas had a much weaker story, and the world had way too many invisible walls on top of mountains. Looking at this map looks like a giant sandbox, but in reality, it's a bunch of rooms connected by corridors. There were MINOR tweaks to the gameplay that were good, but overall, Liam Neeson wins. The game was also BUGGY AS ALL HELL! I mean, Fallout 3 was too, but NV takes the cake.
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Post by Rock114 on Jan 23, 2014 3:58:28 GMT
But... they DID make Fallout 1 and 2. They were Black Isle Studios back then, and when that fell apart, a great deal of former Black Isle developers got together and formed... you guessed it, Obsidian. Oh really? Then who the hell is running the newly reformed Black Isle Studios? The hell you talkin' bout "newly reformed". They're Obsidian now.
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Post by Deleted on Jan 23, 2014 3:59:05 GMT
Yep, I get why you mean Rock, I like Fallout NV more, I mean it had NCR and Rangers, enough said. Never really liked the NCR, The BoS kick their asses, Hell, The Enclave would too. Mmmm... Historically, this isn't true. NCR kicked the original BoS to a bloody pulp, to the point where now they're hardly surviving at all.
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Post by That Doom Guy on Jan 23, 2014 3:59:30 GMT
Oh really? Then who the hell is running the newly reformed Black Isle Studios? The hell you talkin' bout "newly reformed". They're Obsidian now. "On August 22, 2012, Interplay, after releasing MDK2 HD on Steam would revive the studio with the motto "Our goal has always been to make the world's best RPGs" and the slogan "Black Isle is Back".[5]" "Project V13 is a role-playing video game under development by the resurrected Black Isle Studios. The game is the successor to the failed Interplay Entertainment Fallout Online project. The game is reliant on the Black Isle Mayan Apocalypse Replacement Program, an InvestedIn powered system similar to the crowd funding website Kickstarter.[16]" Yep, who's running it now?
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Post by That Doom Guy on Jan 23, 2014 4:01:07 GMT
Never really liked the NCR, The BoS kick their asses, Hell, The Enclave would too. Mmmm... Historically, this isn't true. NCR kicked the original BoS to a bloody pulp, to the point where now they're hardly surviving at all. Correct, but it took the NCR forever to take Helios One from the Brotherhood, and the Brotherhood was EXTREMELY outnumbered, yet they held out for days. NCR wins by sheer force. But they can't beat the Legion for some reason.
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Post by Rock114 on Jan 23, 2014 4:05:58 GMT
The hell you talkin' bout "newly reformed". They're Obsidian now. "On August 22, 2012, Interplay, after releasing MDK2 HD on Steam would revive the studio with the motto "Our goal has always been to make the world's best RPGs" and the slogan "Black Isle is Back".[5]" "Project V13 is a role-playing video game under development by the resurrected Black Isle Studios. The game is the successor to the failed Interplay Entertainment Fallout Online project. The game is reliant on the Black Isle Mayan Apocalypse Replacement Program, an InvestedIn powered system similar to the crowd funding website Kickstarter.[16]" Yep, who's running it now? Created in 1996 by Feargus Urquhart, the studio was named Black Isle after Urquhart's homeland. The studio, although credited for the creation of Fallout was, in fact, not responsible for the game, but rather a key portion of the original studio came from the team that made Fallout. When developing Fallout 2, the studio's first official game, several employees left Interplay to form Troika Games after they "were unable to come to an agreement with Interplay as to how [their] next team should be structured."[6] The remaining team would go on to release such critically acclaimed games as Fallout 2, Planescape: Torment, Icewind Dale and produce the critically acclaimed Baldur's Gate and Baldur's Gate II: Shadows of Amn in conjunction with BioWare. Closure[edit] In the years leading to the closure of Black Isle, Interplay's financial difficulties would worsen, leading for the team to cancel anticipated games as Black Isle's Torn and Stonekeep 2: Godmaker, releasing only Icewind Dale II, publishing Lionheart: Legacy of the Crusader and developing Baldur's Gate: Dark Alliance II. On December 8, 2003, in the midst of serious financial difficulties, Interplay laid off the entire Black Isle Studios staff, which also resulted in the cancellation of Baldur's Gate III: The Black Hound, Baldur's Gate: Dark Alliance III and the original Fallout 3.[7] The new Black Isle Studios is a revival, which came back in 2012. The stuff above is about the original Black Isle, and the games they created. After it broke up, just like with many of Interplay's devs going to Black Isle, a lot of Black Isle devs formed Obsidian. Doesn't matter who's running it now. It matters who ran it back then.
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Post by That Doom Guy on Jan 23, 2014 4:07:31 GMT
"On August 22, 2012, Interplay, after releasing MDK2 HD on Steam would revive the studio with the motto "Our goal has always been to make the world's best RPGs" and the slogan "Black Isle is Back".[5]" "Project V13 is a role-playing video game under development by the resurrected Black Isle Studios. The game is the successor to the failed Interplay Entertainment Fallout Online project. The game is reliant on the Black Isle Mayan Apocalypse Replacement Program, an InvestedIn powered system similar to the crowd funding website Kickstarter.[16]" Yep, who's running it now? Created in 1996 by Feargus Urquhart, the studio was named Black Isle after Urquhart's homeland. The studio, although credited for the creation of Fallout was, in fact, not responsible for the game, but rather a key portion of the original studio came from the team that made Fallout. When developing Fallout 2, the studio's first official game, several employees left Interplay to form Troika Games after they "were unable to come to an agreement with Interplay as to how [their] next team should be structured."[6] The remaining team would go on to release such critically acclaimed games as Fallout 2, Planescape: Torment, Icewind Dale and produce the critically acclaimed Baldur's Gate and Baldur's Gate II: Shadows of Amn in conjunction with BioWare. Closure[edit] In the years leading to the closure of Black Isle, Interplay's financial difficulties would worsen, leading for the team to cancel anticipated games as Black Isle's Torn and Stonekeep 2: Godmaker, releasing only Icewind Dale II, publishing Lionheart: Legacy of the Crusader and developing Baldur's Gate: Dark Alliance II. On December 8, 2003, in the midst of serious financial difficulties, Interplay laid off the entire Black Isle Studios staff, which also resulted in the cancellation of Baldur's Gate III: The Black Hound, Baldur's Gate: Dark Alliance III and the original Fallout 3.[7] The new Black Isle Studios is a revival, which came back in 2012. The stuff above is about the original Black Isle, and the games they created. After it broke up, just like with many of Interplay's devs going to Black Isle, a lot of Black Isle devs formed Obsidian. Doesn't matter who's running it now. It matters who ran it back then. I found out who's running it now "Revival On August 22, 2012, Interplay apparently restarted the studio, nearly nine years after its closure.[8] The new studio has been stated to be thoroughly focused on creating innovative RPGs like its predecessor.[9] Both ex-Black Isle employee Chris Avellone (Obsidian Entertainment) and former Interplay CEO Brian Fargo (inXile Entertainment) commented that they knew nothing about the reopening of the studio before the announcement.[10][11] Avellone denied any involvement of Obsidian in the revival.[12] Speculation went awry with the revival, with some speculating that Interplay had once again gotten a Dungeons & Dragons license,[13] others stating that the team would co-develop Baldur's Gate: Enhanced Edition with Overhaul Games and some that the team would merge with Overhaul's parent company, Beamdog. However, Overhaul was quick to deny involvement with the new Black Isle Studios.[14] Only two members from the original Black Isle team are working on the new team, Mark O'Green and Chris Taylor, who is the head of the studio (not to be confused with Chris Taylor of Gas Powered Games).[15] The new Black Isle's first game announced is Project V13; to help get funding for the game through InvestedIn, they launched a crowd source fundraiser called the Black Isle Mayan Apocalypse Replacement program"
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Post by Rock114 on Jan 23, 2014 4:10:02 GMT
Created in 1996 by Feargus Urquhart, the studio was named Black Isle after Urquhart's homeland. The studio, although credited for the creation of Fallout was, in fact, not responsible for the game, but rather a key portion of the original studio came from the team that made Fallout. When developing Fallout 2, the studio's first official game, several employees left Interplay to form Troika Games after they "were unable to come to an agreement with Interplay as to how [their] next team should be structured."[6] The remaining team would go on to release such critically acclaimed games as Fallout 2, Planescape: Torment, Icewind Dale and produce the critically acclaimed Baldur's Gate and Baldur's Gate II: Shadows of Amn in conjunction with BioWare. Closure[edit] In the years leading to the closure of Black Isle, Interplay's financial difficulties would worsen, leading for the team to cancel anticipated games as Black Isle's Torn and Stonekeep 2: Godmaker, releasing only Icewind Dale II, publishing Lionheart: Legacy of the Crusader and developing Baldur's Gate: Dark Alliance II. On December 8, 2003, in the midst of serious financial difficulties, Interplay laid off the entire Black Isle Studios staff, which also resulted in the cancellation of Baldur's Gate III: The Black Hound, Baldur's Gate: Dark Alliance III and the original Fallout 3.[7] The new Black Isle Studios is a revival, which came back in 2012. The stuff above is about the original Black Isle, and the games they created. After it broke up, just like with many of Interplay's devs going to Black Isle, a lot of Black Isle devs formed Obsidian. Doesn't matter who's running it now. It matters who ran it back then. I found out who's running it now "Revival On August 22, 2012, Interplay apparently restarted the studio, nearly nine years after its closure.[8] The new studio has been stated to be thoroughly focused on creating innovative RPGs like its predecessor.[9] Both ex-Black Isle employee Chris Avellone (Obsidian Entertainment) and former Interplay CEO Brian Fargo (inXile Entertainment) commented that they knew nothing about the reopening of the studio before the announcement.[10][11] Avellone denied any involvement of Obsidian in the revival.[12] Speculation went awry with the revival, with some speculating that Interplay had once again gotten a Dungeons & Dragons license,[13] others stating that the team would co-develop Baldur's Gate: Enhanced Edition with Overhaul Games and some that the team would merge with Overhaul's parent company, Beamdog. However, Overhaul was quick to deny involvement with the new Black Isle Studios.[14] Only two members from the original Black Isle team are working on the new team, Mark O'Green and Chris Taylor, who is the head of the studio (not to be confused with Chris Taylor of Gas Powered Games).[15] The new Black Isle's first game announced is Project V13; to help get funding for the game through InvestedIn, they launched a crowd source fundraiser called the Black Isle Mayan Apocalypse Replacement program" I had no idea the studio had been revived. Well shit, every day's a school day. I guess we were both right?
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Post by Bioshock Infinite WD on Jan 23, 2014 4:11:54 GMT
Yep, but they are not the same company from what I have seen, shame, but whatever they are back.
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Post by That Doom Guy on Jan 23, 2014 4:13:24 GMT
Yep, but they are not the same company from what I have seen, shame, but whatever they are back. Eh, I still like Bethesda, Well Bethesda Game Studios. They make the best RPGs IMO. There is a reason Fallout 3, Oblivion, Morrowind, and Skyrim won GoTY in their respective years.
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Post by Bioshock Infinite WD on Jan 23, 2014 4:15:37 GMT
Those are amazing games, I just like NV more then F3, but I am not a Obsidian fan, KOTOR2 was not as good as KOTOR1 without the super restoration mod, Alpha Protocol was buggy as hell but a good game, they are a good company.
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Post by That Doom Guy on Jan 23, 2014 4:17:11 GMT
Those are amazing games, I just like NV more then F3, but I am not a Obsidian fan, KOTOR2 was not as good as KOTOR1 without the super restoration mod, Alpha Protocol was buggy as hell but a good game, they are a good company. That's always been Obsidian's biggest negative, Their games are buggy as hell when they first release them. Now, like I said, Bethesda is the same way but Obsidian seems to be worse.
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Post by Rock114 on Jan 23, 2014 4:22:53 GMT
Those are amazing games, I just like NV more then F3, but I am not a Obsidian fan, KOTOR2 was not as good as KOTOR1 without the super restoration mod, Alpha Protocol was buggy as hell but a good game, they are a good company. That's always been Obsidian's biggest negative, Their games are buggy as hell when they first release them. Now, like I said, Bethesda is the same way but Obsidian seems to be worse. I think that's because Obsidian gets screwed with their actual development times. It happened with both KOTOR II and New Vegas. With the former, they got about 1 year to do it, which I think is pretty bad. LucasArts also had them rush it out for the 2004 holiday Season, so the game was basically unfinished. Even then, Obsidian offered to patch the cut content in for free, but LucasArts shot them down (bastards) and the work was left to modders to implement that cut content back into the game. But for New Vegas, an open world sandbox that they wanted to include four different main quest outcomes for, they got... 13 months. Two of which were planning out the game, and another which was bug testing. So, about 10 months for just developing. Even then, both of those games are in my Top 10 games.
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