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Post by Rock114 on Jan 21, 2014 13:08:50 GMT
Manm I love this game, spent most of yesterday playing it. Started on easy for the first 2 or 3 hours, but I listened to Harp and changed it to normal. It's sad to watch Omid, Lee and everyone else die again. Nick died because he had like 70% chances to hit enemy nearby and missed. Right after, this enemy killed him. He really can't shoot for shit. Someone needs to make a game with forum users and write reports on situation here. I might just do that. Who wants to volunteer to be turned into a giant mechanical monstrosity and get most of their organs and limbs taken off? Any takers? Harp? Bio?
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Post by Bioshock Infinite WD on Jan 21, 2014 14:18:53 GMT
I am not volunteering for that, so you must really like those Sectopods by now right?
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Deleted
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Post by Deleted on Jan 21, 2014 16:57:30 GMT
Ye ye... But I call dibs on being the sniper!
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Post by Bioshock Infinite WD on Jan 21, 2014 17:44:50 GMT
I can't imagine getting your limbs cut off to fit in a mech, damn that must really suck.
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Post by wakemeup on Jan 21, 2014 17:58:18 GMT
I am not volunteering for that, so you must really like those Sectopods by now right? Fuck sectopods.
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Post by Bioshock Infinite WD on Jan 21, 2014 18:02:12 GMT
I know right, they were in my opinion the worst tactical strategy game enemy ever created, do you know how many times I died because of that asshole? Seriously, why does he get to attack twice with lasers and missiles, and takes more hits then a Big Daddy crossed with a fucking Star Destroyer, WHY?!
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Post by wakemeup on Jan 21, 2014 18:04:35 GMT
It almost got Nate, my best soldier, only a miracle (and a plasma rifle) saved him. Please tell me those things aren't appearing too often.
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Post by Bioshock Infinite WD on Jan 21, 2014 18:12:24 GMT
It almost got Nate, my best soldier, only a miracle (and a plasma rifle) saved him. Please tell me those things aren't appearing too often. After a while they show up on every Terror mission, and 75% of all UFO missions, and at the very end, about 50% of all missions, so you better get good at killing them, because they are only going to show up more often.
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Post by wakemeup on Jan 21, 2014 18:26:50 GMT
It almost got Nate, my best soldier, only a miracle (and a plasma rifle) saved him. Please tell me those things aren't appearing too often. After a while they show up on every Terror mission, and 75% of all UFO missions, and at the very end, about 50% of all missions, so you better get good at killing them, because they are only going to show up more often. I was afraid you will say that. Now I'm scared.
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Post by Bioshock Infinite WD on Jan 21, 2014 18:38:15 GMT
You know what's worse? Once during a terror mission, I got attacked by TWO Sectopods, TWO, needless to say, everyone died on that mission, I forgot if it was those things that create zombies, or the Heavy Floaters, or the TWO Sectopods.
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Post by Deleted on Jan 21, 2014 20:18:10 GMT
At the end, you fight two sectopods at the same time. But you have good high ground, so splitting up your soldiers, and sending one or two down to the robots actually helps a lot.
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Post by Bioshock Infinite WD on Jan 21, 2014 20:28:16 GMT
Yeah, except they got first shot before I could even get to cover, they both shot missiles at my physic and killed him without a problem, have you met the Etherials yet Potato?
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Deleted
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Post by Deleted on Jan 21, 2014 20:34:52 GMT
Why would you EVER be out of cover?!
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Post by Bioshock Infinite WD on Jan 21, 2014 20:40:03 GMT
It's not that I was out of cover, I was running to cover and they both got a reaction shot off on my VIP.
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Deleted
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Post by Deleted on Jan 21, 2014 20:42:37 GMT
Oh, I get it.
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