Man, the characterization in No Going Back is really bad.
No Going Back is just a bad episode, tbh
Weird how we all(mostly) thought it was pretty good when it first came out. I mean, it still has some good moments. The whole campfire scene and everything around it(except for the scene you posted I guess lol) is pretty fantastic and has some great character moments. The Kenny/Wellington/Alone endings are all pretty good, too. Everything else does kinda suck though, yeah
Finally played Around Every Corner. I actually liked it more than I usually do. It's got some of the best scene concepts of... maybe the whole franchise? Exploring the abandoned Crawford and having to piece together what happened, the bells ringing, the constant threat of the Stranger... The atmosphere and content of the episode itself is really great. The dialogue and writing are, as usual, pretty great but with a couple hitches here and there that really bring me out of it. I feel like Telltale has improved a lot when it comes to smoothing out their writing and making the flow of the dialogue feel a lot more natural.
This episode also has some of the best choices in the season, as well as the best cinematography by far. But, ow to the bad...
The pacing is pretty awful... but it's almost exclusively because of the inclusion of gameplay for gameplay's sake. Telltale episodes work best when they function more as interactive stories, and less as videogames, with mechanics existing only to further the story(plot, themes, or characterization). Episode 4 has a lot of gameplay that's only there to as puzzles to be solved, or action. However, as we all know, not only are these not particularly well-designed puzzles or action sections, they all universally feel awkward and kill the pacing, as well as necessitate big empty hubs that you walk through while nothing happens. Around Every Corner is the perfect example of why gameplay for its own sake in a Telltale Episode don't work, and why Telltale should imo lean more into designing their series' as Interactive Television(not to say that there shouldn't be gameplay, Batman S2 has some of my favorite QTEs out of any Telltale series, and they work to further the sense of character). Anyway, sorry for that little rant, but yeah, the puzzles are bad.
Anyway, I still give this episode an 8/10. On the whole, it's probably the worst paced episode of the season, but it's got better atmosphere and writing than a lot of the other episodes, so what would otherwise be a 6/10 episode if it was on the same level writing wise as say the first one, gets elevated to an 8/10. That's my view on it, anyway.
I'll probably play episode 5 tonight or tomorrow, we'll see.
Replaying ANF now, episodes 1 and 2 suck dick, 3 honestly isn't the worst thing ever, I mean smooshing that one dude's skull was pretty fun. Anyway Javier's still like the only redeeming thing about that game and I'm dreading having to replay episode 5.