Deleted
Deleted Member
Posts: 0
|
Post by Deleted on May 23, 2017 15:35:21 GMT
"The seeds of emotion we planted, whether you knew it or not, are all gonna be brought to light here."
Hahahahahahahhahaha. Fuck off.
|
|
|
Post by thatstoo2019man on May 23, 2017 15:41:10 GMT
|
|
|
Post by Bioshock Infinite WD on May 23, 2017 15:43:04 GMT
"The seeds of emotion we planted, whether you knew it or not, are all gonna be brought to light here." Hahahahahahahhahaha. Fuck off. That is some high level schlock there.
|
|
|
Post by jake frost on May 23, 2017 15:48:03 GMT
I can see it now.
Gabe's gonna put a bullet in David's head instead of the player getting to kill him in the fight scene.
David's gonna get Mari'd!
|
|
|
Post by thatstoo2019man on May 23, 2017 16:48:33 GMT
What are you even talking about, friend request where? what where you got the same avatar as this one. pornhub?
|
|
|
Post by Niccc on May 23, 2017 17:18:25 GMT
I can see it now. Gabe's gonna put a bullet in David's head instead of the player getting to kill him in the fight scene. David's gonna get Mari'd! Lol sounds like he wont attack you if you dont kiss Kate so maybe D(omestic Abuse)avid's death is determinant. Hes gonna double hate me since i left with Kate in episode 3 and cucked him in 4
|
|
Deleted
Deleted Member
Posts: 0
|
Post by Deleted on May 23, 2017 18:00:22 GMT
I am amazed that they still act like TWD: A New Frontier is some high-level, in-depth storytelling. The series has become the equivalent of a Resident Evil movie now. It has a lot of action, cheap deaths, forgettable characters. Telltale has refused to let their games evolve, they refuse to shake up their gameplay - relying on the same old formula over and over, while the writing has become almost machine-like, calculated. I mean...
Firewatch... that had great writing. It was an interesting story. Oxenfree had great characterization, they let you get to know the characters through dialogue, optional dialogue even (curiosity and exploration was actually rewarded with a ton of interesting content). P5, that had real depth and was thought-provoking. Resident Evil 7 had a really dense atmosphere, partially created by the corny dialogue, which offered a great contrast to the stark and visceral game. Horizon: Zero Dawn lived entirely because of its world building. Writers, Game directors, they have to explore new themes, they have to take risks sometimes in order to leave a mark on the gaming world. Look at Zelda: Even that had to change the formula with Breath of the Wild, because it was getting boring. And they only churned out a new big installment every 5-8 years or so.
The first TWD, it was such a unique, new game. The way it explored themes and managed to create this illusion of choice was great! But Telltale crumbled under it's own mythos. By trying to create the exact same thing a dozen of times, they actually just managed to create boring, shallow copies. What happens to Telltale now is what happened to Nokia a decade earlier: Refusing to change. Holding on to your ship while it slowly sinks.
When I think of Telltale now, I think of the color grey. It's just so boring. And they still ACT like they are this writing authority with stellar storytelling. No, Telltale, your storytelling is BORING. You have one formula and you use it OVER and OVER again. It gets tiring.
Sorry for the rant, but this lifeless shell that Telltale and their new games have become is unbearable to watch. Just look at this new promo image. It screams LAZY. Nothing about your games is deep, Telltale. Stop acting like it. It is embarrassing.
|
|
|
Post by Bioshock Infinite WD on May 24, 2017 3:13:15 GMT
I am amazed that they still act like TWD: A New Frontier is some high-level, in-depth storytelling. The series has become the equivalent of a Resident Evil movie now. It has a lot of action, cheap deaths, forgettable characters. Telltale has refused to let their games evolve, they refuse to shake up their gameplay - relying on the same old formula over and over, while the writing has become almost machine-like, calculated. I mean... Firewatch... that had great writing. It was an interesting story. Oxenfree had great characterization, they let you get to know the characters through dialogue, optional dialogue even (curiosity and exploration was actually rewarded with a ton of interesting content). P5, that had real depth and was thought-provoking. Resident Evil 7 had a really dense atmosphere, partially created by the corny dialogue, which offered a great contrast to the stark and visceral game. Horizon: Zero Dawn lived entirely because of its world building. Writers, Game directors, they have to explore new themes, they have to take risks sometimes in order to leave a mark on the gaming world. Look at Zelda: Even that had to change the formula with Breath of the Wild, because it was getting boring. And they only churned out a new big installment every 5-8 years or so. The first TWD, it was such a unique, new game. The way it explored themes and managed to create this illusion of choice was great! But Telltale crumbled under it's own mythos. By trying to create the exact same thing a dozen of times, they actually just managed to create boring, shallow copies. What happens to Telltale now is what happened to Nokia a decade earlier: Refusing to change. Holding on to your ship while it slowly sinks. When I think of Telltale now, I think of the color grey. It's just so boring. And they still ACT like they are this writing authority with stellar storytelling. No, Telltale, your storytelling is BORING. You have one formula and you use it OVER and OVER again. It gets tiring. Sorry for the rant, but this lifeless shell that Telltale and their new games have become is unbearable to watch. Just look at this new promo image. It screams LAZY. Nothing about your games is deep, Telltale. Stop acting like it. It is embarrassing. I could maybe live with the Telltale formula on repeat if the writing was good. But the last couple games really weren't well written. That's a massive dealbreaker, and we aren't getting just jaded. I watched TWDS1 again, its still incredibly well written.
|
|
Deleted
Deleted Member
Posts: 0
|
Post by Deleted on May 24, 2017 3:17:26 GMT
I agree with Bio. I think the writing is a bigger problem than the formula. I mean, I still think Tales in the best series and that was 3 years after TWD S1, three years of series' with the same formula.
|
|
|
Post by Bioshock Infinite WD on May 24, 2017 4:03:50 GMT
I agree with Bio. I think the writing is a bigger problem than the formula. I mean, I still think Tales in the best series and that was 3 years after TWD S1, three years of series' with the same formula. Yep, TFTBL was the same formula but we all loved it. Its the writing, since gameplay is minor and we all know choices don't matter that much, its story or nothing.
|
|
|
Post by thatstoomuchfestivity on May 24, 2017 6:16:14 GMT
This season be like
|
|
|
Post by the meg on May 24, 2017 6:53:45 GMT
Fuck fuck fuck fuckity fuck fuck!
|
|
Deleted
Deleted Member
Posts: 0
|
Post by Deleted on May 24, 2017 7:22:34 GMT
I am amazed that they still act like TWD: A New Frontier is some high-level, in-depth storytelling. The series has become the equivalent of a Resident Evil movie now. It has a lot of action, cheap deaths, forgettable characters. Telltale has refused to let their games evolve, they refuse to shake up their gameplay - relying on the same old formula over and over, while the writing has become almost machine-like, calculated. I mean... Firewatch... that had great writing. It was an interesting story. Oxenfree had great characterization, they let you get to know the characters through dialogue, optional dialogue even (curiosity and exploration was actually rewarded with a ton of interesting content). P5, that had real depth and was thought-provoking. Resident Evil 7 had a really dense atmosphere, partially created by the corny dialogue, which offered a great contrast to the stark and visceral game. Horizon: Zero Dawn lived entirely because of its world building. Writers, Game directors, they have to explore new themes, they have to take risks sometimes in order to leave a mark on the gaming world. Look at Zelda: Even that had to change the formula with Breath of the Wild, because it was getting boring. And they only churned out a new big installment every 5-8 years or so. The first TWD, it was such a unique, new game. The way it explored themes and managed to create this illusion of choice was great! But Telltale crumbled under it's own mythos. By trying to create the exact same thing a dozen of times, they actually just managed to create boring, shallow copies. What happens to Telltale now is what happened to Nokia a decade earlier: Refusing to change. Holding on to your ship while it slowly sinks. When I think of Telltale now, I think of the color grey. It's just so boring. And they still ACT like they are this writing authority with stellar storytelling. No, Telltale, your storytelling is BORING. You have one formula and you use it OVER and OVER again. It gets tiring. Sorry for the rant, but this lifeless shell that Telltale and their new games have become is unbearable to watch. Just look at this new promo image. It screams LAZY. Nothing about your games is deep, Telltale. Stop acting like it. It is embarrassing. I could maybe live with the Telltale formula on repeat if the writing was good. But the last couple games really weren't well written. That's a massive dealbreaker, and we aren't getting just jaded. I watched TWDS1 again, its still incredibly well written. That's what I was saying. Either have really good writing like the early Telltale Games (TWD S1, TWAU, and in my opinion TWD S2, which I like more than the first one) or shake up the formula and give us new interesting ways to interact, to make choices, to explore areas. Because right now, Telltale games are nothing BUT writing. There is NO gameplay, literally ZERO. The quicktime events are starting to become annoying as well, I wish they'd just show me a cinematic instead of forcing me to button-mash. So either have: a.) Really great writing in each Telltale game b.) Shake up the gameplay mechanisms so that the writing isn't the ONLY thing in the game!
|
|
|
Post by jake frost on May 24, 2017 23:24:23 GMT
I just worked out why Mari was killed and it's thanks to Antero of all people.
She was carried over from the original axed plot line so people wouldn't question where she went between the E3 screenshots and release. They didn't plan to do anything with the character except make sure no one could easily tell there was a rewrite, and once they had her in they were like 'well that's covered, we can just off her now'.
Pisses me off. Should've gone with the original plotline.
|
|
|
Post by Tormundo on May 25, 2017 0:23:05 GMT
I just worked out why Mari was killed and it's thanks to Antero of all people. She was carried over from the original axed plot line so people wouldn't question where she went between the E3 screenshots and release. They didn't plan to do anything with the character except make sure no one could easily tell there was a rewrite, and once they had her in they were like 'well that's covered, we can just off her now'. Pisses me off. Should've gone with the original plotline. More reasons to believe the original plot was way better than what we got.
|
|