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Post by thatstoo2019man on Nov 1, 2017 14:55:24 GMT
Finale comming next tuesday, I should finally play this
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Post by o0HeaDShoT0o on Nov 1, 2017 15:07:30 GMT
Trailer tomorrow. I'm really excited to see how the finale of this series plays out.
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Post by o0HeaDShoT0o on Nov 2, 2017 14:37:50 GMT
"As long as we have each other, we can be anything!"
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Post by Deleted on Nov 3, 2017 0:23:24 GMT
alright
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Post by o0HeaDShoT0o on Nov 7, 2017 21:06:43 GMT
Just finished the season finale of Guardians of the Galaxy. What a wild ride this was. I really liked how it started out with showing how all five of the Guardians met through Groot's memory and got to see what it's like to say stuff to folks, but you can only say I and Am and Groot, in that order. And at that time, there was "Stache-Lord". Peter looks better without it. Being in Peter's subconscious to build bridges to the other guardians while choosing how to describe my feelings toward them was pretty cool. I was worried if I was gonna be able to bring Drax and Rocket, to be able to say the right words that can convince them. Not only did I do that, I also got my ass kicked by Drax and helped Rocket make the lab in Halfworld go kablooie. I also liked how we are given the leader responsibility of giving each of the guardians a role in the attack. But along the way, I may have tried to get Peter to say "I have feelings for you" to Gamora. God that was SO awkward. But anyway, That speech Peter gave was very inspiring. The way the plan came together and everyone worked together to stop Hala and the Kree once and for all was awesome. This series was so cool from start to finish, and it was also a very tailored story. But then there was that extra ending scene. Someone came in to the Nova Corp. station for Thanos' dead body. Guess the Galaxy really can't stay guarded for five minutes. STATE OF THE GALAXY:Sided 100% with Gamora - Kindred Spirits Sided 100% with Groot - Blossomed Friendship Sided 33% with Rocket - Misfired relationship Sided 20% with Drax - Beefy Mitts Meredith, Bal-Dinn and Nebula are dead, Hala is consumed and Mantis is free. Heroic Peter, Fearless Rocket, Determined Gamora, Victorious Drax and I AM GROOT. Plan Of Attack:Rocket was the hacker. No question. He's the best when it comes to computers. Groot was the retriever. Seeing as how he got the key card in that memory, figured that snatching a helmet would be a piece of cake. (Which we didn't really need. ) Gamora was the protector. She's the one you can count on the most to watch your back. Drax was the distractor. Seemed perfect for him since he's always itching for a fight. MY CHOICES:I felt mostly positive about the Guardians. Despite the arguments and disagreements, they are the closest to family Peter has. I went after Drax first. It wasn't about who seemed more important than the other, but more of who I'd pick up first. I let Hala be consumed by the Eternity Forge. I at least comforted her before she passed away. I had a final moment with Meredith Quill. I'm glad that Peter got to talk with his mom one last time, but I feel kinda selfish about that and the others couldn't have that with their lost loved ones.
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Post by jake frost on Nov 10, 2017 0:38:24 GMT
Sequel Hook, really? With those piss-poor sales, they couldn't write that out and not get peoples' hopes up for something that'll never come? If this does wind up with a sequel before Thrones I actually call bullshit. Yes, I'm still hung up on that.
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Post by Deleted on Nov 11, 2017 4:13:49 GMT
lol I still haven't played it
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Post by Bioshock Infinite WD on Nov 11, 2017 4:49:15 GMT
Sequel Hook, really? With those piss-poor sales, they couldn't write that out and not get peoples' hopes up for something that'll never come? If this does wind up with a sequel before Thrones I actually call bullshit. Yes, I'm still hung up on that. Thrones ain't happening, what with the downsizing, and the decent people already long gone. I've made my peace, even if they did somehow do it, you know its gonna suck.
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Post by Tommy Angelo on Feb 4, 2018 12:23:59 GMT
I've tried to give this game a chance once again and downloaded a demo on PS4 (it lasts up to the moment when Thanos is defeated). Still didn't do anything for me (the only joke that I thought was somewhat decent was, StarLord: "Now I'm really pissed!", Drax: "Disgusting. That's what bathroom's for").
Feels weird to think that the Marvel game that TT announced a long time ago feels so poorly done/written than, say, Batman ones, which were announced later and already have two seasons. Guess the comedy's harder to write.
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Post by o0HeaDShoT0o on Feb 4, 2018 15:59:21 GMT
I've tried to give this game a chance once again and downloaded a demo on PS4 (it lasts up to the moment when Thanos is defeated). Still didn't do anything for me (the only joke that I thought was somewhat decent was, StarLord: "Now I'm really pissed!", Drax: "Disgusting. That's what bathroom's for"). Feels weird to think that the Marvel game that TT announced a long time ago feels so poorly done/written than, say, Batman ones, which were announced later and already have two seasons. Guess the comedy's harder to write. Even though it's not perfect and the jokes are a hit and miss, there is one thing that stands out about this game. You know that bit that reads "The story is tailored by how you play" before each episode starts? Well, this game takes that to heart. The story truly is tailored by the choices you make. There is a level of detail and of small inconsequential events that happen. Details Telltale didn't have to add, but they did. Way more tailored than New Frontier
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Post by Deleted on Feb 4, 2018 19:00:40 GMT
Yeah the choices do have quite a bit of branching and little payoffs to smaller choices, but tbh this series just kinda shows why that's less important than good writing. Or... actually, I don't think writing per se was the issue with Guardians, it's more of a design issue.
This might be a topic I'd like to explore if I ever get my youtube channel off the ground, but the things that went wrong with Guardians are actually pretty interesting. Like, individual moments are pretty well written, the action is well choreographed, the cinematography is pretty good, choices branch and payoff consistently, and you can see how the season comes together as a cohesive whole. Weirdly enough, about that last part, I actually like the whole of the season less than its component parts.
I think the issues come down mostly to how it was designed and paced. Not going to go into it, but honestly, gameplay and exploration is a detriment to the series. Guardians has perhaps the most interactivity out of any Telltale Series, and it's the slowest and most boring. I think that's because the core of the series is still closer to an Interactive Story than a videogame, so adding mechanically driven systems like puzzles and action scenes and exploration don't mesh with the medium that the story is being delivered in. In games, even story-driven games, mechanics allow the player to engage in systems for purposes outside of the story. Generally, this is to be "fun", whatever form that may take. Many shootouts in Uncharted don't necessarily drive the story forward, they're meant to engage you in a skill or your reflexes and tactical thinking that the player finds to be fun or challenging.
However, systems in Interactive Stories are meant to drive the story forward. So, in a Telltale series, you can't engage with the systems for purposes outside of the story. Puzzles are solved because they are obstacles to the story or drive the story forward, exploration is to move you forward to the next area, or to unlock dialogue or minor choices, and action... well, this is the thing. In Batman, action makes sense because there are choices that allow you to direct a scene. Honestly, Batman: The Enemy Within is, I think, the only Telltale season to justify the use of QTEs. Guardians... tries, but having you switch between characters, but there's such a lack of choice or player agency that it's basically filler and doesn't evoke the emotions it wants to try and evoke.
Basically, you don't play a Telltale Series to be engaged by the mechanics, you do it to be engaged by the story, and mechanics serve the story. So, when you add more mechanical complexity that is filler between story beats rather than serving the story, well, then you only serve to frustrate or bore the player. You are adding filler between the story beats that engage the player. This is... bad design.
Really, Telltale should just fully embrace creating Interactive Stories rather than trying to continue to have a reputation as some form of game. They could inovate and break new ground within an entirely new storytelling medium, and their insitance on thinking of gameplay in terms of making "games" does far more harm than good.
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Post by Bioshock Infinite WD on Feb 4, 2018 20:48:35 GMT
Yeah the choices do have quite a bit of branching and little payoffs to smaller choices, but tbh this series just kinda shows why that's less important than good writing. Or... actually, I don't think writing per se was the issue with Guardians, it's more of a design issue. This might be a topic I'd like to explore if I ever get my youtube channel off the ground, but the things that went wrong with Guardians are actually pretty interesting. Like, individual moments are pretty well written, the action is well choreographed, the cinematography is pretty good, choices branch and payoff consistently, and you can see how the season comes together as a cohesive whole. Weirdly enough, about that last part, I actually like the whole of the season less than its component parts. I think the issues come down mostly to how it was designed and paced. Not going to go into it, but honestly, gameplay and exploration is a detriment to the series. Guardians has perhaps the most interactivity out of any Telltale Series, and it's the slowest and most boring. I think that's because the core of the series is still closer to an Interactive Story than a videogame, so adding mechanically driven systems like puzzles and action scenes and exploration don't mesh with the medium that the story is being delivered in. In games, even story-driven games, mechanics allow the player to engage in systems for purposes outside of the story. Generally, this is to be "fun", whatever form that may take. Many shootouts in Uncharted don't necessarily drive the story forward, they're meant to engage you in a skill or your reflexes and tactical thinking that the player finds to be fun or challenging. However, systems in Interactive Stories are meant to drive the story forward. So, in a Telltale series, you can't engage with the systems for purposes outside of the story. Puzzles are solved because they are obstacles to the story or drive the story forward, exploration is to move you forward to the next area, or to unlock dialogue or minor choices, and action... well, this is the thing. In Batman, action makes sense because there are choices that allow you to direct a scene. Honestly, Batman: The Enemy Within is, I think, the only Telltale season to justify the use of QTEs. Guardians... tries, but having you switch between characters, but there's such a lack of choice or player agency that it's basically filler and doesn't evoke the emotions it wants to try and evoke. Basically, you don't play a Telltale Series to be engaged by the mechanics, you do it to be engaged by the story, and mechanics serve the story. So, when you add more mechanical complexity that is filler between story beats rather than serving the story, well, then you only serve to frustrate or bore the player. You are adding filler between the story beats that engage the player. This is... bad design. Really, Telltale should just fully embrace creating Interactive Stories rather than trying to continue to have a reputation as some form of game. They could inovate and break new ground within an entirely new storytelling medium, and their insitance on thinking of gameplay in terms of making "games" does far more harm than good. Yeah I'll take good writing over branching paths and choices that matter. And the definition of "game" has certainly gone in interesting directions lately. I still call Telltale games well, games but its entirely possible to argue otherwise.
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Post by Deleted on Mar 26, 2018 4:02:10 GMT
Oof, this might be a candidate for the lamest trailer Telltale has ever put out
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Post by Deleted on Mar 26, 2018 4:08:16 GMT
Okay so I'm less than seven minutes into watching it(probably only 5 or 6 minutes into the itself since there was a preamble) and Why the fuck is it so ugly And just..... what the fuck is up with this? Why is.... why are Peter and Groot just floating there? And why does it just kind of.... start? It just starts and... the music does not fit the scene at all, no introduction.... He gets a call about Thanos and suddenly they're just... there? No need to travel there, they were just already there? Or is this something different, or.... Jesus fucking christ. I mean, I hated ANF because of how insulting the flashbacks were, the short length, the generally bad writing... but there were good things, you know. I mean, it's at least fucking presentable. This is just.... five minutes in and this is a fucking disaster jesus christ i had forgotten how ugly Star-Lord is in this
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Post by thatstoo2019man on Mar 26, 2018 20:47:58 GMT
Finale comming next tuesday, I should finally play this I still haven't
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