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Post by Deleted on Mar 29, 2016 5:30:28 GMT
I will honor Randall as the only character I liked and cared about by having him as my profile picture after ep2. If he doesn't die, I'll still make him my profile pic tho I shall second this motion #RandallDay2k16 Tfw, after you play the episode I wanna see if you're still with #RandallDay2k16 Haha.
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Post by jake frost on Mar 29, 2016 9:46:31 GMT
I shall second this motion #RandallDay2k16 Tfw, after you play the episode I wanna see if you're still with #RandallDay2k16 Haha. TBH even if he's a rapist he'll probably be the most interesting character.
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Post by Deleted on Mar 29, 2016 11:03:31 GMT
Hi. I doubt this episode will be good.
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Post by jake frost on Mar 29, 2016 11:39:50 GMT
Hi. I doubt this episode will be good. Welcome to Telltale right now haha
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Post by Hunter1324 on Mar 29, 2016 13:22:09 GMT
So I watched a playthrough on the internet because I can't still bother to buy the DLC... Seriously, spoilers. Seems like TTG has a fetish of forcing the playabale character and it's groups into the heart of a "hostile" community (which happens to contain many innocent people and children) so to force a escape plan that obviously involves the total destruction of what had previously being a fully functional and relativelly safe haven for the very few survivors that are left. They also seem to flanderize characters a lot, IDK about the rest but Randall here felt more like the typicall villain and seem to have lost some depth relative to Episode 1, and yet in spite off all effort by TTG to ruin his characters it appears most people has spared him in their playthroughs. Also it seems that Norm hasa kinda of confirmed that her group was the culprit of the Mobjack massacre. My last point is how fishy some things are... They are those little details like having two differents versions of the way Sam's mother died told by different characters as well as the last speech Randall gave that seem kinda of iffy. I found it very weird... I wouldn't be surprissed if we got some short of reveal in the last episode... Also almost forgot, the fact that Pete and Michonne have plot armor really does decrease a lot of the tension the game has. Which is kinda of bad because while rather flat characters I dofund them at least somewhat relatable, the fact that they can't die 'cuz CANNON, really does lower the emotional stakes of the game.
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Post by IDEK on Mar 29, 2016 14:41:13 GMT
stray observations from episode 2 that's the episode that's been out for less than a day at this point. -despite Monroe not being that great in how it's handled, they are doing a kickass job with the Hallucination sequences- at least visually.
-I forgot that dad guys name while he was talking and it's rather convienent he happened to mention daughters while she was safe and- Well he's dead that happened.
-Sophia, Donna,comic character names
-"Peek a boo" who even said that, I think it was randall but I didn't see his mouth move (if it was, he is now my favourite character)
-flarewalker is best walker. 10 out of 10.
-Randall reminded me of Carver in his last moments, getting bashed in and talking shit.
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Post by Deleted on Mar 29, 2016 17:50:29 GMT
What was there I thought was decent, but too bad it felt like half a fuckin' episode, I feel like the episodes should be half the price or something, because this shit's insanely short, took me exactly 60 minutes to complete.
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Post by jake frost on Mar 29, 2016 18:47:46 GMT
Still up for Randall Day 2k16. Randall is still the best character. I actually... kinda... really enjoyed this episode even though it was really short? I think it's possibly the best TWD episode we've had in a long time though that's not saying much. Felt like there was something of A House Divided about it. That said, what the fuck is with them expecting us to know characters' names? Like, the blonde chick never introduces herself once and we only find out her name when the end-of-episode choices come up.
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Post by Deleted on Mar 29, 2016 19:06:19 GMT
What was there I thought was decent, but too bad it felt like half a fuckin' episode, I feel like the episodes should be half the price or something, because this shit's insanely short, took me exactly 60 minutes to complete. Bruh. These episodes were supposed to be 5 hours long but thank you fans on the forums for telling TTG that 5 hours is a lot of gameplay. Same as 3 hours. And TTG did take that feedback. And here you go, shorter episodes, faster we get s3.
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Post by Crooked Christa on Mar 29, 2016 19:22:34 GMT
What was there I thought was decent, but too bad it felt like half a fuckin' episode, I feel like the episodes should be half the price or something, because this shit's insanely short, took me exactly 60 minutes to complete. Bruh. These episodes were supposed to be 5 hours long but thank you fans on the forums for telling TTG that 5 hours is a lot of gameplay. Same as 3 hours. And TTG did take that feedback. And here you go, shorter episodes, faster we get s3. Nah, that's not the case. Telltale thinks that people liked Season 1 because it was like interactive TV, and not because of the roleplaying aspects, so they've since worked to make their future games after Season 1 emulate something similar to TV shows in pacing. They regard the fact that people can play their episodes in one sitting as a selling point, and think that people aren't fans of longer episodes. I personally disagree, but that's their reasoning anyways.
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Post by Deleted on Mar 29, 2016 19:34:02 GMT
Bruh. These episodes were supposed to be 5 hours long but thank you fans on the forums for telling TTG that 5 hours is a lot of gameplay. Same as 3 hours. And TTG did take that feedback. And here you go, shorter episodes, faster we get s3. Nah, that's not the case. Telltale thinks that people liked Season 1 because it was like interactive TV, and not because of the roleplaying aspects, so they've since worked to make their future games after Season 1 emulate something similar to TV shows in pacing. They regard the fact that people can play their episodes in one sitting as a selling point, and think that people aren't fans of longer episodes. I personally disagree, but that's their reasoning anyways. I think there's something to that, but 2 hours is still one sitting for a lot of people. I mean, that's about movie length. Considering the wait, yeah, I'd like longer episodes as well, but I at least understand their logic.
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Post by Deleted on Mar 29, 2016 19:38:32 GMT
Finished it. And let me say this: This Episode. Was. SHIT! (seriously, if it weren't for the fact that I've JUST passed the three-hour playtime, I'd ask Valve for a refund.)
So, let's start with that - the gay guy and his gay doctor (sorry, don't remember the names) say they'll help and escape with us. And then they've just... kinda disappeared? Unless they'll return in Ep3 (which I highly doubt, and even if they do, they'll be instantly killed off by Norma), they were just a waste of space and a TT saying, 'Hey, there are gays! Happy? Alright, let's move on!'.
Then one boat explodes - and, while being separated from any other boat/building, causes the entire settlement to catch fire. What?
People are panicking and hear that 'the prisoners escaped, they are armed and dangerous'. So, of course, Michonne kills them. Just great. It made me realize (and my belief was reinforced later, which I'll explain in a minute) that we're the villains in this story. Congratulations, TT!
And we're followed, Sam says some more bullshit (my trend from Ep1 to chose silence most of the time countinued) and then outright says that she stole from Norma. Norma warned her, but then Sam tried that again and even brought her brother along the way.
FOR FUCKING CHRIST'S SAKE! (that's when my thought about Michonne being the villain resurfaced) Michonne is helping (well, we're forced to do that) a girl who stole from other people TWO TIMES!
Think about it - there's a regular settlement, where people try to live as normal as possible. The leader, Norma, is just, even if a little bit rough around the edges. She has an unhinged brother, sure, but she keeps him in check. And then someone steals from them. And Norma is OKAY WITH THAT! She gets that people have problems. She lets Sam go, but warns her not to do that again.
But Sam does it. She breaks the rules. It's obvious that Norma has every right to punish her. And guess which side in this confilct Michonne chooses? (EDIT: and kills a lot of people - INNOCENT PEOPLE - on the way) -.- You ask me, Norma and Randall are 100% right. Thieves should be punished.
And then there's this part of the episode where everything suddenly turns to shit.
Of course there are little children (in the finale, it'll add to DRAMA!!!). There's a concerned father who has outbursts of anger, blah, blah, blah. There's this blonde woman who never introduces herself, but later Michonne says, 'Paige told me your wife shot herself'. (Michonne, are you a psychic?) And of course the father is killed, so all the pieces of the puzzle can come together for the finale - meaning, Sam will turn on Michonne and/or Pete by saying, 'This is all your fault!' (Way to go, bitch. You're still fake to me and I hate you, no matter how hard the game pushes me into trusting you).
And hey, after Sam's father was shot... Randall's men were still far away. Why didn't you close the gate, Michonne, and simply ran away, leaving it wide open? Oh, because game logic.
And I spared Randall. Doesn't matter, I'm sure Norma/Sam will kill him in the next episode.
Flashbacks are the most interesting part of the game and, in my opinion, it should've been the game proper - with Michonne during the first days of the outbreak. Would've been a lot better than what we've got.
Despite all my negativity, this episode is better than Amid the Ruins, which I refused to grade, because it didn't fit the scale, it was truly below any scale. No problem here, though, so 1/10 from me. (and that 1 point for the flashbacks. The rest of the episode is just one, round zero).
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Post by Deleted on Mar 29, 2016 20:08:00 GMT
Bruh. These episodes were supposed to be 5 hours long but thank you fans on the forums for telling TTG that 5 hours is a lot of gameplay. Same as 3 hours. And TTG did take that feedback. And here you go, shorter episodes, faster we get s3. Nah, that's not the case. Telltale thinks that people liked Season 1 because it was like interactive TV, and not because of the roleplaying aspects, so they've since worked to make their future games after Season 1 emulate something similar to TV shows in pacing. They regard the fact that people can play their episodes in one sitting as a selling point, and think that people aren't fans of longer episodes. I personally disagree, but that's their reasoning anyways. I REALLY hope this is only for this mini-series, if Batman/TWD S3 episodes are only an hour each I and probably quite a lot of the fan base will be pretty damn pissed, and it really is just bad value for money compared to the rest of their series.
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Post by Deleted on Mar 29, 2016 20:11:37 GMT
Nah, that's not the case. Telltale thinks that people liked Season 1 because it was like interactive TV, and not because of the roleplaying aspects, so they've since worked to make their future games after Season 1 emulate something similar to TV shows in pacing. They regard the fact that people can play their episodes in one sitting as a selling point, and think that people aren't fans of longer episodes. I personally disagree, but that's their reasoning anyways. I REALLY hope this is only for this mini-series, if Batman/TWD S3 episodes are only an hour each I and probably quite a lot of the fan base will be pretty damn pissed, and it really is just bad value for money compared to the rest of their series. It just reminded me. Steam showed that my playtime session was around 58 minutes, I think. This is bad. Like, TWAU-Episode 4-level bad. At least TWAU felt longer, while Michonne was kind of like, "...that's it?"
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Post by IDEK on Mar 29, 2016 20:50:21 GMT
Bruh. These episodes were supposed to be 5 hours long but thank you fans on the forums for telling TTG that 5 hours is a lot of gameplay. Same as 3 hours. And TTG did take that feedback. And here you go, shorter episodes, faster we get s3. Nah, that's not the case. Telltale thinks that people liked Season 1 because it was like interactive TV, and not because of the roleplaying aspects, so they've since worked to make their future games after Season 1 emulate something similar to TV shows in pacing. They regard the fact that people can play their episodes in one sitting as a selling point, and think that people aren't fans of longer episodes. I personally disagree, but that's their reasoning anyways. if that's the case they should realize most tv shows have more than 5 episodes in them to account for everything that happens.
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