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Post by Autobot Sonic on Jul 11, 2015 18:52:52 GMT
Okay, theory time on the bulk of BO3s Zombie mode, the Shadows of Evil. Okay, so they said its based off of Mob of the Dead, which for starters is a good idea because I love that map and the self contained story. The one lingering question from that map is, who is controlling the zombies? It's never stated, but its clearly something demonic, with all the hellfire, hell hounds, and the obvious fact that you are all dead. Thing is, all four characters have done some bad things in the past, and the only way the endless cycle is broken, is through accepting the past and changing it. Could this "Shadow Man" character mentioned in the trailer be the person controlling this hellscape? Is he like the guy from Saw? He messes with those who have sinned? Because clearly the new four characters have done bad things, just like the Alcatraz crew. Could they all be dead as well? Just food for thought, boy I can't wait for November! But I thought the point of Mob of the Dead was for Arlington to get his revenge on the other three. That's why the cycle ends when he kills all of them at the end of the easter egg, but seeing as how these four new characters don't seem to have any connections to themselves, I'm guessing maybe this campaign will be about the four trying to fight against the Shadow Man. Only one thing deosn't add up. In Mob of the Dead, the zombies eyes are red, but in Shadows of Evil, they're yellow. What's the reason for it, I'm not sure yet.
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Post by Bioshock Infinite WD on Jul 11, 2015 19:20:00 GMT
Okay, theory time on the bulk of BO3s Zombie mode, the Shadows of Evil. Okay, so they said its based off of Mob of the Dead, which for starters is a good idea because I love that map and the self contained story. The one lingering question from that map is, who is controlling the zombies? It's never stated, but its clearly something demonic, with all the hellfire, hell hounds, and the obvious fact that you are all dead. Thing is, all four characters have done some bad things in the past, and the only way the endless cycle is broken, is through accepting the past and changing it. Could this "Shadow Man" character mentioned in the trailer be the person controlling this hellscape? Is he like the guy from Saw? He messes with those who have sinned? Because clearly the new four characters have done bad things, just like the Alcatraz crew. Could they all be dead as well? Just food for thought, boy I can't wait for November! But I thought the point of Mob of the Dead was for Arlington to get his revenge on the other three. That's why the cycle ends when he kills all of them at the end of the easter egg, but seeing as how these four new characters don't seem to have any connections to themselves, I'm guessing maybe this campaign will be about the four trying to fight against the Shadow Man. Only one thing deosn't add up. In Mob of the Dead, the zombies eyes are red, but in Shadows of Evil, they're yellow. What's the reason for it, I'm not sure yet. Good point, the point was everyone figuring out they were all dead, and either the past repeating, or the lesson being learned and the past changing. Whatever happened after that, don't know, but I always figured whoever was messing with the four let Arlington go, and the rest stayed in hell forever. I don't expect any connections to Mob of the Dead outside of thematic choices, which is personally fine with me. Okay, you got me on yellow eyes vs red eyes, explanation are most certainly in order. Oh, and while do I love the name Shadow Man, it does force me to make sarcastic references to the Princess and the Frog.
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Post by Autobot Sonic on Jul 11, 2015 22:24:45 GMT
The official version of The Giant Trailer has been uploaded, showing the entire trailer.
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Post by Bioshock Infinite WD on Jul 12, 2015 0:40:03 GMT
The official version of The Giant Trailer has been uploaded, showing the entire trailer. Hazah!
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Post by Autobot Sonic on Aug 29, 2015 23:36:20 GMT
Bioshock Infinite WD, not sure if you have an Xbone, but I've got two spare bata codes for the Black Ops 3 Beta if you want one. The beta ends on the 1st if I remember correctly, so don't be afraid to ask me for one.
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Post by Bioshock Infinite WD on Aug 30, 2015 0:04:09 GMT
Bioshock Infinite WD, not sure if you have an Xbone, but I've got two spare bata codes for the Black Ops 3 Beta if you want one. The beta ends on the 1st if I remember correctly, so don't be afraid to ask me for one. I do have an Xbox One, but the thing is, the beta is just for the muliplayer, and after watching the Totalbiscuit video on it, I not that excited for it. They seem to have taken a few steps back when it comes to muliplayer.
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Post by Autobot Sonic on Aug 30, 2015 3:00:00 GMT
Bioshock Infinite WD, not sure if you have an Xbone, but I've got two spare bata codes for the Black Ops 3 Beta if you want one. The beta ends on the 1st if I remember correctly, so don't be afraid to ask me for one. I do have an Xbox One, but the thing is, the beta is just for the muliplayer, and after watching the Totalbiscuit video on it, I not that excited for it. They seem to have taken a few steps back when it comes to muliplayer. The only bad thing about the multiplayer IMO is the specialist system. I don't want COD turning into a TF2 ripoff with 9 different characters that have different abilities. Why couldn't they make all those weapons and abilities killstreaks or special weapon drops? Anyway are you getting BO3 of the 360 or One? Because if you're getting it for the One we could do Co-Op campaign and zombies together if you wanted.
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Post by Bioshock Infinite WD on Aug 30, 2015 4:56:49 GMT
I do have an Xbox One, but the thing is, the beta is just for the muliplayer, and after watching the Totalbiscuit video on it, I not that excited for it. They seem to have taken a few steps back when it comes to muliplayer. The only bad thing about the multiplayer IMO is the specialist system. I don't want COD turning into a TF2 ripoff with 9 different characters that have different abilities. Why couldn't they make all those weapons and abilities killstreaks or special weapon drops? Anyway are you getting BO3 of the 360 or One? Because if you're getting it for the One we could do Co-Op campaign and zombies together if you wanted. Xbox One for obvious reasons, gotta find some use for that dust box anyway. Also I am not a fan of those instant kill guns that come with some of the Specialist classes. The War Machine every five kills? Some super crossbow? Ugh... well at least the knife isn't as common anymore.
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Post by Autobot Sonic on Sept 11, 2015 1:10:15 GMT
All of the gumball effects for BO3 zombies have been leaked. Aftertaste (Immediate - 3 rounds): - Don't lose any perks when downed, but still need to be revived.
Alchemical Antithesis (Player-triggered - 30 seconds): - Every 10 points that would have been earned is instead one ammo in the stock of the current weapon.
Always Done Swiftly (Immediate - 3 rounds): - Walk faster while in ADS as well as going in and out of ADS faster.
Danger Closest (Immediate - 3 rounds): - Zero explosive damage.
Dead of Nuclear Winter (Player-triggered x2 - N/A): - Spawn a nuke powerup.
Ephemeral Enhancement (Player-triggered x2 - 30 seconds each): - Turns current weapon into the pack-a-punched version of the weapon
Firing on all Cylinders (Immediate - 3 rounds): - Shoot while sprinting.
Immolation Liquidation (Player-triggered x3 - N/A): - Spawn a fire sale powerup.
Impatient (Immediate - until bleedout): - Respawn from a bleedout with the final zombie from the round instead of the start of the next round.
I'm Feelin' Lucky (Player-triggered x1 - N/A): - Spawn a random powerup.
In Plain Sight (Player-triggered x1 - 10 seconds): - Completely be ignored by zombies.
Killing Time (Player-triggered x1 - 20 seconds): - All zombies freeze in place for 20 seconds. If they are shot, they will be marked and will be annihilated when the time is up.
Kill Joy (Player-triggered x2 - N/A): - Spawn an instakill powerup.
Licensed Contractor (Player-triggered x3 - N/A): - Spawn a carpenter powerup
Lucky Crit (Immediate - 1 round): - An addition roll on the percentage chances on the player's AAT. - Not too sure what this means but we will find out sometime.
Now You See Me (Player-triggered x1 - 10 seconds): - All zombies target the player for 10 seconds.
One for the road (Immediate - 10 minutes): - Can buy perks past the limit of 4. Grants one additional perk slot.
On the House (Player-triggered x1 - N/A): - Spawn a free perk powerup.
Perkaholic (Immediate - Lasts until downed): - Gain all the perks in the map.
Phoenix Up (Player-triggered x1 - N/A): - Revive everyone on the map and they keep all their perks they were downed with.
Pop Shocks (Immediate - Player-melee after 5 successful attacks): - Melee attacks do electric arc damage similar to the DG-2.
Private Eyes (Immediate - 2 rounds): - An icon similar to the grenade incoming icon shows up indicating zombies within 10 feet of the player.
Respin Cycle (Player-triggered x2 - N/A): - Makes the mystery box respin to a new weapon choice.
Stock Option (Immediate - 5 minutes): - Do not need to reload weapon; ammo is pulled from the stock before the clip.
Sword Flay (Immediate - 2.5 minutes): - x5 multiplier on melee damage.
Wall Power (Immediate - Lasts until next primary gun wallbuy purchase): - Next primary wall buy purchase provides the pack-a-punched version instead of the base.
Who's Keeping Score (Player-triggered x2 - N/A): - Spawn a double points powerup.
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Post by Bioshock Infinite WD on Sept 11, 2015 3:08:08 GMT
All of the gumball effects for BO3 zombies have been leaked. Aftertaste (Immediate - 3 rounds): - Don't lose any perks when downed, but still need to be revived.
Alchemical Antithesis (Player-triggered - 30 seconds): - Every 10 points that would have been earned is instead one ammo in the stock of the current weapon.
Always Done Swiftly (Immediate - 3 rounds): - Walk faster while in ADS as well as going in and out of ADS faster.
Danger Closest (Immediate - 3 rounds): - Zero explosive damage.
Dead of Nuclear Winter (Player-triggered x2 - N/A): - Spawn a nuke powerup.
Ephemeral Enhancement (Player-triggered x2 - 30 seconds each): - Turns current weapon into the pack-a-punched version of the weapon
Firing on all Cylinders (Immediate - 3 rounds): - Shoot while sprinting.
Immolation Liquidation (Player-triggered x3 - N/A): - Spawn a fire sale powerup.
Impatient (Immediate - until bleedout): - Respawn from a bleedout with the final zombie from the round instead of the start of the next round.
I'm Feelin' Lucky (Player-triggered x1 - N/A): - Spawn a random powerup.
In Plain Sight (Player-triggered x1 - 10 seconds): - Completely be ignored by zombies.
Killing Time (Player-triggered x1 - 20 seconds): - All zombies freeze in place for 20 seconds. If they are shot, they will be marked and will be annihilated when the time is up.
Kill Joy (Player-triggered x2 - N/A): - Spawn an instakill powerup.
Licensed Contractor (Player-triggered x3 - N/A): - Spawn a carpenter powerup
Lucky Crit (Immediate - 1 round): - An addition roll on the percentage chances on the player's AAT. - Not too sure what this means but we will find out sometime.
Now You See Me (Player-triggered x1 - 10 seconds): - All zombies target the player for 10 seconds.
One for the road (Immediate - 10 minutes): - Can buy perks past the limit of 4. Grants one additional perk slot.
On the House (Player-triggered x1 - N/A): - Spawn a free perk powerup.
Perkaholic (Immediate - Lasts until downed): - Gain all the perks in the map.
Phoenix Up (Player-triggered x1 - N/A): - Revive everyone on the map and they keep all their perks they were downed with.
Pop Shocks (Immediate - Player-melee after 5 successful attacks): - Melee attacks do electric arc damage similar to the DG-2.
Private Eyes (Immediate - 2 rounds): - An icon similar to the grenade incoming icon shows up indicating zombies within 10 feet of the player.
Respin Cycle (Player-triggered x2 - N/A): - Makes the mystery box respin to a new weapon choice.
Stock Option (Immediate - 5 minutes): - Do not need to reload weapon; ammo is pulled from the stock before the clip.
Sword Flay (Immediate - 2.5 minutes): - x5 multiplier on melee damage.
Wall Power (Immediate - Lasts until next primary gun wallbuy purchase): - Next primary wall buy purchase provides the pack-a-punched version instead of the base.
Who's Keeping Score (Player-triggered x2 - N/A): - Spawn a double points powerup. That's... a lot actually. Some of it has been in previous maps, some are not a big deal and others... yeah... this will be interesting.
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Post by Autobot Sonic on Sept 11, 2015 19:16:00 GMT
So the main menu for zombies has been leaked, but I couldn't find any pictures of it as far as I know. The screen is basically like the multiplayer menu, with your character standing in the middle of the screen against a background depending on the map being chosen. However, instead of a city (Shadows of Evil) or a factory (The Giant), the background shown as a forest. Maybe there will be more than those two zombie maps to start out with? Also, it's confirmed that there WILL be a ranking system in zombies similar to multiplayer, with at least 40 levels, and 5 prestiges. Every level allows you to unlock new gumball abilities, as well as the ability to either customize your character's appearance, or pick a different character altogether.
Gumball Abilities:
Even though there are at least 20 different gumball abilities, you will be able to choose 5 you could possibly obtain, so if you pick 5 certain gumballs pre-game, you can only obtain those gumballs in the map for that game.
Character Customization:
This is kinda unclear at the moment, but from what it looks like, it appears that you'll finally be able to pick which of the four characters you want to play as rather than have it be decided by random. How it'll work is that you get to choose the order of characters you want to play as. So let's say my favorite character is Dempsey, but my Second favorite is Richtofen. If I set Dempsey as my main character, and no one else in the lobby has Dempsey as the main character, then I'll be Dempsey. If someone else has Dempsey as their main though, one of us will be Richtofen instead, since I picked him as my second favorite.
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Post by Bioshock Infinite WD on Sept 12, 2015 18:44:56 GMT
So the main menu for zombies has been leaked, but I couldn't find any pictures of it as far as I know. The screen is basically like the multiplayer menu, with your character standing in the middle of the screen against a background depending on the map being chosen. However, instead of a city (Shadows of Evil) or a factory (The Giant), the background shown as a forest. Maybe there will be more than those two zombie maps to start out with? Also, it's confirmed that there WILL be a ranking system in zombies similar to multiplayer, with at least 40 levels, and 5 prestiges. Every level allows you to unlock new gumball abilities, as well as the ability to either customize your character's appearance, or pick a different character altogether. Gumball Abilities:Even though there are at least 20 different gumball abilities, you will be able to choose 5 you could possibly obtain, so if you pick 5 certain gumballs pre-game, you can only obtain those gumballs in the map for that game. Character Customization:This is kinda unclear at the moment, but from what it looks like, it appears that you'll finally be able to pick which of the four characters you want to play as rather than have it be decided by random. How it'll work is that you get to choose the order of characters you want to play as. So let's say my favorite character is Dempsey, but my Second favorite is Richtofen. If I set Dempsey as my main character, and no one else in the lobby has Dempsey as the main character, then I'll be Dempsey. If someone else has Dempsey as their main though, one of us will be Richtofen instead, since I picked him as my second favorite. FINALLY! I always wanted to pick my favorites, I always wanted to be Takeo, Dempsey, or Nikolai, but it always made me Richtofen. That I like, though it was never a big deal because I liked three out of four a lot.
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Post by Autobot Sonic on Oct 24, 2015 21:17:31 GMT
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Post by Bioshock Infinite WD on Oct 25, 2015 3:57:04 GMT
Getting close...
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Post by Autobot Sonic on Nov 1, 2015 17:51:37 GMT
LEAKED SHADOWS OF EVIL GAMEPLAY:
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