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Post by [...] on Apr 12, 2015 1:09:43 GMT
If we don't play as Clementine it has to be a character we already know pretty well - I don't think a new main character would satisfy our expectations.
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Post by thatstoomuchfestivity on Apr 12, 2015 1:11:16 GMT
Keep Pierre Shorette away from it. He did a great job with "Faith", and(I think this was him) "Zer0_Sum", but just keep him away fomr The Walking Dead. :/ JT Petty and Eric Stirpe can fuck right off too. "We're given these two series newcomers the responsibility of writing "Amid the Ruins" and we have full conf-"
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Post by sos on Apr 12, 2015 1:29:27 GMT
Because she had zero personality in Season 2, and playing as a little kid made you feel a lot less powerless. Playing as an adult is better (playing Lee) If they can give her personality and make her likable in Season 3, which I don't see happening honestly. Make her deuteragonist with a good plan, and it could work well. This. This is what I want. It'd be cool if how Clem acted in season 3 (towards the playable character and/or other group members) was shaped by how we played her in season 2, whether that be compassionate or cold, but we know that shit won't happen. The issue would be who fills in as the playable character? They really, really should not have killed Luke off. It'd be cool if Christa were the playable in season 3 and the story started from the moment she got separated from Clem. Just more shit that won't happen though.
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Post by Deleted on Apr 12, 2015 1:45:03 GMT
Keep Pierre Shorette away from it. He did a great job with "Faith", and(I think this was him) "Zer0_Sum", but just keep him away fomr The Walking Dead. :/ JT Petty and Eric Stirpe can fuck right off too. I think the problem with that is that they were known for... what, "Outlast", right? You can't give an episode of your choice based series to people who have no experience with that kind of style, Telltale. What you get if you do that, is the complete destruction of "illusion of choice", or any actual choices mattering(not that Telltale had been doing great with that either). You know what I want to see? I want to see Nick Breckon given two episodes in a row. With Episode 2, there were choices that seemed as if they would probably matter a great deal(Nick, Alvin, Luke v. Kenny, etc), but then Episode 3 was given to someone else, and with the exception(MAYBE) of Alvin being alive or not, nothing mattered. Episode 5 has Five(Three) different endings.... Really, Nick Breckon should be the lead writer for Season three.
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Post by thatstoomuchfestivity on Apr 12, 2015 2:07:17 GMT
JT Petty and Eric Stirpe can fuck right off too. I think the problem with that is that they were known for... what, "Outlast", right? You can't give an episode of your choice based series to people who have no experience with that kind of style, Telltale. What you get if you do that, is the complete destruction of "illusion of choice", or any actual choices mattering(not that Telltale had been doing great with that either). You know what I want to see? I want to see Nick Breckon given two episodes in a row. With Episode 2, there were choices that seemed as if they would probably matter a great deal(Nick, Alvin, Luke v. Kenny, etc), but then Episode 3 was given to someone else, and with the exception(MAYBE) of Alvin being alive or not, nothing mattered. Episode 5 has Five(Three) different endings.... Really, Nick Breckon should be the lead writer for Season three. I'd be on board with that. Really, I don't think the main problem was who the writers were, but that they kept rotating between episodes, with no semblance of consistency. I'm not sure if the writers for each episode conferenced with those from the previous, but if they did that writer would presumably be credited, wouldn't they? Perhaps they were spread too thin over the different projects? Anyways, yeah, I think having one constant lead writer/supervisor would help tremendously.
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Post by Deleted on Apr 12, 2015 3:00:21 GMT
JT Petty and Eric Stirpe can fuck right off too. "We're given these two series newcomers the responsibility of writing "Amid the Ruins" and we have full conf-" what episode was that from?
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Post by thatstoomuchfestivity on Apr 12, 2015 3:03:56 GMT
"We're given these two series newcomers the responsibility of writing "Amid the Ruins" and we have full conf-" what episode was that from? Remedial Chaos Theory. The one about all the different timelines. and the darkest timeline
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Post by Deleted on Apr 12, 2015 3:09:44 GMT
The best part of that episode is the gnome. And the ending.
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Post by sos on Apr 12, 2015 3:12:24 GMT
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Post by Deleted on Apr 12, 2015 4:14:05 GMT
and thats why i like this show...darkest timeline canon
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Post by Bioshock Infinite WD on Apr 12, 2015 5:27:08 GMT
If they take one thing form Game of Thrones, it needs to be this: You don't need to kill off half the cast every episode. Having an episode where no one dies is fine. It's good.A very good lesson indeed, it can still be a great episode, and it fleshes out the people more, it makes people that you might have hated more likable, it makes it feel worse when they start to drop.
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Post by Bioshock Infinite WD on Apr 12, 2015 5:28:42 GMT
I don't know why Clem needs to be removed. She's not the issue, the writing is. Write her better, write a better story or fire the writers because they're not good enough. Pretty much it. I personally want her out not because I hate her, but rather because one, the multiple endings is going to be a bitch to write, and means there will either be only one true ending, or the endings don't matter, and two, because the Kenny endings at least make it possible to have a semi happy ending for her. If you keep using Clem, then she will eventually have to die, unless her story ends here.
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Post by Bioshock Infinite WD on Apr 12, 2015 5:30:58 GMT
JT Petty and Eric Stirpe can fuck right off too. I think the problem with that is that they were known for... what, "Outlast", right? You can't give an episode of your choice based series to people who have no experience with that kind of style, Telltale. What you get if you do that, is the complete destruction of "illusion of choice", or any actual choices mattering(not that Telltale had been doing great with that either). You know what I want to see? I want to see Nick Breckon given two episodes in a row. With Episode 2, there were choices that seemed as if they would probably matter a great deal(Nick, Alvin, Luke v. Kenny, etc), but then Episode 3 was given to someone else, and with the exception(MAYBE) of Alvin being alive or not, nothing mattered. Episode 5 has Five(Three) different endings.... Really, Nick Breckon should be the lead writer for Season three. Yeah that sounds about right, Nick Breckon wrote the best episodes, and he is killing it with the other games, if anything, season 2 made us love Nick Breckon, so yeah I approve of this idea.
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Post by Bioshock Infinite WD on Apr 12, 2015 5:32:22 GMT
The best part of that episode is the gnome. And the ending. Easily one of the best episodes of the whole series, so genius, I love Community so much, though my personal favorite is Pillows and Blankets by a slight margin, was one of my first episodes, and totally, totally worth it!
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Post by sos on Apr 12, 2015 5:41:40 GMT
I don't accept the whole "connecting the endings will be hard" excuse. If you're a company like Telltale that prides itself on making a great product then you should always strive towards betterment. Saying fuck it because it's too hard is turning down a challenge, which is bullshit.
'Course, all of that is probably null and void since TWDs2 wasn't a great product. I digress.
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