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Post by Teacakes on Dec 2, 2016 19:49:47 GMT
I hope Kenny is okay. I wonder what he will look like in the new artstyle.
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Post by Crooked Christa on Dec 2, 2016 19:52:33 GMT
Only thing that bothers me is the crazy shiny eyes, everything else is ok and I welcome this new art direction. I think it would be better if they committed to either more of the comic inky look, or more towards realism. It's too middle of the road right now. I like the higher fidelity models, but the lighting/textures need to be more consistent in some areas. It gives off the impression that Telltale is using the inky look as a crutch to cover up for lower end production qualities, as opposed to creating an art style that genuinely embraces the source material and/or medium of the source material like Wolf did.
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Post by Tommy Angelo on Dec 2, 2016 19:54:06 GMT
No, I was agreeing with you that the art style wasn't the best. I was saying that they had a good idea on paper, but that the execution of it was not the best due to the limitations of their engine - hence, "jagged edges" as you said. If they had a better engine, the "Oil Painting" art style could actually have been legitimately solid. It was more about the 'so artistic'. They can be artistic only to a certain point with an engine that was created before the 60th anniversary of D-Day.
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Post by Crooked Christa on Dec 2, 2016 19:58:15 GMT
No, I was agreeing with you that the art style wasn't the best. I was saying that they had a good idea on paper, but that the execution of it was not the best due to the limitations of their engine - hence, "jagged edges" as you said. If they had a better engine, the "Oil Painting" art style could actually have been legitimately solid. It was more about the 'so artistic'. They can be artistic only to a certain point with an engine that was created before the 60th anniversary of D-Day. ....oh, I gotcha now. Yeah, that makes sense.
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Post by Tommy Angelo on Dec 2, 2016 19:58:31 GMT
Only thing that bothers me is the crazy shiny eyes, everything else is ok and I welcome this new art direction. I think it would be better if they committed to either more of the comic inky look, or more towards realism. It's too middle of the road right now. I like the higher fidelity models, but the lighting/textures need to be more consistent in some areas. It gives off the impression that Telltale is using the inky look as a crutch to cover up for lower end production qualities, as opposed to creating an art style that genuinely embraces the source material and/or medium of the source material like Wolf did. With choices barely having any impact anymore (different line here and there, sometimes a different scene plays out) it would be better if they simply changed the engine towards something more stable and able to render graphics which won't have to be mask the low-res models/textures with cellshading. Say, UE3. Thing is, it would probably be too costly for them - be it for the license or maybe the development team would have to learn how to use it. I mean, they are stuck with Telltale Tool for almost 12 years and probably have limited knowledge of other software.
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Post by sos on Dec 2, 2016 20:05:25 GMT
Jesus, Clem looks like a stone cold bitch. Meaning, Jane. The worst nightmare comes true. Maybe season 3 will have another Lee dream sequence and he'll save her character by saying "jeez sweet pea lighten up you god damn bitch."
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Post by Crooked Christa on Dec 2, 2016 20:10:21 GMT
I don't think the lack of choice branching is an engine limitation, but rather the fault of two other issues. One, time and budget. Two, Telltale wants all versions of a story to be relatively close because they think that their version is the best version of a story to tell. I'm not defending that viewpoint of theirs and I also think it is a little disingenuous to advertise their games as allowing choices to have huge impacts, but yeah...
Like, look at how they handled character shipping with Rhys in Tales. Having the ability to optionally opt-in to a sub plot with Rhys/Sasha for the people who wanted to would've been very easy and cheap to do, while not altering the story on a large scale, but they pushed that storyline onto all players anyways. Why? Because shipping was a big fad, and they thought that incorporating fan feedback to accommodate that niche made their story better for everyone. The illusion of choice is not just a time/budget issue, but also, it's due to Telltale wanting to control as much of the experience as they can. It's also why they reduced hubs and made them timed, or why they removed puzzles - they view choices as more of you "personalizing" their own story instead of you making their own story.
Or, look at how Game of Thrones either blatantly disregards your choices in some cases, or otherwise gives you three dialogue prompts that are all variations of the same choice. That's not only a time/budget constraint - they try to shove players into situations that they think will be cinematic or will push the story in a certain direction because they want to evoke certain feelings. In some of the episodes as Mira, you can't back out of making an Ironwood Deal. Why? Because Telltale wants to tell a story where shit hits the fan later on. Mira can't skip out of sneaking into the Party in Episode 4. Why? Telltale wants to emulate the subterfuge of Game of Thrones, and wants to keep hammering in the futile state of playing politics. Even if that is not what the player wants, having the story hit those notes emulates the general feeling of helplessness some would feel in the Game of Thrones universe.
Even if time and budget were not an issue, I still think Telltale would deliberately limit themselves. Games like Season 2, Wolf, and everything after took away player influence because Telltale wanted to control more of the cinematic presentation and pacing, which ends up taking away more player agency as a result. It's why more of their games are dialogue selection than hubs/puzzles nowadays.
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Post by jake frost on Dec 2, 2016 20:11:53 GMT
Jesus, Clem looks like a stone cold bitch. Meaning, Jane. The worst nightmare comes true. Maybe season 3 will have another Lee dream sequence and he'll save her character by saying "jeez sweet pea lighten up you god damn bitch." It's a five second dream sequence with Lee saying this.
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Post by Crooked Christa on Dec 2, 2016 22:08:35 GMT
Batman just got a pretty massive optimization update on Steam. I am guessing that New Frontier was delayed to also include these new optimization settings.
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Post by Tommy Angelo on Dec 2, 2016 22:11:52 GMT
Batman just got a pretty massive optimization update on Steam. I am guessing that New Frontier was delayed to also include these new optimization settings. Let's hope so. Still, I'm a bit worried how it'll perform on consoles. The trailer shows that the game is letterboxed just like Batman, but we don't know whether more demanding scenes won't cause the framerate to drop to 18-20 fps like they do on ps4/xo.
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Post by jake frost on Dec 2, 2016 22:13:39 GMT
This reminds me, when we can extract the game files I'm gonna try and find a way to remove the letterboxing (which should be easy if it's a texture).
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Post by Crooked Christa on Dec 2, 2016 22:15:07 GMT
Batman just got a pretty massive optimization update on Steam. I am guessing that New Frontier was delayed to also include these new optimization settings. Let's hope so. Still, I'm a bit worried how it'll perform on consoles. The trailer shows that the game is letterboxed just like Batman, but we don't know whether more demanding scenes won't cause the framerate to drop to 18-20 fps like they do on ps4/xo. I played around with the new Settings - it turns out Telltale's new rendering features are the culprit behind the FPS issues. Even during intense scenes in Batman episode 1, I got a constant 50-60 FPS whereas - even on my good PC - it would previously jump from ~20 to 60 FPS. I don't suspect that Telltale will update their mobile/console ports to include these new settings in time for launch, but its something they could hopefully do down the line by episode 3 or so (since Ep 2 is also coming at launch).
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Post by Tormundo on Dec 3, 2016 2:18:07 GMT
i have a predictiojn lily wil lappear bczu ist the same road in whihc she was leaved edit: speling
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Post by the meg on Dec 3, 2016 2:18:32 GMT
What irks me the most with the teaser trailer is that there seems to be an imbalance in lighting; some parts of the models doesn't light correctly.
Like with Clementine's scene, where you see blue light on her skin (or face specifically) her hair or coat doesn't pick it up and ends up looking wonky and bland. Although I like the graphical improvements, there's no denying that it looks horrible in some angles.
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Post by Deleted on Dec 3, 2016 3:56:46 GMT
I hope Kenny is okay. I wonder what he will look like in the new artstyle. I imagine he won't. Y'know, since he'll be dead before the game even starts.
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