Well there's only about 4 Days left for the end of the Bundle pack offer...
Also while we are at it and because I feel that I might be giving the impression that I'm pushing it with the whole offer and trying to make this game like a hidden and unapreciated gem of sorts here is a list of my main complaints in the game, taken from a comment I wrote in a thread in the steam forum:
1.-) Unfixed bugs, none of them are quite game breaking but some are quite close, we already have a list of all the reported bugs in a pinned thread, I would mention also the problems with some objects and creatures collision models and hitboxes (with the seemingly invincible frame attacking animation of Quetzalcoatlus being of special note).
2.-) The animals AI, it seems to be a step back in some ways from previous built of the game and the original the Hunter, animals in general are EXTREMELY PREDICTABLE, you know that if you fire a weapon in their proximity they will start to search for you, that if you hit them they will charge towards you, etc.
This is partly because we got so many predatory animals but is also influenced by changes done to the AI over time, for example in previous builts of the game Triceratops did charge the players in some instances but in others they choose to flee, now they always charge at the players and only flee when badly wounded. T. rex previously could sometimes be hard to read, at one moment you thought that they were clueless but sometimes they actually were able to track you down, it could create a false sense of security, nowadays if you shoot a T. rex you KNOW it will charge towards your position eliminating any uncertainty of how they will respond. Also worth noting that Dinosaurs were animals too and they deffinitively slept and drank, in that regard the AI of The Hunter is miles away beyond that in Primal. In the Hunter a lot of species present a wide variation when it comes to some charcteristics like tusk length or horn length and shape, in Primal all Triceratops are exactly the same in all but size with the only exception being the battle scared ones. Real Triceratops on the other hand had a massive individual variation:
saurian.maxmediacorp.com/wp-content/uploads/2013/11/Triceratops-skulls.jpg3.-) The limitations of the game mechanics, best explained with examples like this:
"Hey you are being tracked down by a pack of Utahraptors, there's a river near by, maybe you can cross it in order to have a good stretch of open ground to shot at them before they pounce on you!... But wait- The water is deep enough to cover your leg beyond the knees, you can't cross the river in this stretch, try another one- Oh the Utahraptors already caught you"
You can't swim, you can barely climb, you can't jump, you can't kick or punch in order to defend yourself from small Dinosaurs, your view range is limited to an area of about 230 meters and so on. In some regards the 10 years older Deer Hunter 2005 has fewer engine limitations.
4.-) Lack of content and variety, let's face it, the bane of this game from the begging, back in the days of Early Access there were only three huntable Dinosaurs species, five weapons, six different sets of clothing, health canisters, a triceratops call and that was pretty much it.
Even after several updates the situation didn't improve much, they added a melee weapon, binoculars, four new guns and a new bow, two new species one of which could and arguably should had been a "juvenile" stage for an already existing one, the AI changes also made the behavior of the animals more uniform and predictable, to put it in a way, now "Everything is trying to kill you", at least earlier in development Triceratops behaved in a very different way form all the carnivores making them somewhat more unique, but now that they are set to always charge the player they are just like more passive version of all existing Dinosaurs, the island has stayed the same bar the addition of a few buildings here and there and no new maps were added while the only expansions for the in-game lore came from the cryptic descriptions for the newly added guns.
5.-) Lack of purpose and goal = Easy demotivation, every new player in the game faces a massive challenge, he/she is an area which he/she barely knows, he/she has no idea of where the animal vitals are and how they behave, they spawn with nothing other than a ♥♥♥♥♥♥♥ machete and are expected to survive in an island full of animals that are trying to kill you and having to cope with the engine limitiations and bugs that the game presents, I can guarantee that a lot of them won't be willing to endure through that, only the most committed players who really like the concept and can withstand all the flaws... The few that do however will soon learn to cope with the limitations, the AI behavior pattern of the animals, know were are all the bases and what kind of animals to expect in each portion of the island, obtain better equipment, exploit bugs and learn to press Alt+F4 faster than the framerate of the game everytime they feel that they are in a hopeless situation and if they die, no problem you can buy all the equipement you want (as long as you have a high enough level which takes dozens of houtr to achieve).
Needless to say a gameplay like this can became stagnant after some time since it is repetitive and the only real motivation to keep playing is personal preference and obtaining high levels (which only lasts until you reach Level 50). I can see a lot of players getting tired of the game rather quickly, I don't expect the longevity of the game to last long it likely will only house a very small community of highly committed players (which can be already clearly seen, even after the Killer Bundle 4 deal went online).
I think that sums it up rather nicely, sorry for the likely many grammar mistakes that the list contains, it was a lot of text...
Some of them are quite a bit of a nitpick, others are an integral part of the game and can be inmersion breaking or make the gameplay boring and stangant.