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Post by Bioshock Infinite WD on Apr 3, 2015 0:40:11 GMT
Well for the record I am very seriously interested in this game, mainly because it's apparently the perfect mixture of Game of Thrones plus the animation style of Sleeping Beauty, all wins for me.
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Post by Deleted on Apr 3, 2015 0:54:21 GMT
I just ant to point out two moments in the game that I thought were really great, but were probably overlooked by most people.
The first is in the opening of Chapter 4, which takes place several weeks after Chapter 2 ends if you decided to stand your ground outside the walls of the city that Rook's caravan has been trying to reach(I believe you can make it inside the walls, and then Chapter 4 opens differently).
Basically, it opens with the Dredge having finally broken through the refugees defenses, and they're now moving through the camps, slaughtering everyone. You are continually given the choice to gather your own caravan and run, or stay and help the other refugees. Every time you help one group, more need help, and it keeps going until you give up, or are forced to leave by the dredge. I just thought it was a fantastic opening, since no matter how long you stay to try and help the others, you are ultimately forced to leave, and it just drives home the futility of everything.
The other is a much happier moment when the caravan camps at a godstone. Many of the people in the caravan are drinking and finally relaxing, and a contest of poetry and songs breaks out among the caravan. There's a choice to break it up sine they're wasting supplies, or to join in. If you choose to join in, then Rook actually sings a song about their journey thus far, and makes jokes at his own expense. It runs in contrast to the bleak opening of Chapter 4; it's one of the happier moments in the story, which are few and far between, and it just kind of stuck out in my mind.
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Post by Deleted on Apr 3, 2015 1:57:05 GMT
I'd play it, if you bought it for me. I'm flat broke, selling steam trading cards and shit for scraps. Reading through this whole thread again; simply because I want to talk to people about it, I will buy it for you. Consider me... uh... like.... a guy who gives other people games for semi-selfish reasons. I don't know. I'm in no way against this.
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Post by Deleted on Apr 3, 2015 1:57:17 GMT
Wow, so I gotta say, I'm really impressed with The Banner Saga. The choices actually matter a great deal, and that's way more apparent on a second playthrough. I kept a character alive who I had previously killed, and by the end of Chapter 2, this opened up an entirely different path for me. A character who had previously been introduced to me in Episode 4 as a psychotic killer, I met as the leader of a band of fighters trying to survive and keep people safe inside Frostvellr, which he says is in total chaos.
I'm impressed, to say the least. Usually with choice-based games, the illusion of choice in ruined on a second playthrough, but it would appear as if that is not the case here.
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Post by Deleted on Apr 3, 2015 12:31:25 GMT
Reading through this whole thread again; simply because I want to talk to people about it, I will buy it for you. Consider me... uh... like.... a guy who gives other people games for semi-selfish reasons. I don't know. I'm in no way against this. Ker blam, it's done. (Still not sure why "Ker blam" is a sentiment that steam lets you use)
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Post by Deleted on Apr 4, 2015 11:36:17 GMT
I'm going for the innocent achievement with my second playthrough, which actually matches the ending that I'm going for. Since Alette died in my first game, I'm just going to go for the ending where Rook dies instead this time around, which makes sense. Rook dies because he's trying to protect Alette, and in trying to also get this achievement, it means that Rook will be protecting Alette from having to kill people throughout the whole game. And another thought on the ending: Oddleif gave up any claim to Skogr's Banner when she gave it to Rook, right? It belongs with Rook's family now. Obviously that isn't a problem if Rook lives, he'd continue to carry the banner as he did the whole first game, but what about Alette? Oddleif gave Rook the banner because she was worried that people wouldn't accept her as Chieftain because she's a woman. Now, if the caravan might have trouble accepting Oddlief, an extremely capable, experienced woman who was the chieftain's wife, then what about Alette? A grieving young girl, who while more than capable, has little experience with being a leader. Assuming that Rook/Alette will be the main character in Banner Saga 2, it might be odd to have one maintain the role of leader, and the other be in a completely different position. So either both Rook and Alette will be the leader in their respective storylines in the second game, or they both won't. Which isn't unbelievable. Rook's daughter just died, he might not be willing or able to carry the banner.
But if that's the case, who would become the leader? It's possible it would be a choice, but the two most likely candidates would be Iver or Oddleif..... Which presents a similar problem, as no one would accept them. Iver is a Varl, Oddleif is a woman. Even if it was a man, people might have trouble accepting the Banner being given to someone else who isn't form Skogr.
So, basically, I can't really tell if it's more likely that Rook and Alette both become leader of the caravan, or if it's passed on to someone else. I'd like to think they both maintain the role of leader(especially because it would greatly change the dynamic of the game's choices otherwise).
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Post by Deleted on Apr 4, 2015 15:13:59 GMT
Wow, because of the way I ended Chapter 2, in Chapter 4, one of my favorite characters in my first game became Rook's worst enemy and tried to kill him in the beginning of Chapter 4. That's actually really cool.
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Post by Tormundo on Apr 4, 2015 15:25:41 GMT
I may get this game... I'm kinda interested on it.
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Post by Deleted on Apr 4, 2015 15:40:06 GMT
I'm really loving how much the dynamic between some of the characters can change based on your decisions. I bet I use up all five save files and still miss stuff.
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Post by Deleted on Apr 4, 2015 15:44:04 GMT
I may get this game... I'm kinda interested on it. You definitely should, it's fantastic. And, now that I'm on my second playthrough, I can confirm that it has a lot of replay value since your choices can drastically change the story. Well, I mean, there's still only two endings, and characters end up in the same place, but the dynamic between characters can be totally different, and the events between the beginning and end can change significantly. I think there's only 5-6 characters who make it to the end no matter what, everyone else is determinant, but you really wouldn't know it. For example, there's a character you meet in Chapter 2 who, in my first game, died within minutes of having been introduced. However, I made a different choice and he lived in my second game, and now he's a fairly important character in the story. In fact, that specific character can leave your party 5-6 times throughout the course of the game, through death, betrayal, or desertion. There's actually an achievement called "Beat the odds" if he's still alive by the time you reach the end.
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Post by Deleted on Apr 4, 2015 15:46:19 GMT
I forgot how many people you actually fight(by the, I mean specifically how many times you fight humans or Varl). I figured Alette would still probably by one of my strongest characters, even if I kept her out of battles where I fight humans or Varl, but at the moment, she's still only level 2, and it's not even worthwhile keeping her in the party....
Again, fits with the choices I'm making, as I'm going the "protective" route with the Rook/Alette story this time around.
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Post by Deleted on Apr 4, 2015 16:10:50 GMT
I think I've got a good chance of getting the achievement for not allowing the caravan to starve. I won't stress about it, though.
And, again, although i'm not going to really stress about it, I'll see if I can get the "Beat the odds" achievement and keep Egil alive until the end of the game. Especially since he's a very capable fighter, and a good person to have in my party(he's replaceable, though).
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Post by Deleted on Apr 4, 2015 17:12:21 GMT
I forgot how many people you actually fight(by the, I mean specifically how many times you fight humans or Varl). I figured Alette would still probably by one of my strongest characters, even if I kept her out of battles where I fight humans or Varl, but at the moment, she's still only level 2, and it's not even worthwhile keeping her in the party.... Again, fits with the choices I'm making, as I'm going the "protective" route with the Rook/Alette story this time around. Ignore this, Alette is once more one of the best fighters in my party. I kind of forgot that Chapter 5 is pretty much entirely killing dredge.
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Post by Deleted on Apr 4, 2015 18:01:55 GMT
Some awesome Fan-art for The Banner Saga of Rook and Alette before the events of the game: 
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Post by Deleted on Apr 4, 2015 23:31:18 GMT
So I finnaly got around to beating the game. Really beating myself up for letting Allette take the silver arrow to "kill" the Bower. Or whatever the immortal dredge is called. She's dead and now the game is over, and I'm pretty sure there would be more of the game if she had survived. Out of curiosity, what other choices did you make(major choices, anyway)?
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