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Post by Bioshock Infinite WD on Sept 10, 2014 22:07:09 GMT
Yeah, apparently they "claimed" that it's in the same universe, yeah, because exploring an empty house screams Bioshock.
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Post by Deleted on Sept 10, 2014 22:25:35 GMT
Yeah, apparently they "claimed" that it's in the same universe, yeah, because exploring an empty house screams Bioshock. Was it made by the same people or....?
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Post by Bioshock Infinite WD on Sept 10, 2014 22:28:16 GMT
Yeah, apparently they "claimed" that it's in the same universe, yeah, because exploring an empty house screams Bioshock. Was it made by the same people or....? Nope, not at all, they just said it's the same universe with no reasoning to back it up.
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Post by Deleted on Sept 10, 2014 22:34:39 GMT
Was it made by the same people or....? Nope, not at all, they just said it's the same universe with no reasoning to back it up. Well, that's not even canon then, is it? I'm going to play the game eventually, when I've got time. I've heard both good and bad about it, I'll come up with my own opinion once I finish it.
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Post by Bioshock Infinite WD on Sept 10, 2014 23:36:11 GMT
Nope, not at all, they just said it's the same universe with no reasoning to back it up. Well, that's not even canon then, is it? I'm going to play the game eventually, when I've got time. I've heard both good and bad about it, I'll come up with my own opinion once I finish it. Yeah, that is my point, the developers of Bioshock never said it was canon, neither did 2K, only the people that made Gone Home said it was, and it really could take place in any game world, and there is no hint at all.
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Post by Zeruis on Sept 11, 2014 3:07:17 GMT
Neat.
Cissy Jones (Katjaa) is doing some VO for this.
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Post by Autobot Sonic on Sept 12, 2014 2:38:16 GMT
Damn, a first person TWD basically? Sign me up!
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Post by thatstoomuchfestivity on Sept 12, 2014 3:06:25 GMT
Neat. Cissy Jones (Katjaa) is doing some VO for this. And Jolene, and Brie, and Dee, and Shel, and Kelsey Brannigan...
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Post by Deleted on Sept 12, 2014 5:39:04 GMT
Neat. Cissy Jones (Katjaa) is doing some VO for this. And Jolene, and Brie, and Dee, and Shel, and Kelsey Brannigan... So basically so far she's been nothing but side.
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Post by thatstoomuchfestivity on Sept 12, 2014 5:40:44 GMT
And Jolene, and Brie, and Dee, and Shel, and Kelsey Brannigan... So basically so far she's been nothing but side. Pretty much. Methinks you'd start to notice the voice similarities if she did a main.
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Post by Deleted on Sept 16, 2014 10:57:48 GMT
I personally don't, it's just Dear Ester that is beloved by critics because it's about gay's, I got nothing against gay people, but that is clearly what made this so popular, it's just not good, and no, the Stanley Parable is, well very similar to those two games, it's just more a "game" then these two, that and why did the developer just point out and say it's the same universe as Bioshock? Why? What sign points to that? I just finished playing it(like... not even 5 minutes ago), and I actually really liked it, it was very good. A lot more than just "Dear Esther with gays", as you put it. By that logic, Journey is Dear Esther with sand. None of these games have a whole lot of interactivity. Take away the choice system, and Walking Dead is Dear Esther with zombies. Oooor... We can say that they're all narrative focused games, and one of them took the low interaction to an extreme, so critics of the other game compare them to the failure. It's not really like Dear Esther in the simple fact that you actually interacted with stuff. In Dear Esther, you only walked, and the game narrated. It was a movie. There wasn't a great amount more in Gone Home, but it was still there, finding hidden notes(like the one in the dryer near the end, or earlier there was a note stuck in a vent) and all the things you could interact with, or finding secrets. In the study I think there was a drawer with a false bottom. Also, even if both of these were movies and not games, Gone Home would still be better, because Dear Esther has terrible writing. It just... does. The dialogue is awful, though the voice acting is good. And Gone Home does benefit from being a game, Dear Esther does not. There are no secrets or hidden things in Dear Esther, you just walk down a path, with nothing else there if you leave the path. Gone Home had a feeling of exploration that I really liked, so I'd say it benefited form being a game, if only a little bit. Though I will agree with you that it really doesn't seem like part of the Bioshock universe. Nothing indicates that... at all.
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Post by Bioshock Infinite WD on Sept 16, 2014 15:54:46 GMT
I personally don't, it's just Dear Ester that is beloved by critics because it's about gay's, I got nothing against gay people, but that is clearly what made this so popular, it's just not good, and no, the Stanley Parable is, well very similar to those two games, it's just more a "game" then these two, that and why did the developer just point out and say it's the same universe as Bioshock? Why? What sign points to that? I just finished playing it(like... not even 5 minutes ago), and I actually really liked it, it was very good. A lot more than just "Dear Esther with gays", as you put it. By that logic, Journey is Dear Esther with sand. None of these games have a whole lot of interactivity. Take away the choice system, and Walking Dead is Dear Esther with zombies. Oooor... We can say that they're all narrative focused games, and one of them took the low interaction to an extreme, so critics of the other game compare them to the failure. It's not really like Dear Esther in the simple fact that you actually interacted with stuff. In Dear Esther, you only walked, and the game narrated. It was a movie. There wasn't a great amount more in Gone Home, but it was still there, finding hidden notes(like the one in the dryer near the end, or earlier there was a note stuck in a vent) and all the things you could interact with, or finding secrets. In the study I think there was a drawer with a false bottom. Also, even if both of these were movies and not games, Gone Home would still be better, because Dear Esther has terrible writing. It just... does. The dialogue is awful, though the voice acting is good. And Gone Home does benefit from being a game, Dear Esther does not. There are no secrets or hidden things in Dear Esther, you just walk down a path, with nothing else there if you leave the path. Gone Home had a feeling of exploration that I really liked, so I'd say it benefited form being a game, if only a little bit. Though I will agree with you that it really doesn't seem like part of the Bioshock universe. Nothing indicates that... at all. I don't know, to me I just can't get into it, and yeah what the hell were they talking about when they say Bioshock universe? I mean really, were they expecting to get Bioshock fans over because they claimed something?
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Post by Deleted on Sept 16, 2014 19:07:46 GMT
I just finished playing it(like... not even 5 minutes ago), and I actually really liked it, it was very good. A lot more than just "Dear Esther with gays", as you put it. By that logic, Journey is Dear Esther with sand. None of these games have a whole lot of interactivity. Take away the choice system, and Walking Dead is Dear Esther with zombies. Oooor... We can say that they're all narrative focused games, and one of them took the low interaction to an extreme, so critics of the other game compare them to the failure. It's not really like Dear Esther in the simple fact that you actually interacted with stuff. In Dear Esther, you only walked, and the game narrated. It was a movie. There wasn't a great amount more in Gone Home, but it was still there, finding hidden notes(like the one in the dryer near the end, or earlier there was a note stuck in a vent) and all the things you could interact with, or finding secrets. In the study I think there was a drawer with a false bottom. Also, even if both of these were movies and not games, Gone Home would still be better, because Dear Esther has terrible writing. It just... does. The dialogue is awful, though the voice acting is good. And Gone Home does benefit from being a game, Dear Esther does not. There are no secrets or hidden things in Dear Esther, you just walk down a path, with nothing else there if you leave the path. Gone Home had a feeling of exploration that I really liked, so I'd say it benefited form being a game, if only a little bit. Though I will agree with you that it really doesn't seem like part of the Bioshock universe. Nothing indicates that... at all. I don't know, to me I just can't get into it, and yeah what the hell were they talking about when they say Bioshock universe? I mean really, were they expecting to get Bioshock fans over because they claimed something? I found the connection, and Ken Levine's response to it: "In BioShock 2's "Minerva's Den" DLC, a video game called Spitfire is secretly playable. Gone Home, which is set 30 years after the events of BioShock 2, contains a Super Nintendo game called Super Spitfire. And the game's publisher, CMP Interactive, is a reference to Charles Milton Porter, the DLC's protagonist. Steve Gaynor and Fullbright co-founders Karla Zimonja and Johnnemann Nordhagen were actually a part of the development team on "Minerva's Den," so their interest in the DLC is obvious." "I wanted to see if the folks at Irrational Games had any issues with the Gone Home/BioShock connection. So, I contacted Ken Levine, the company's creative director and co-founder. "Steve told me he meant it as a 'fanboy shoutout' or something to that effect," Levine said. "I like steve, so found it flattering. I don't think he'd co-opt stuff I created/developed any more than I would co-opt gone home."" So... There you go.
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Post by Bioshock Infinite WD on Sept 16, 2014 19:10:11 GMT
I don't know, to me I just can't get into it, and yeah what the hell were they talking about when they say Bioshock universe? I mean really, were they expecting to get Bioshock fans over because they claimed something? I found the connection, and Ken Levine's response to it: "In BioShock 2's "Minerva's Den" DLC, a video game called Spitfire is secretly playable. Gone Home, which is set 30 years after the events of BioShock 2, contains a Super Nintendo game called Super Spitfire. And the game's publisher, CMP Interactive, is a reference to Charles Milton Porter, the DLC's protagonist. Steve Gaynor and Fullbright co-founders Karla Zimonja and Johnnemann Nordhagen were actually a part of the development team on "Minerva's Den," so their interest in the DLC is obvious." "I wanted to see if the folks at Irrational Games had any issues with the Gone Home/BioShock connection. So, I contacted Ken Levine, the company's creative director and co-founder. "Steve told me he meant it as a 'fanboy shoutout' or something to that effect," Levine said. "I like steve, so found it flattering. I don't think he'd co-opt stuff I created/developed any more than I would co-opt gone home."" So... There you go. So there is something, okay, but I still feel like saying it's the same universe its over doing it, I would say it's an Easter Egg due to them working on Bioshock 2 and nothing more, it could still take place in any universe so advertising it as such is kinda wrong.
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Post by Shepard on Nov 29, 2014 4:02:33 GMT
So when is this coming out?
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