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Post by Teacakes on Sept 14, 2014 18:38:22 GMT
Actually, he didn't. He did finish it. He had a top 10 list of best 2012 games, and TWD season 1 was on it at number 8 I think. So there you go. No, he litterally stopped after episode 2 and said the game was great, but said he knew how it was going to end (he didn't) and then made it number 4 on his top five list. I doubt he would put an unfinished game on a list. He MUST have played through it all.
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Post by Bioshock Infinite WD on Sept 14, 2014 18:49:21 GMT
No, he litterally stopped after episode 2 and said the game was great, but said he knew how it was going to end (he didn't) and then made it number 4 on his top five list. I doubt he would put an unfinished game on a list. He MUST have played through it all. No seriously, he does that a lot, he has never finished a Final Fantasy game, he always gives up after four hours and says it sucks, he even has a blog on Escapist and he said the same thing, trust me, the Yahtzee doesn't play by the rules.
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Post by Teacakes on Sept 14, 2014 19:22:28 GMT
I doubt he would put an unfinished game on a list. He MUST have played through it all. No seriously, he does that a lot, he has never finished a Final Fantasy game, he always gives up after four hours and says it sucks, he even has a blog on Escapist and he said the same thing, trust me, the Yahtzee doesn't play by the rules. .... Wat.
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Post by Deleted on Sept 14, 2014 19:36:08 GMT
All That Remains
The first time playing, Episode 1 is a bit jarring and weird as you're comparing it to the style of Season 1 and 400 Days. Once you're used to playing Season 2 and have adapted to the writing style I recommend going back and playing Episode 1 because you'll probably enjoy it more - A) because you'll have adapted to the writing style, and B) You'll recognise a lot of the pre-planning and foreshadowing.
A House Divided
For me, A House Divided was the most hyped Episode of the series and the only one that lived up to the hype. Thoroughly intriguing and even fun the whole way through, I think the episode still would've been the best of the Season if Kenny hadn't been in it. I think the episode is well done, particularly the scenes regarding Pete, Carver and all of the scenes in the lodge. Nick, however, was handled poorly towards the end because of the unnecessary determinant fate. Plus I think the camera angles leading up to Kenny's reveal could've been handled better - when Clem is climbing down the ladder you can clearly see Kenny's hat.
In Harm's Way
All in all, this episode could've been handled better. A lot better. Carver flipped scripts, the camp was virtually empty (I would've welcomed generics similar to the way the game generates walker models from shared parts), the 400 days characters amounted to nothing (then again... Into The Fray), the escape plan was fucking stupid, Kenny got too much screen time. For all its faults, though, I guess In Harm's Way was at least consistent with them and it was gruelling and promising during the initial playthrough. I'd say it was a solid, consistent filler episode.
Amid The Ruins
Worst episode of the Season. Easily. Sarita is shit on, Nick is shit on, Sarah is shit on, poorly handled Russian characters, Jane is the one who gets too much screentime in this episode. She rubbed me the wrong way in Episode 3 when she killed Troy, but in how her character development and backstory effectively got Sarah killed, and how she sullied Luke's reputation, she became the only character in the game I could find myself to hate.
Can't really say that much good happened in this episode. All That Remains is the one with Clem alone and the awesome stitching scene with the asshole group, A House Divided has the best character development and it introduces an awesome villain, plus it brings back Bonnie and ties the DLC into the plot to some extent. In Harm's Way is the episode is the great escape.
Amid the Ruins is the episode that didn't live up to expectations. No Eddie as the slide advertised, no Clem without her hat, no Nick 'redemption', no Sarah learning to take care of herself as the earlier episodes seemed to insinuate. About the only thing that lives up to expectations is the birth of AJ, and judging by the slides that should've occurred an episode earlier.
About the only redeeming factors for this episode are the Luke and Kenny arguments, the shootout and the Bonnie/Mike interactions.
No Going Back
A vast improvement over Episode 4, this episode feels a lot like Episode 1 to me, which can probably be explained by the writer. I'd say that this episode is the least consistent. It has a lot of ups and downs. The shootout is poorly handled and only serves to reintroduce Jane (which prompted a loud 'oh for fuck's sake' response from me) and get Luke shot in the leg when someone in the group really needed to die because of it (say, Mike. He did nothing else but fuck up and disappear). Then we have the power station scene which is a lot stronger and we learn a lot about Luke. It's a shame the game takes a turn for the worse when it shits on him and kills him on the ice.
Then things get a bit better with the half-built house, then they dip again with Mike's betrayal, then it shoots right up for the Lee scene and the Kenny/Jane argument.
The Kenny/Jane fight was harrowing the first time round, and I played exactly into their hands and shot Kenny, not regretting it until the same point that Clem did. I got the alone ending, which, while satisfying, left me feeling as if I deserved more - especially considering how the 4 other endings included interactions and major choices.
The weirdest episode to judge considering how it's really inconsistent and has its ups and downs.
All That Remains: 8/10 A House Divided: 9/10 In Harm's Way: 6/10 Amid The Ruins: 3/10 No Going Back: 7/10
Total: 6.6/10
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Post by Bioshock Infinite WD on Sept 14, 2014 19:39:01 GMT
No seriously, he does that a lot, he has never finished a Final Fantasy game, he always gives up after four hours and says it sucks, he even has a blog on Escapist and he said the same thing, trust me, the Yahtzee doesn't play by the rules. .... Wat. Yeah, no kidding around, hell he said prominently, "if I give up and just say what I think the ending is like, since you haven't bought it, you have no choice but to believe me."
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Post by Autobot Sonic on Sept 14, 2014 19:48:35 GMT
I'll just post my review I put on Steam. Keep in mind I updated it with every new episode that came out.
Episode 1:
The sequel to the greatest game of all time, The Walking Dead: Season 2 continues Clementine's story as she struggles to survive alone almost a year after the events of Season 1. This game definitely lives up to the first game's reputation, containing action packed scenes that even overpass some from Season 1, humorous quips to lighten the mood, and of course, emotional tearjerkers. To be honest, I think this season might even bring more tears than Season 1. When me and my brother were playing this, one scene made me teary-eyed, while one made my brother outright WAIL during it. Whether Clementine will survive the events of this season unscathed remains a mystery, but so far TWD: Season 2 has a bright future ahead of itself, and I cannot wait for the next four epodes to be released. 100/10
Episode 2:
Telltale has done it again with Episode 2 of the highly acclaimed survival horror story. Following the events of Episode 1, Clementine and the rest of the group are visited by an enemy from their past and are forced to leave in search of a new home. Combat has been highly improved side Episode 1, taking several cues from their other episodic story, The Wolf Among Us. Decisions from Episode 1 heavily impact the story in this episode as you explore different relationships with the rest of the group and decide who you can trust, and even choose to live. Just like Episode 1, it is HIGHLY recommended that you play Season 1 (and for this one 400 Days) before playing this episode if you want to fully experience this episode. The colorful cast of characters expands from the already established main group from Episode 1, including another group you encounter whcih you can choose to be either friendly, or hostile towards. Not only are new characters introduced, but few other's from Clementine's past also make an appearance for the first time this season (Fans of Season 1 all recognize these characters almost instantly.). Overall, Episode 2 managed to successfully overpass the masterpiece that was Episode 1, and turn it up to 11, which can mean only more good fortune from Telltale as we head towards Episode 3.
Episode 3:
Clementine's story enters its darkest chapter yet as the third installment in Telltale's sequel to 2012's game of the year. Captured by a new adversary, the group must devise a plan to escape their new prison. They will not be doing it alone however, as a new group of recurring characters joins the roster of the survival-horror story. This episode really made me feel like I was playing an episode back from Season 1 of the game, with a few hub areas to ease the growing tension and interact with my newfound friends. This episode also gives us more background as to the history of Clem's group prior to the season's first episode, as well as shedding some light on the new antagonist's motives, which actually succeded in making me feel somewhat sympathetic for him. New allies aren't the only characters introduced; Clementine and the rest of the gorup have to keep an eye out for newly revealed followers of the main antagonist, with some of these figures' motives harkening back all the way to the 400 Days DLC! The ending to this episode was the best of all the three released so far as it raises several questions for players to speculate about before Episode 4 is released. I can easily say with no regrets that this episode is currently may favorite Walkign Dead episode of all time, includign Season 1, episodes! Let's see how you top this masterpiece Telltale.
Episode 4:
I didn't think it was possible, but Telltale was actually able to create something even better than episode 3. Picking off immediatley after the last episode, Clementine and the group have successfully escaped Carver's camp, but not without a few losses. As soon as you boot up the episode, you get to see the consequences of the final choice you made in Episode 3, and it does NOT end well. On top of this, the group ends up getting separated, and it is up to you and the few members you have who you may or may not like to get the rest back. Like Episode 3, Episode 4 had a real Season 1 feel to it, with hubs being even more interactive than before. The amount of characters introduced is also very small in this one, which makes the episode for the most part about connecting with the characters you met last episode, as well as maybe reforming bonds that may have been broken by your past actions. Combat felt very light in this episode unlike others, with there not being a single dodge moment in the entire episode, and only about three or four actual walker encounters. The ending leaves the fate of our crew in a ccliffhanger just like Episode 3, but with even high stakes then before. I am literally on the edge of my seat as of now, hoping all of my favorite characters will make it out alive and survive this season's finale episode.
Episode 5:
"This game series adapts to your choices. The story is tailored by how you play"
These words flash on the screen as you start up the final episode to what will most likely be 2014's Game of the Year. While previous choices in Telltale Games such as The Wolf Among Us and Season 1 of The Walking Dead barely changed their endings, they mostly just affected your relationships with the characters during the game. This time around though, your choices actually mean something. Episode 5 starts off with the firefight that ended Episode 4. Left with only a few wounded members. Clementine and the group head out in search of shelter and supplies to cater for themselves, as well as a newborn child. The episode has one touching moment in the beginning where the group lies around a campfire telling tales of their lives prior to the apocalypse. Happy moments like this are rare in TWD universe, so it's really satisfying when they do occur. However, for every light there must be a dark to counter it, and there are LOTS of dark moments. Characters you've grown to love over the season could die do your own faults, other's judge you based on pervious choices you thought were insignificant, and one final choice will take the life of one of two of the games most beloved characters. After the dust has settled, your choices will bring Clementine to one of five different fates, all depending on the choices you've made this season. Some results lead to a final happy ending, while others may have you give a tearful goodbye to your favorite character.
Overall, Telltale has managed to create a masterpiece even better then TWD Season 1. Clementine's joinery has a satisfying end, and I cannot wait to see what Telltale has in store for the game's third season coming next year.
Final score: BEST. GAME. EVER.
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Post by Bioshock Infinite WD on Sept 14, 2014 19:52:18 GMT
Okay, is that sarcasm, or did you really think that Sonic?
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Post by Teacakes on Sept 14, 2014 19:54:10 GMT
He's being serious.
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Post by Bioshock Infinite WD on Sept 14, 2014 19:59:06 GMT
Okay, I got nothing wrong with him loving it, I loved it, it's just I am really bad at picking up sarcasm.
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Post by Autobot Sonic on Sept 14, 2014 20:12:34 GMT
Okay, is that sarcasm, or did you really think that Sonic? No I really thought that this was an awesome season. (I'm not acting sarcastic if that's what you're thinking. XD)
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Post by Deleted on Sept 14, 2014 20:21:47 GMT
Season 2, Episode 1You must be thinking, why am I reviewing the episodes again? I'm actually giving my full review because I feel like I need to, and because a few other people have as well. I liked the whole young Clem thing, which was kind of weird. The whole Michelle thing was kind of weird, how she wanted my damn hat which probably wouldn't even fit her big head. It was funny how Clem could say I killed someone for the hat. Which I did, my first playthrough. Lee would be proud. Then Omid. Why the hell couldn't I take the gun with me? Why not make Omid a determinant character when Christa would be attacked by bandits and disappears anyways? Her fate isn't even revealed in the season so why not just make Omid a determinant character? Shock value? Seriously? This episode really felt dark and empty, bringing back the 'no hope' feel. I found myself bored looking around for food with the dog, sort of seeing him attacking me as soon as I saw him. For me, it was realistic unlike some people who thought a dog would never do that. They obviously don't know what dogs will do to survive. Some, at least. Not to mention the fact that he's probably seen people get eaten and die, regardless if he's a dog - it could affect him and make him turn feral. Killing the dog was an easy choice, it's pretty much a 'Be an asshole, don't be an asshole.' choice. It's the same deal with the Christa choice. At first, the cabin group to me were just a bunch of dicks - I mean really Nick? What a horrible shot. I liked Pete and Alvin(even though he didn't even talk that much), and Luke was alright but I didn't understand why he was acting all defensive over me after he dropped me and didn't believe me when I said I wasn't bitten by a walker, but a dog. Nick was just an idiot who didn't know how to shoot at first. I hated Rebecca, but when Carlos came out of the house - I was like 'Hispanic Bigby?' and he really was a cool dude, I apologized for stealing from his daughter and he gave me a dirty look but I understood why he didn't trust me. I didn't even want to steal the medical supplies, but the game forces you to regardless, and you can't even get caught in the house. I liked the dinner scene with Luke, wished he would fuck off though - I wanted an option to tell him why the hell he was so bipolar towards me. I was hoping before going with Pete, you'd get a chance to talk to everyone, asking questions about how they were - maybe Rebecca would refuse to talk you, but apparently that was too difficult for Telltale. Spending time with Pete was nice, and Nick apologizing was nice, causing me to like him a bit better. The last choice wasn't very hard - I didn't give water to the dude, because he has to answer before getting some water. I went with Pete, and Nick survives either way so that's cool. I would have liked a Carley/Doug type choice, instead of them both ending up the same way, Pete dead, Nick alive. Season 2, Episode 2I went with Pete, so the opening was pretty good with Pete. Too bad he dies anyways, the whole Carver sequence was pretty cool, I immediately said you won't have to worry to Carlos about watching Sarah, so points with Carlos for that one  . I didn't teach Sarah how to shoot because Carlos wouldn't want that, good thing it didn't matter at all anyways. Traveling for five days was pretty cool, getting to know Nick a bit more. I would have preferred they take a small time jump to about two days later(before the five day time skip) and stop and talk to characters, or just do that at Matthew's little place. But nope. You can only talk to Nick, and as soon as you talk to Alvin, he basically says 'fuck off clem im takin care of my fat wife no character development for me hurr hurr'. The whole thing with Matthew was pretty cool, reuniting with Kenny made me extremely happy at first, till how he was overshadowing every person in the group. This definitely was the best episode of the season. And the only good episode of the season besides No Going Back, I liked All That Remains but it was only okay in my book. The ending was pretty cool, I was hoping Carlos wouldn't die. If he was determinant, that'd be even worse. Fuck Bonnie. Season 2, Episode 3This is the worst episode of the entire series, ridiculously horrible. Fuck that, the worst Telltale has ever done. The first ten minutes of Wolf Among Us episode 2 was better than this. So much wasted potiental, Kenny overshadowing the group, 400 days - don't let me even go there. It's not good at all when your favorite Season 2 character gets killed and you frankly don't give a flying fuck. Sorry Carlos. I don't give a shit because Telltale lost their skills in character development. Season 2, Episode 4I remember when Telltale said Season 2 would have more branching paths. Fucking hilarious, Telltale. Your choices don't matter at all this episode, and the shootout is a really stupid cliffhanger, imo. It wasn't as atrocious as Episode 3, but it was still pretty fucking atrocious. Nick got fucked over, Sarah got fucked over, she should have just died at the escape from Carver's camp. I don't even want to review this episode anymore, these last two episodes sucked REALLY bad. Season 2, Episode 5Finally, getting back on track. Now the shootout was really annoying, nobody died. Pointless cliffhanger. I wish Jane didn't even come back. The ice lake was stupid, they killed off Luke just because he wouldn't fit in the following situations. Your choice doesn't even matter because Bonnie is basically Telltale, making your choice pointless. (WHAT A SHOCKER). Mike taking off didn't really seem in character, but it did make sense for Bonnie. She fucks up alot, and doing this just seems like something she would do. But Mike? Oh well, fuck them both. And that fucking piece of shit Arvo. The dream sequence made me cry. I just randomly started crying, not just doing a few sniffles, then following up with my hands over my face and tears dripping from my eyes, just random crying. Then I woke up and I wished the episode had ended there. The Kenny/Jane fight was just kind of - stupid. What the fuck, Jane? Really? You made me shoot Kenny to prove a fucking point? You could have stopped it by saying the baby was alive, you stupid bitch. Whatever, seriously - fuck everyone. Except Kenny. Everyone else sucks except Luke and Kenny now. One is dead, and the other is fucking determinant. I got the alone ending which wasn't very good but.....oh well. All That Remains: 7/10A House Divided: 10/10In Harm's Way: 0/10Amid the Ruins: 3/10No Going Back: 7.5/10
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Post by Deleted on Sept 14, 2014 20:24:01 GMT
A little bit exaggerated.
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Post by wakemeup on Sept 14, 2014 20:29:00 GMT
I just hope the next season won't be as horrible as this one. I am optimistic, though. There is a high chance of a new pc, Kenny won't appear, or will quickly die, because that's what happens to the determinants. Telltale will probably from their mistakes and will get one lead writer (preferably Nick Breckon. He's not perfect, but that's the best we've got). Also, whoever wrote episodes 3 or 4 should not write season 3.
Holy shit. Except for my score, and those three sevens, everyone judged the season as a very good one. Hard to believe it.
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Post by Bioshock Infinite WD on Sept 14, 2014 20:29:26 GMT
I feel there was no episode that was a 0, I mean to me the lowest rated episode of both seasons was All that Remains, and that was just a 8.5, I feel this season gets more hate then it deserves, though some of the hate is warranted I will give them that.
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Post by Deleted on Sept 14, 2014 20:29:38 GMT
A little bit exaggerated. No, the episode is absolutely horrendous. In my opinion, anyways.
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