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Post by Deleted on Aug 28, 2014 17:57:41 GMT
Season 1 had no big problems, Zyphon. The only big problem was the cliffhanger and the sequel it inspired. Episode 4. Didn't like it. Mostly design problems(the god awful puzzles and first person shooting bits), but still. Wasted potential of Chuck, though, I'm not too hard on this. Still, those complaining about Nick's E4 death should be equally pissed at this, mostly the same scenario. Chuck died essentially to prove a point, and in his case, it was actually even less involved to the story than with Nick. Train puzzle, though, still a design problem. Episode 1 had really weird pacing, and was a bit too slow in bits, especially for a premiere episode. It's probably my least favorite to replay. Next to Around Every Corner, for previously mentioned design problems(walking around in Crawford...... so boring). You can completely miss the conversation with Lilly in Episode 2...... At least, I did. Many, many times. Aside from all that, there are probably a few minor things I forgot to mention, I will agree that in terms of glaring flaws, Season Two has more. But for me, in terms of raw emotion, and things I've previously mentioned, I think Season 2 did a way better job. It balances out to the point where I still consider Season 2 being better than the first. Bit annoying. Not as big as the big fuck you to Nick. Tiny problem. Episode 1 served its purpose, and conveyed everything we needed well, so who cares if it's paced weird? Still not as bad as Amid the Ruins. Who cares that you can miss a conversation? Really? How is that in any way a big problem? Especially when the player is expected to talk to everyone before progressing, AND when that conversation isn't all that important in the first place. Anybody who wanted to talk to Lilly probably talked to Lilly. Season 2 has more glaring flaws, worse characters, and a dumber ending. I like Season 1 more.
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Post by Deleted on Aug 28, 2014 18:00:52 GMT
Episode 4. Didn't like it. Mostly design problems(the god awful puzzles and first person shooting bits), but still. Wasted potential of Chuck, though, I'm not too hard on this. Still, those complaining about Nick's E4 death should be equally pissed at this, mostly the same scenario. Chuck died essentially to prove a point, and in his case, it was actually even less involved to the story than with Nick. Train puzzle, though, still a design problem. Episode 1 had really weird pacing, and was a bit too slow in bits, especially for a premiere episode. It's probably my least favorite to replay. Next to Around Every Corner, for previously mentioned design problems(walking around in Crawford...... so boring). You can completely miss the conversation with Lilly in Episode 2...... At least, I did. Many, many times. Aside from all that, there are probably a few minor things I forgot to mention, I will agree that in terms of glaring flaws, Season Two has more. But for me, in terms of raw emotion, and things I've previously mentioned, I think Season 2 did a way better job. It balances out to the point where I still consider Season 2 being better than the first. Bit annoying. Not as big as the big fuck you to Nick. Tiny problem. Episode 1 served its purpose, and conveyed everything we needed well, so who cares if it's paced weird? Still not as bad as Amid the Ruins. Who cares that you can miss a conversation? Really? How is that in any way a big problem? Especially when the player is expected to talk to everyone before progressing, AND when that conversation isn't all that important in the first place. Anybody who wanted to talk to Lilly probably talked to Lilly. Season 2 has more glaring flaws, worse characters, and a dumber ending. I like Season 1 more. I agree with you on the flaws, definitely, but I liked the cast of this Season way more than the Season One case, and the ending(at least the one I got), was better than the Season One ending, which if I'm honest, I wasn't actually expecting. I also finally saw the other Kenny ending. It's just as good, only sets you on a different path. Whether these paths are followed up on it Season 3, we'll see(we probably won't).
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Post by wakemeup on Aug 28, 2014 18:01:55 GMT
Season 1 had no big problems, Zyphon. The only big problem was the cliffhanger and the sequel it inspired. Episode 4. Didn't like it. Mostly design problems(the god awful puzzles and first person shooting bits), but still. Wasted potential of Chuck, though, I'm not too hard on this. Still, those complaining about Nick's E4 death should be equally pissed at this, mostly the same scenario. Chuck died essentially to prove a point, and in his case, it was actually even less involved to the story than with Nick. Train puzzle, though, still a design problem. Episode 1 had really weird pacing, and was a bit too slow in bits, especially for a premiere episode. It's probably my least favorite to replay. Next to Around Every Corner, for previously mentioned design problems(walking around in Crawford...... so boring). You can completely miss the conversation with Lilly in Episode 2...... At least, I did. Many, many times. Aside from all that, there are probably a few minor things I forgot to mention, I will agree that in terms of glaring flaws, Season Two has more. But for me, in terms of raw emotion, and things I've previously mentioned, I think Season 2 did a way better job. It balances out to the point where I still consider Season 2 being better than the first. Chuck's too early death is literally my only big complaint about season 1. Still, it wasn't as bad as Nick's death, because Chuck didn't have such a big development, that required him to have at least a decent death scene. Never undestood all the hate on the train puzzle, tbh. Crawford did suck, up until the walkers got inside the school. But it wasn't that big of a problem. I'd rather have slow pacing of the first episode, than the too fast one of All that remians. In a new day, we got to knew every character really well, ATR failed completely on that ground. Which converstaion are you taling about? Anyway, I think it's good that we can actually miss those conversations. The game doesn't have to always hold you by your hand, in case you miss anything.
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Post by Deleted on Aug 28, 2014 18:03:23 GMT
Also, Season 1 doesn't have a clearly good or bad ending, like Season 2 does. I don't think Season 2 had clear good or bad endings. If you're talking in terms of choices, that is. Well, aside from turning the people away at Howe's Hardware, but still... Each ending sets you on a path. That sets you on a loner path, fully embracing the philosophy that Jane preached to Clem, even maybe going a little further. Or, that family matters more than anything else, I think this is shown best in the ending where you stay with Kenny. I don't think there are good or evil endings. I look down on the "loner" ending, but someone else may think it was smart, that you can't just trust people. etc, etc. Also, Season One had The Stranger, who was a good "villain", but, like the Crooked Man, was used to having a " JUDGING YOU" scene at the end. I think that's worse than good/bad endings, if you can look at them that way. Yes there are. Maybe there are some people who licked enough lead based paint as a child to think what Jane did is okay, and that can't see who you're becoming at those endings, but regardless, the Kenny endings are objectively better. They end with Clementine recovering a bit of her innocence, and being allowed to be a child. Jane's endings end with Clementine becoming Carver or Jane, which, no and no. Carver is Carver, and Jane is a psychotic bitch. The alone ending is Clementine being emotionally dead and taking care of a helpless child... So basically Christa. That is a very clear good neutral bad ending.
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Post by wakemeup on Aug 28, 2014 18:05:50 GMT
Bit annoying. Not as big as the big fuck you to Nick. Tiny problem. Episode 1 served its purpose, and conveyed everything we needed well, so who cares if it's paced weird? Still not as bad as Amid the Ruins. Who cares that you can miss a conversation? Really? How is that in any way a big problem? Especially when the player is expected to talk to everyone before progressing, AND when that conversation isn't all that important in the first place. Anybody who wanted to talk to Lilly probably talked to Lilly. Season 2 has more glaring flaws, worse characters, and a dumber ending. I like Season 1 more. I agree with you on the flaws, definitely, but I liked the cast of this Season way more than the Season One case, and the ending(at least the one I got), was better than the Season One ending, which if I'm honest, I wasn't actually expecting. I also finally saw the other Kenny ending. It's just as good, only sets you on a different path. Whether these paths are followed up on it Season 3, we'll see(we probably won't). The weak characters is one of the biggest season 2 flaws to me. There are only 3 characters that I really cared about this season. Nick, who got the most shitty determinant treatment ever. Pete, who was there for less than one episode and Mike, who was in the background most of the time. Most of the characters had tons of wasted potential, were undeveloped or killed off way too early.
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Post by Deleted on Aug 28, 2014 18:05:47 GMT
Bit annoying. Not as big as the big fuck you to Nick. Tiny problem. Episode 1 served its purpose, and conveyed everything we needed well, so who cares if it's paced weird? Still not as bad as Amid the Ruins. Who cares that you can miss a conversation? Really? How is that in any way a big problem? Especially when the player is expected to talk to everyone before progressing, AND when that conversation isn't all that important in the first place. Anybody who wanted to talk to Lilly probably talked to Lilly. Season 2 has more glaring flaws, worse characters, and a dumber ending. I like Season 1 more. I agree with you on the flaws, definitely, but I liked the cast of this Season way more than the Season One case, and the ending(at least the one I got), was better than the Season One ending, which if I'm honest, I wasn't actually expecting. I also finally saw the other Kenny ending. It's just as good, only sets you on a different path. Whether these paths are followed up on it Season 3, we'll see(we probably won't). The ending was not as good as the first season's end, because the first season was tight. Everything properly built up to it. Nothing was wasted. For Season 2's ending, the rest of the season might as well not even been there.
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Post by Deleted on Aug 28, 2014 18:27:12 GMT
Oh well, I've given my thoughts, and I know how this goes.
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Post by Deleted on Sept 13, 2014 21:56:18 GMT
Wow, this isn't easy. I loved the beginning of the season and the finish. It had incredible tension... that was great. What was a bit disappointing was the illusion of choice, which was almost completely absent for 'In Harm's Way' and 'Amid The Ruins', don't get me wrong, I still enjoyed those episodes.
While I think that season one was the better overall experience, I enjoyed season two a tad more.
Ratings:
All That Remains - 10/10 A House Divided - 9/10 In Harm's Way - 8/10 Amid the Ruins - 8/10 No Going Back - 10/10
So overall, a strong 9/10.
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Post by TheWalkingWho13 on Sept 14, 2014 3:10:28 GMT
I really enjoyed 2 episodes (No Going Back and A House Divided)
All That Remains just felt a bit...Off, the bad thing about it is Omid's death, that really ruined me. 7/10 From Me
A House Divided was brilliant, i really liked the QTEs and the way the characters were developed. 9.5/10 From Me
In Harm's Way, Meh, this episode felt like those one things in a series that's just...there. 8/10 From Me
Amid The Ruins, i dislike this episode, i have 2 major problems with it: What was the point of saving Sarah back at the trailer park? all she did was just feed walkers in the observation deck. And also, Nick's death was a huge disappointment IMO, i knew he was going to die, but i thought he was going to die in like Episode 5 or something. and Luke was not...Luke, i guess. 7/10 From Me (Arvo: U R NAWT NEICE PPEEEPLE)
No Going Back was a good episode. If i tried to explain it would suddenly turn into a huge wall of text. so, let me just say my thought overall, i really hate that Luke died, i really liked his character, Mike and Bonnie suddenly leaving us was just so...out of character. I laughed allot during Kenny and Jane's argument in the car (Jane: I spy with my little eye...an Asshole). Honestly, i got the Alone ending, in my opinion both Jane and Kenny were dangerous, i just thought Clementine was better off by herself. 8.5 From Me
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Post by Bioshock Infinite WD on Sept 14, 2014 3:19:03 GMT
I can't wait to see Yatzhee review Season 2 (if he does) so I can laugh as he shits all over it. He actually won't, he only played the first two episodes of season 1 and they said he knew the ending and stopped, I always thought that was a poor choice but whatever, so the fact this season is a direct continuation, yeah, not happening, sorry.
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Post by Bioshock Infinite WD on Sept 14, 2014 3:21:16 GMT
and the save glitch. Fuck this thing. THIS! I fucking HATED that glitch so much, I mean good god, it actively tried to make me not want to play TWD, and it almost one, and to see it not in season 2 is a gigantic sigh of relief seeing how another bug actually got me to stop playing TWAU, season 2 was not perfect but it did have a few advantages over season 1, and the technical aspect was one of those aspects, and thank fucking god for that!
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Post by Bioshock Infinite WD on Sept 14, 2014 3:26:54 GMT
Okay, I am not going to go into huge detail for now, but I actually really liked this season, it's not better then season 1 but I never expected it to be so. Yes it had it's flaws, but it did have advantages, multiple endings, a fantastic villain compared to no central villain in season 1, a MUCH better technical side of things, a better combat system that flowed better, stuff like that, I am going to get mauled for saying this, but I give this season overall a 9, sure it fucked up on somethings like Nick, but for everything it screwed up, it made up for it in my opinion, it has a right to exist, and that is the greatest complement to give to a sequel, it's not my GOTY like it's predecessor, but if I see it at least nominated by some people, I won't complain.
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Post by Teacakes on Sept 14, 2014 7:05:38 GMT
I can't wait to see Yatzhee review Season 2 (if he does) so I can laugh as he shits all over it. He actually won't, he only played the first two episodes of season 1 and they said he knew the ending and stopped, I always thought that was a poor choice but whatever, so the fact this season is a direct continuation, yeah, not happening, sorry. Actually, he didn't. He did finish it. He had a top 10 list of best 2012 games, and TWD season 1 was on it at number 8 I think. So there you go.
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Post by Deleted on Sept 14, 2014 8:07:00 GMT
My Game of the Year will probably be Wolf Among Us, though. Not because I think it's better than The Walking Dead Season Two, but because Season Two is kinda a direct continuation, and it feels like cheating.
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Post by Bioshock Infinite WD on Sept 14, 2014 18:16:08 GMT
He actually won't, he only played the first two episodes of season 1 and they said he knew the ending and stopped, I always thought that was a poor choice but whatever, so the fact this season is a direct continuation, yeah, not happening, sorry. Actually, he didn't. He did finish it. He had a top 10 list of best 2012 games, and TWD season 1 was on it at number 8 I think. So there you go. No, he litterally stopped after episode 2 and said the game was great, but said he knew how it was going to end (he didn't) and then made it number 4 on his top five list.
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