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Post by kaitlynchronicles on May 1, 2019 8:53:17 GMT
Hello everyone , i have a problem. Can I know how to do to have the face and hair of Aj instead of Tenn? I made the swap, but there is the hair and not the face, or there is the face but not the hair. Then headgesture and facegesture of Clementine, with what you have replaced them? Minerva has no headgesture anm files and no facegesture and when I tried to replace them with mood face, his eyes bug and her face in some scenes is weird
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Post by ja1862 on May 11, 2019 8:08:43 GMT
Anyone know if it is possible to mod the walking dead microsoft store versions? I bought s1 on microsoft store and was able to extract everything into my data files....
Only problem is there are very few prop files.
in episode 2s data files these are the only prop files showing
sk55_brenda.prop sk55_katjaaJacket.prop sk56_clementineAltDressHat.prop sk56_clementineHoody.prop
the rest are stuff like Ben.Style chuck.Style etc
In episode 1s data files all they have for most characters are style files Glenn.Style Glennbosy.style Hershel.Style etc
Can't find prop files for Glen, Hershel, Chuck, Omid, etc Basically on few characters show prop files for some reasons so i am not sure how to fix this so I can model swap
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Post by alex2213 on May 11, 2019 11:23:53 GMT
Followed this perfectly -
but I keep getting this annoying reply.
C:\Users\Alex\Desktop\ModelSwap\ttarch>ttarchext.exe 52 "C:\Users\Alex\Desktop\ModelSwap\2_WalkingDead101_english_pc_data.ttarch" C:\Users\Alex\Desktop\ModelSwap\data\default
Telltale TTARCH files extractor/rebuilder 0.3.1a by Luigi Auriemma e-mail: aluigi@autistici.org web: aluigi.org
- open file C:\Users\Alex\Desktop\ModelSwap\2_WalkingDead101_english_pc_data.ttarch - set output folder C:\Users\Alex\Desktop\ModelSwap\data\default - set the blowfish key of "Walking Dead: A New Day" - version 9 - info_mode 1 - type3 2 - files_mode 2 - found 314 compressed chunks - set chunk size to 0x10000 bytes - info_table has a size of 1152802086 bytes
Error: the compressed zlib/deflate input at offset 0x0000051d (77606 -> 1152802086) is wrong or incomplete.
If I try another episode
C:\Users\Alex\Desktop\ModelSwap\ttarch>ttarchext.exe 52 "C:\Users\Alex\Desktop\ModelSwap\1_WalkingDead102_english_pc_data.ttarch" C:\Users\Alex\Desktop\ModelSwap\data\WalkingDead101
Telltale TTARCH files extractor/rebuilder 0.3.1a by Luigi Auriemma e-mail: aluigi@autistici.org web: aluigi.org
- open file C:\Users\Alex\Desktop\ModelSwap\1_WalkingDead102_english_pc_data.ttarch - set output folder C:\Users\Alex\Desktop\ModelSwap\data\WalkingDead101 - set the blowfish key of "Walking Dead: A New Day" - version 9 - info_mode 1 - type3 2 - files_mode 2 - found 333 compressed chunks - set chunk size to 0x10000 bytes - info_table has a size of -1220486436 bytes ERROR: NOT ENOUGH SPACE
even though I have over 25.7 gbs free. Anyone have any ideas
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Post by sponge33 on May 12, 2019 4:45:55 GMT
Clementine (McCarroll)
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Post by sponge33 on May 12, 2019 5:12:23 GMT
Followed this perfectly - but I keep getting this annoying reply. C:\Users\Alex\Desktop\ModelSwap\ttarch>ttarchext.exe 52 "C:\Users\Alex\Desktop\ModelSwap\2_WalkingDead101_english_pc_data.ttarch" C:\Users\Alex\Desktop\ModelSwap\data\default Telltale TTARCH files extractor/rebuilder 0.3.1a by Luigi Auriemma e-mail: aluigi@autistici.org web: aluigi.org - open file C:\Users\Alex\Desktop\ModelSwap\2_WalkingDead101_english_pc_data.ttarch - set output folder C:\Users\Alex\Desktop\ModelSwap\data\default - set the blowfish key of "Walking Dead: A New Day" - version 9 - info_mode 1 - type3 2 - files_mode 2 - found 314 compressed chunks - set chunk size to 0x10000 bytes - info_table has a size of 1152802086 bytes Error: the compressed zlib/deflate input at offset 0x0000051d (77606 -> 1152802086) is wrong or incomplete. If I try another episode C:\Users\Alex\Desktop\ModelSwap\ttarch>ttarchext.exe 52 "C:\Users\Alex\Desktop\ModelSwap\1_WalkingDead102_english_pc_data.ttarch" C:\Users\Alex\Desktop\ModelSwap\data\WalkingDead101 Telltale TTARCH files extractor/rebuilder 0.3.1a by Luigi Auriemma e-mail: aluigi@autistici.org web: aluigi.org - open file C:\Users\Alex\Desktop\ModelSwap\1_WalkingDead102_english_pc_data.ttarch - set output folder C:\Users\Alex\Desktop\ModelSwap\data\WalkingDead101 - set the blowfish key of "Walking Dead: A New Day" - version 9 - info_mode 1 - type3 2 - files_mode 2 - found 333 compressed chunks - set chunk size to 0x10000 bytes - info_table has a size of -1220486436 bytes ERROR: NOT ENOUGH SPACE even though I have over 25.7 gbs free. Anyone have any ideas Try adding quotes to the destination.
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Post by alex2213 on May 12, 2019 13:01:50 GMT
Followed this perfectly - but I keep getting this annoying reply. C:\Users\Alex\Desktop\ModelSwap\ttarch>ttarchext.exe 52 "C:\Users\Alex\Desktop\ModelSwap\2_WalkingDead101_english_pc_data.ttarch" C:\Users\Alex\Desktop\ModelSwap\data\default Telltale TTARCH files extractor/rebuilder 0.3.1a by Luigi Auriemma e-mail: aluigi@autistici.org web: aluigi.org - open file C:\Users\Alex\Desktop\ModelSwap\2_WalkingDead101_english_pc_data.ttarch - set output folder C:\Users\Alex\Desktop\ModelSwap\data\default - set the blowfish key of "Walking Dead: A New Day" - version 9 - info_mode 1 - type3 2 - files_mode 2 - found 314 compressed chunks - set chunk size to 0x10000 bytes - info_table has a size of 1152802086 bytes Error: the compressed zlib/deflate input at offset 0x0000051d (77606 -> 1152802086) is wrong or incomplete. If I try another episode C:\Users\Alex\Desktop\ModelSwap\ttarch>ttarchext.exe 52 "C:\Users\Alex\Desktop\ModelSwap\1_WalkingDead102_english_pc_data.ttarch" C:\Users\Alex\Desktop\ModelSwap\data\WalkingDead101 Telltale TTARCH files extractor/rebuilder 0.3.1a by Luigi Auriemma e-mail: aluigi@autistici.org web: aluigi.org - open file C:\Users\Alex\Desktop\ModelSwap\1_WalkingDead102_english_pc_data.ttarch - set output folder C:\Users\Alex\Desktop\ModelSwap\data\WalkingDead101 - set the blowfish key of "Walking Dead: A New Day" - version 9 - info_mode 1 - type3 2 - files_mode 2 - found 333 compressed chunks - set chunk size to 0x10000 bytes - info_table has a size of -1220486436 bytes ERROR: NOT ENOUGH SPACE even though I have over 25.7 gbs free. Anyone have any ideas Try adding quotes to the destination. Thanks tried it but for some reason it still wouldn't work. I switched to the WDs2 and that seemed to extract everything fine. I switched Lee for Nick but the models don't change in game. Do I need to load any command prompts on CMD to get the model switch to load in game? "A.Rename leeflashback.prop mike.prop and replace the old mike file. ------------------------ The "new" method (More time consuming, but you can interact with them.) 1B: Find Leeflashback.d3dmesh and mike.d3dmesh in the 205txmesh.ttarch 2B:rename Leeflashback.d3dmesh mike.d3dmesh and replace. 3B: Go into the 205data.ttarch and find Lee.skl and mike.skl 4B: rename lee.skl mike.skl and replace." Did that for season 2 episode 1 - the files that have been changed are in Desktop/Modelswap/data/TWD-S2E1, is there anything i have to do with the game to get it to load the files from there? because it definitely isn't at the moment...
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Post by the meg on May 12, 2019 15:32:15 GMT
Try adding quotes to the destination. -snip- Have you tried copying the renamed files to the "Pack" folder of TWDS2?
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Post by alex2213 on May 12, 2019 16:16:13 GMT
Have you tried copying the renamed files to the "Pack" folder of TWDS2? Hey that worked perfectly thanks. Im at the cabin and Lee as Nick looks really blacked out, is that normal? Is it also not possible to add other episode characters into different episodes? I then tried to add Vince from 203 into 201 over Nick but it causes the game to constantly crash
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Post by sponge33 on May 12, 2019 20:53:46 GMT
Try adding quotes to the destination. Thanks tried it but for some reason it still wouldn't work. I switched to the WDs2 and that seemed to extract everything fine. I switched Lee for Nick but the models don't change in game.
Do I need to load any command prompts on CMD to get the model switch to load in game?
"A.Rename leeflashback.prop mike.prop and replace the old mike file.
------------------------
The "new" method (More time consuming, but you can interact with them.)
1B: Find Leeflashback.d3dmesh and mike.d3dmesh in the 205txmesh.ttarch
2B:rename Leeflashback.d3dmesh mike.d3dmesh and replace.
3B: Go into the 205data.ttarch and find Lee.skl and mike.skl
4B: rename lee.skl mike.skl and replace."
Did that for season 2 episode 1 - the files that have been changed are in Desktop/Modelswap/data/TWD-S2E1, is there anything i have to do with the game to get it to load the files from there? because it definitely isn't at the moment... As mentioned by the meg, the modified files needs to go back to the original location of where that file was from. For having trouble extracting TWD Season 1 Episode 1, try extracting it from a different location where the file path isn't that long. So instead of C:\Users\Alex\Desktop\etc 1. Create a new folder directly into your C:\. If you have any other drives besides C:\, then use them instead because Windows does not like things to be save directly into drive C. 2. In the drive you're using (let's say drive D), prepare the folders by creating them first. 1 for the original files and the others for the extracted files. e.g. Folder for source file will be TWDS1 Extracted file folder(s) is TWDS1\Ep1\Data 3. Copy what ever files you want to extract from TWD Season 1 into the "TWDS1" folder 4. Open up CMD (run as Admin), then use the ttrach tool to extract e.g. ttrachext.exe 52 "D:\TWDS1\2_WalkingDead101_english_pc_data.ttarch" "D:\TWDS1\Ep1\Data" Now if you are going to extract the TxMesh files, then prepare a folder first called Mesh like this, TWDS1\Ep1\TxMesh ttarchext.exe 52 D:\TWDS1\5_WalkingDead101_english_pc_txmesh.ttarch" "D:\TWDS1\Ep1\TxMesh" Have you tried copying the renamed files to the "Pack" folder of TWDS2? Hey that worked perfectly thanks.
Im at the cabin and Lee as Nick looks really blacked out, is that normal?
Is it also not possible to add other episode characters into different episodes? I then tried to add Vince from 203 into 201 over Nick but it causes the game to constantly crash Need to use the new method to make it work, where it does not involved the character's .Prop files.
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Post by thatstoo2019man on May 12, 2019 23:00:18 GMT
who gives a fuck about telltale they're dead you gotta move on
but can anyone hook me up with some Life is Strange 2 episode 3 models, you know which ones, I need them, can't live without them
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Post by the meg on May 14, 2019 12:38:44 GMT
Now that RTB updated his script... back to work
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Deleted
Deleted Member
Posts: 0
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Post by Deleted on May 14, 2019 21:10:11 GMT
Fun Fact from RTB's script: All textures auto assign in unity, if u have all textures needed in the same folder as the model (of course you need to set up materials properly too, but that's like a 2 seconds job if u know unity).
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Post by Tormundo on May 14, 2019 23:50:08 GMT
Fun Fact from RTB's script: All textures auto assign in unity, if u have all textures needed in the same folder as the model (of course you need to set up materials properly too, but that's like a 2 seconds job if u know unity). That's actually really nice to know, it'll come in handy!
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Post by escope12 on May 16, 2019 2:56:04 GMT
We can now rip models from The Walking Dead: Collection.
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Post by jake frost on May 16, 2019 22:55:08 GMT
we've been able to do that for ages matey
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