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Post by Teacakes on Dec 3, 2016 9:35:31 GMT
I hope Kenny is okay. I wonder what he will look like in the new artstyle. I imagine he won't. Y'know, since he'll be dead before the game even starts. A man can dream.
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Post by Deleted on Nov 19, 2017 4:51:34 GMT
I think it'd be interesting if season 3 - Took place before season 2
Or - Focused on completely new characters, maybe have existing characters show up in less significant roles.
ya got this right at least In other news, I think I saw Bigfoot today. That was just Season 3 Kenny.
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Post by Deleted on Nov 19, 2017 4:53:01 GMT
I hope Kenny is okay. I wonder what he will look like in the new artstyle. I imagine he won't. Y'know, since he'll be dead before the game even starts.
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Post by Deleted on Nov 19, 2017 17:27:51 GMT
When the heck did I thought I saw Bigfoot?
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Post by Deleted on Nov 19, 2017 17:28:22 GMT
I'm hoping beyond hope that Telltale manages to make the endings matter, and make Kenny/Jane important to the story. In other news, I think I saw Bigfoot today. ?? ?? ?? ?? ?? ?? ?? ?? ?? ?? ?? ?? ?? ?? ?? ?? ?? ??
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Post by Niccc on Jul 6, 2018 9:07:16 GMT
Honestly, on its own, it didn't really. It's just that EVERY SINGLE TIME someone says something negative, you come in, and it feels like you try to neutralize them, or otherwise make our points moot. It's just too often. I'm not trying to get into a legit argument or anything (though it would be fun for you to continue the debate on S2 I started in that first response (nudge nudge (wink wink))), so maybe next time you want to jump in, maybe try wording it differently. You know what those comments sound like to me? They sound like a preacher I knew that tried to convert me to Christianity. I wouldn't bring up such a topic in a thread like this, but seriously, that is EXACTLY what it sounded like to me. Like this conversation directly reminded me of one I've had in the past. "You know, I get that you don't like X subject in the church, but you see, God does all these other wonderful things, blah blah blah..." You're at once acknowledging what makes me hate it, and simultaneously making the case for why I should just ignore it. Sure, Omid's death was horseshit, but hey, it added emotion, amiright? And I think that's what frustrates me about it. Ok. I'll try not to call people you or other's out on opposing ideas from now on... RIP goodnight sweet prince
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Post by Niccc on Jul 7, 2018 6:17:56 GMT
Didn't this fucking guy quit? We wish [Kevin Bruner] he did sooner than he was fired(?)
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Post by Tormundo on Aug 3, 2018 5:01:53 GMT
Just found this in the files:
"This should play directly after the Javi exterior scene. This whole folder plays linearly. I just broke it up into separate nodes to make it easier to read and understand...
CHARACTERS: Javier (Javi) - Main Character David - Javier's brother Gabriel (Gabe) - David's 10 year old son Kate - David's wife/ex wife Hector- Mariana's Dad Mariana (Mari) - Anita and Hector's 6 year old daughter.. Ma - Javier, David, and Anita's Mom. Wife to Salvador Salvador - Father Javi and kids. Just passed away. (note: Salvador will be known as Rafa)
TRANSLATIONS: Mijo - "My son" Yaya - "Grandma" Pipo - "Grandpa" Lita - "Grandma" Lito - "Grandpa""
Nothing out of the ordinary except for the part where they mention Mariana. Seems like there were lots of changes to her as they wrote. First she was supposed to be Javi's sister, then Hector's daughter??? and finally David's daughter.
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Post by Tormundo on Aug 3, 2018 5:06:58 GMT
More crap:
"1A - Branch A -- you are taking the gas to your car, when Max appears. He and his crew confront the player.
2A - Max begins questioning you. Where are your people?.How many of you are there?
3A - Max works his way towards the trailer. He doesn't trust you, you're going to come inside with him. You're not sure what he's going to find inside...but the place is empty
4A - Reveal: Grace and kids are beneath the floorboards
1B - branch B -- You are in the trailer with family, when you see guys w/ flashlights thru the window
2B - You get Grace and the kids into the floorboards to hide, but there's no time for you to go in so you/they close the hatch, leaving you up there alone
3B - Max enters the trailer. He begins questioning you. Where are your people? How many of you are there?
5 - Tense scene as player tries to keep Max from discovering his family. Max sees signs of people --.- Grab pistol off counter before he sees it..- Smoothing out the corner of the rug..- Moving the food aside. ("You eat all this food yourself?").- Max works his way towards the hatch
6 - Get the player to a place where you're standing on the hatch and he tells you to back up
7 - CHOICE: Go with him, or attack him. (If you go with, they zip tie you and take you out. If you attack him, gun goes off, maybe Max gets conditional injury; then they zip tie you and take you out.) ["No single dude drives a minivan. We're taking you, and we're gonna find the rest of our people."]
8 - Javi in Spanish: "Wait here, I'll come back for you" "What did you say?" -- Player can respond...NOTE - Scene end should feel like family is trapped in the heart of the hornet's nest. So player has a clear goal -- get back to your family and rescue them...NOTE: The language is NOT about imprisonment; keep it vague, they're taking you to a place, not "capturing you" per se. He can just say something to the effect of "choices have consequences," except not that
3 choices per intro branch. 4 choices main trunk. 1 binary"
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Post by Deleted on Aug 6, 2018 6:38:39 GMT
the level of rewrites still baffles me
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